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Everything posted by Coffeecat
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Mountain Warriors Version 1.3 Updated 01/12/11 This package contains a ACE2 optimized Version, where ACE2 is required & the updated Standart Version, where no Addons are required. I recommend Jarheads JRS Soundmod for every version! Download: Armaholic:Mirror: http://www.armaholic.com/page.php?id=12805 hey guys, since there arent many missions out there, in which you are the "Takiban", i thought i create one. Should be bugfree and fun to play! This is also my first mission released. Facts: You play in a Takistani Militia group which is attacking the US Outpost in Jalivur. Your not the squadleader so just enjoy to be lead by your Teamleader. Working Tasks, Taskhints and a small Intro. Hope you enjoy the mission! Feedback appreciated!:) Changelog of V 1.3 -Optimized for ACE2 -Added 2x PKM magazines for standart loadout -Simple First Aid Module now working correctly -Added Takiban Reinforcments on Motorcycles -Added enemy A-10 strafing Runs for US Army -Adjusted some Wp´s and behavior -Fixed Problem where AI is stuck on Waypoint ________________________________________________________________________________________________________________________________________________ Operation Skybreaker 1.0 Download: Armaholic Mirror: http://www.armaholic.com/page.php?id=14327 Just finished my secound mission, which is a flight mission since those a more rare i think. Nothing big, but i hope you enjoy it;-). Feedback is appreciated, let me know if you think the difficulty should be adjustet or if you have suggestions! Facts: You are Pilot of a AV8 Bomber which is assigned to take out russian and ChdkZ AA Forces to prepare the Coastline for Operation Havest Red on Chernarus. Flightskills are required, specially landingskills;-)
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i HATE the word soon.
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BIS cry´s out for being attacked with this games, wouldnt surprise me if some people cant stand the pressure^^i like it cause we know alpha has to come soon!
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see that ftp://m26.node-42.rv4a3.org/
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every time you safe that ofpd folder it generates a different name for it...
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One is for sure, they LOVE it to tease us.
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Video Playback-1.56-how to use it?
Coffeecat posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
i just wanna try the new feature. i downloaded the converter from the biki page http://community.bistudio.com/wiki/Dialog_Control#Videos converted it to ogv and put it in my mission folder. this is in my desciption.ext: class MyVideoExample { /* ... same as the picture example, with addition of */ text = "myVideo.ogv"; autoplay = 1; loops = 10; }; how do i play the video now with a trigger? -
Will BI planning any thing like DEMO version for Arma3?
Coffeecat replied to frostshazzy's topic in ARMA 3 - GENERAL
erm yea...if you think so it doesnt mean your right. -
Units changing direction at start
Coffeecat posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
problem solved pls delete -
I cant use NV Goggles at all, dont know whats the problem. I remember i had this once allready. The up/down brightness works, but even with the highest brightness i can barely see something. somebody got a idea? Works fine on UTES, but not on Chernrus?!?
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Check if Unit is NOT in trigger
Coffeecat posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I want a trigger fired if -Unit with name Pavel (CIV) is not in the trigger -only when Cooper (Blufor) enters the triggerarea ("camp" is the trigger area). I tried: NOT pavel in thislist AND Cooper distance camp1<=5; Thx..! -
So is this version for GC allready the Community Alpha or do we have to wait a little longer? Sadly i cant visit the GC this year;-(
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Why cant i delete attached vehicles/can I?
Coffeecat replied to Coffeecat's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Detach works now thanks very much! -
Why cant i delete attached vehicles/can I?
Coffeecat posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I attached a object to the player, now if i try to remove it via "deleteVehicle" it doesnt work. Why? + Is it possible at @ll? ty! -
Arma 3 Community Alpha - Announcement!
Coffeecat replied to royaltyinexile's topic in ARMA 3 - GENERAL
We know. Everbody will be able to download and play the Alpha. Atleast thats what Ivan Buchta answered on my question when i send him a mail 3 weeks ago. -
I took the time and build Bystrica with townnames and ambient life for lazy people;-) http://www.sendspace.com/file/vpuaw6
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Want to have civilians and cars on the 2 new maps then this method works fine! http://sandbox.darrenbrant.com/arma_ii/adding-ambient-civilians-vehicles-to-a-map
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same bug here. the guy is running confused around but isnt joining me and my team or bord the car. you might think it cant be that hard to script this without failures. and that in the first mission. sometimes im pretty sure i can code missions more bugfree then BIS stuff;-(
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Why are there no town names and with that no option to have civilian life;-(?
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ARMA 2: OA 1.61 (Release Candidate #3) build 95099
Coffeecat replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Erm why are the islands in HD quality now? not that its bad, but mistake?^^ -
[CAMPAIGN] 'F.A.L.L.O.U.T' - post apocalypse - (no addons needed!)
Coffeecat replied to yogdogz's topic in ARMA 2 & OA - USER MISSIONS
Still enjoying your campaign but actually im stuck in mission 10 Scavengers, which is i think, way too hard. many enemys and tanks against 4 guys, seems pretty unbalanced i gave up for now on this point, maybe you balance that in your next update? -
[CAMPAIGN] 'F.A.L.L.O.U.T' - post apocalypse - (no addons needed!)
Coffeecat replied to yogdogz's topic in ARMA 2 & OA - USER MISSIONS
quality campaign. very nice introduction, im only in the first mission so far but i allready love it. appreaciate your hard work! and finally someone who uses the fsm system for dialoges, hate the ugly big letters;-). -
First time we heard something about AI improvments! He said "...will not be a revolutionary AI, but merge all the new OA beta fixes with new fixes for Arma 3". I hope that will be enough...Still nothing about AI handling C&Q better + moving in houses. i bet it will be not in the game. Still im exited as i was before, just hoped for a bigger step for the AI. Also he mentioned that Community Alpha will be released some time around August.
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moved post.
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What about the radio chatter? i think its an important factor for the atmosphere...im pretty sure the arma 2 sounds are placeholders, but will there improvments to the system and something like dynamic combat voices? enjoyed the presentation, finally one in good quality, even if not the best.