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Killerpixel

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About Killerpixel

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  1. Killerpixel

    Operation unknown wip

    Yeah, that's where I put it. If you check my edit above, I found it. The entry just moved to another place with ACE installed, I don't know why. I just didn't check the first the time, since I assumed it would be in the same place as it is when ACE is not started.
  2. Killerpixel

    Operation unknown wip

    Removed them....same issue. Gonna do a one-by-one removal over the enxt few days. Altho it doesnt really matter, if it's incompatible with anything, it won't go into our modset. Sad. :( Would still be nice to find out where the problem is, so I'm gonna keep looking whenever I find time. Edit: _______________________________________________ Well, look at that...problem solved. With the ACE Package installed, the whole thing moves from USMC > OU Air to ACE US Navy > OU Air.....Duh. :P Thanks anyway!
  3. Killerpixel

    Operation unknown wip

    Well, it just doesnt appear in the editor at all. If I use the vanilla game it's under USMC -> OU Air. With the addons loaded, the entry simply doesn't appear. Should've mentioned that, sorry. :P
  4. Killerpixel

    Operation unknown wip

    Okay, so I downloaded and installed the Mod. It works great if I play it with a clean Game. Looks great! Problem: It seems to be incompatible with something from our modset, I can't figure out why and what, since it doesnt require anything and doesn't replace anything, so it shouldnt interfere. Can anybody tell me, which mod could interfere here? I'm gonna go on a long hunt for it by starting them all one by one, but since I dont have a whole lot more time today and this is gonna take a bit, maybe someone can help me do this quicker. And here's a quick screenshot from the modset: http://imageshack.us/photo/my-images/844/modsn.jpg/ Thanks in advance!
  5. Killerpixel

    British Troops DLC released & Official 1.01 Update

    Okay..since I have no intent in reading full 236 pages to see if somebody already asked/said that, I'll just post it, sorry if I repeat something. After I played around with BAF Lite yesterday, I decided to buy it, since I like the wepons and vehicles and wanted high-quality graphic and especially sound, I just dont like bad-ass 50 caliber weapons sound like .22 pistols. So I bought it, installed and patched BAF and went to the showcase to try the stuff out. First thing I did, I tryed out the L111 aka M2HB, which has an alright sound in the original ArmA II and OA..and now? It still freaking sounds like a pistol, and in addition, the fancy Acog is not usable. Okay....the "I'm pissed"-meter starts to rise slowly....So i squeeze off a few rounds with the L86, wow..sounds alright, altho not really different from the Lite-Version (from what I can tell). Next step..to the ammobox, lets try out my favourite, the L115...take..load it..fire...and it sounds like a weak-ass pistol...wow..talk about being disappointed. Last thing...the AS50...welll, pointless in typing too much, it has the same shitty sound. So, since especially the L111 and AS50 have US counterparts (M2HB and M107) I dont think that it is supposed to be like that, cause simple recycling of the soundfile would make for good sound. So the question is, is this some kind of installation/configuration messup? I really wanna give the DLC a chance (I avoided DLCs until now...a creation from hell) and not call the entire thing a bad joke just yet. But what I can say now...the, grenade sight for the L86 that was totally forgot at first and then added....really _IS_ a bad joke. I mean seriously....a simple black grenade sight over the whole screen? The US weapons had alright grenadesights, why cant that be the case in BAF? F*** the customer, just make some quick money or something like that I'm guessing.... I really hope that at least the sound-thing can be solved.
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