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Coffeecat

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Everything posted by Coffeecat

  1. Coffeecat

    ARMA 2: OA beta build 76934

    The HMV was empty, only the gunner, because in both empty HMVs gunners were put manually with moveinGunner. Il have a video with current patch uploaded tomorrow...Still its allready very clear to see in the video
  2. Coffeecat

    Campaign Ante Portas

    I had fun till the point where you have to recon the airport! But i have to agree, players want to be guided, just in Arma which is a game with many possibilitys. Doesnt mean you have to give less choices, just give the player more help for a good flow of gameplay. 2 things: 1. Info when to open your parachute would be nice, had to repeat everything cause i opened to late and land in the water. 1. Mark the first Contactcamp on the Map, its just annoying to search for the camp.
  3. Coffeecat

    ARMA 2: OA beta build 76934

    [76749] Improved: Enemy targets are now unassigned once their crew is killed. This fix is sadly still not working. In my mission Humvees are engaged on distance(around 500m) and they get still shot at, even if the Gunners are dead. Would be nice if you guys could recheck this in one of the next betas, ty! Tested it again with 1.57 only and also with the beta: http://rapidshare.com/files/437824967/arma2oa_2010-12-17_14-56-58-51.avi
  4. im sure there was allready a thread about this, but i couldnt find anything. i just dont want to have animals and cars with the modules do NOT spawn on the airfield, how can you do that? can you put code in a trigger to make the area module free? thx and merry xmas:)
  5. If you open the Scenario Screen, create a new Mission with type 04."Battle" on Takistan, dont change any other Settings, you can request a Attack Helicopter via the SOM Module. There is no Documentation about that and i wonder what the command for SOM Module you have to use to implement it in your mission. Would be nice if someone could help! I found this in the mission template but i dont know how to use it with a trigger and SOM: //Add a couple of Support Requests. waitUntil {(player getVariable "mainScope") getVariable "initDone"}; [["tactical_airstrike", "aerial_reconnaissance", "gunship_run"], BIS_SOM_mainScope] call BIS_SOM_addSupportRequestFunc; what stands mainscope for, looks like you neet that i dont know how to use this
  6. Coffeecat

    Hardware issues?

    yea. it may be bit more then twice the money but its not worth to buy a graphiccard which is nearly not even mid-class. get the gtx460, its a great card!
  7. working great, thanks! Is it possible to use a trigger to define the area, this would be even more comfortable!
  8. thanks! that helped me with the cars! i dont have a solution for the animals yet, so would be cool if someone knows if its possible to set a mainscope or something similar!
  9. Coffeecat

    ARMA 2: OA beta build 76934

    Didnt try that but i can confirm that Death from Above is also broken. If the Takistani Officer leaves the house there is no message no more about that, he´s just driving away. "Missle Away" and "Good Hit" Sounds are also gone.
  10. Coffeecat

    ARMA 2: OA beta build 76934

    Mh i cant confirm the LOD issue so far. Thanks for the next great piece of support BIS:) btw. there is a fix in the beta for the PMC ULB If you control the ULB as player in the stable patch u cant see the WPS you set on Map. In this beta you can see them. On the other side your not able to acess the PMC ULB without the Gun! The ULB with PKM works fine.
  11. lol im a idiot i was running ArmaOA twice :rolleyes: missions running fine now
  12. Thanks a lot for this patch & merry Xmas to all :) Just tried the new PMC Scenarios, sadly the 2 first missions are lagging like hell so i cant play them. Anybody got this too?
  13. Coffeecat

    ToraBora "Sandbox Edition"

    Great job man! I dont think its bad that there are no towns or anything. Thats why we have the townmodule. On the other side its not fully usable without having the option to export own created towns on the map. Setting Waypoints and stuff is nearly impossible sadly.
  14. Coffeecat

    3D Mission - Editor

    A 3d Editor which can export to the 2D with all the options the 2d editor gives and the other way back would be one of the best things they could do. Im sure there would be much more quality missions [i for myself would do more stuff definitly] since 2d takes way more time. Also i think its more fun editing in 3D! Please let it be in the next patch as christmas surprise, please:D
  15. Coffeecat

    ARMA 2: OA beta build 76815

    Thanks BIS ! Great job at the helicopters...:)
  16. Coffeecat

    ARMA 2:OA beta patch 76752

    Scenario Mission Death from above is broken for me a bit with this beta. If i zoom with the UAV on the officers truck theres no message from HQ no more that he´s leaving the house. also "missle away and good hit" speech samples are gone. just wanted to inform you about it. looks like the chatter and voice speech is messed up sometimes. also if youre using artillery and support with som theres no speech no more often.
  17. Coffeecat

    ARMA 2:OA beta patch 76752

    @Dwarden so are you able to check the betafix i mentioned, just posted a repro video yesterday. my secound questions would be if you could release the new beta patch with the next stable, so we get the chopper fix finally!=)
  18. Coffeecat

    ARMA 2:OA beta patch 76752

    Sure, im sure im running the current beta! Here´s a proof video: http://rapidshare.com/files/437824967/arma2oa_2010-12-17_14-56-58-51.avi
  19. Coffeecat

    ARMA 2:OA beta patch 76752

    Can you please recheck this fix again: [76749] Improved: Enemy targets are now unassigned once their crew is killed. HMV´s, for example, with dead gunner on the MK19 are still engaged and marked as target on distance for longer time. Choose the SVD in briefing and engage the HMV just in the beginning of the mission. http://rapidshare.com/files/437809236/MountainWarriors_1.3_Beta note that their is no driver or passenger in the HMV, i only put the gunners in it!
  20. Coffeecat

    Fallujah 1.0

    thanks! link working now
  21. Coffeecat

    ARMA 2:OA beta patch 76752

    cool! [76749] Improved: Enemy targets are now unassigned once their crew is killed. will fix my mission :) yep helos are sad :(
  22. Coffeecat

    ARMA 2:OA beta patch 76711

    Eagle Wing was released around this time last year! The Apache callsign was Eagle !42!, so maybe it means we get another free campaign including new units and they dont have the time to work on the bug:DIm sure
  23. Coffeecat

    ARMA 2:OA beta patch 76711

    eww..please fix the crappy helis. its allready so long in the tracker:eek: and i agree real arguments would beat 42...;-)!
  24. lol yea thats my crappy nokiacam. who needs cameraupgrades if you can buy BIS upgrades:D
  25. signed, love the music. i wish there would be the same for arrowhead!:) id even pay for it!
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