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KevinWI

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About KevinWI

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  1. Another question. If I combine them into the same directory, can I use Arma 2 units in the OA maps and vice versa? I think there was some talk about mods doing that, but I don't think the Arma 2 units have the correct IR heat stuff?
  2. I'm confused. Been a big OpFlash/ARMA fan forever. Bought ARMA 2 when it came out. Bought Operation Arrowhead when it came out. Now, I'm surfing around this Day Z stuff and the new Czech DLC, and it says that Combined Operations is required. Is Combined Operations different than just Arma 2 + Operation Arrowhead? Why can't I use DayZ and the Czech DLC with my original versions of Arma 2 and OA?
  3. KevinWI

    Improve voice acting

    The bad voice acting is one of the charms of this game series, in my opinion. Yes, exactly. Like Cypher from the Matrix, "All I see now is blonde, brunette, redhead."
  4. KevinWI

    BIS community is steadily growing!

    Developers are probably developing training simulators for the pro bodyboarding industry - no doubt.
  5. Would it be possible to add the Takistan Army to BLUFOR? I don't want them remove from OPFOR, just duplicated and added to BLUFOR. All units, skins, textures, everything. Need them for a mission I'm working on.
  6. KevinWI

    BIS community is steadily growing!

    I'll chime in here and say that PC Gamer US also had a OFP demo on their CD and that's what got me hooked on this game (series). Does feel like a lifetime ago.
  7. Well, I just tested this in OA and it appears to be fixed. I guess vanilla ArmA 2 is out of luck since BIS seems to have moved on. Oh well. :\ I'll try your paradrop script, demonized.
  8. Sounds like ArmA multiplayer to me.... *rimshot*
  9. Hmmm, ARMA MMOG. Reminds me of WWII Online - if anybody remembers that.
  10. Does this issue still happen with OA and the DLC? (I have them all, but not installed atm) Should I file a bug report on DH?
  11. Yeah. I created an empty Osprey with pilot. Pilot has: this disableAI "TARGET"; this disableAI "AUTOTARGET"; in his init line. The "TRANSPORT UNLOAD" WP is set to Careless and Never fire and yet the Osprey still skips the unloading and goes to its next WP when fired upon. ---------- Post added at 09:23 PM ---------- Previous post was at 09:05 PM ---------- Can somebody point me towards the direction of a mission that has a helo landing under fire? I've been messing with this for far too long and I'm clearing missing something. I just can't figure out what. :\ I also have OA if somebody wants to post a OA mission. ---------- Post added at 10:59 PM ---------- Previous post was at 09:23 PM ---------- Hmm, I found this: (from this thread) choppername disableAI "AUTOTARGET"; choppername disableAI "TARGET"; choppername setCombatMode "BLUE"; choppername setBehaviour "careless"; choppername setcaptive true; Which works - sort of. Because the chopper is set as captive, it isn't fired upon by the enemy troops. It isn't exactly what I wanted. I'm actually becoming more comfortable with modding commands. May mess around with this a little more.
  12. disableAI target and disableAI autotarget did nothing for me. Going to try Demonized's code Edit: Still not working. I may have the code wrong. I created a simple little test mission (kevinWI_hot_insertion_test) located at http://www.mediafire.com/?k3baom8h48a94s1. It has my last implementation of Demonized's code.
  13. This bug report: http://dev-heaven.net/issues/show/3919 Says that the issue was fixed! But it still happens with me. Gah. This is awful! Hot insertions are the most dramatic! :cool: Anyway, going to mess with WP a bit.
  14. I just spent 45 minutes designing a cool mission in the editor and it doesn't work when I play it, a bit annoyed. The short of it is that several OPFOR squads are holding Chernogorsk. Several USMC squads land in Ospreys outside the city and engage the enemy. (very daring). I know the Osprey can be buggy when the AI is flying, so I made sure that all my waypoints and syncs were right with out the OPFOR. Without the enemies in the mission, the Ospreys come in, drop off the marines, and leave. Everything works good. With the enemy in the map, they start shooting at the Osprey with small arms, usually once they're in "helicopter mode" and starting to touch down. As soon as they start getting hit, they go back to "airplane mode" and fly away to their next waypoint - back to base where I wanted to them to go after. I know the AI can be a troublesome pilot - especially with the Osprey. Is there anyway I can code around this? Will setting the Osprey pilots to be on "combat" during the missions affect this? ---------- Post added at 04:18 PM ---------- Previous post was at 02:53 PM ---------- I may get more help if a mod could move this to the editing/scripting forum.
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