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Everything posted by Coffeecat
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Arma 2: OA: Beta Build 82282 - Memory allocator test
Coffeecat replied to suma's topic in ARMA 2 & OA - BETA PATCH TESTING
thx for the headsup Suma! OMAC, just copy the folder in your Arma2 directory under missions and start the mission via editor. -
ARMA 2: OA beta build 82407
Coffeecat replied to pauliesss's topic in ARMA 2 & OA - BETA PATCH TESTING
If you use Som Support, it still has no voices, mostly broken voices, would be nice to see that fixed since it should be only a config problem, the voices are there... http://dev-heaven.net/issues/14278 -
Arma 2: OA: Beta Build 82282 - Memory allocator test
Coffeecat replied to suma's topic in ARMA 2 & OA - BETA PATCH TESTING
For the videoplayback[this belongs in the new beta thread, my mistake] Just to make sure, i uploaded a example mission with the E01 Benchmark as ogv file. after 10-20 secounds it absolutly kills my CPU/RAM whatever, i got to wait 1 minute to get back to TaskManager and shut down OA. i took a look at the biki and used playvideo as it is shown... Example mission with Benchmark 01: http://www.sendspace.com/file/fosl6j -
ARMA 2: OA beta build 82346
Coffeecat replied to carlostex's topic in ARMA 2 & OA - BETA PATCH TESTING
yes, also selfmade playback videos are flickering pretty weird constantly. maybe it is gpu/driver related? im using Nvidia Gtx570. latest drivers 275.33 -
Arma 2: OA: Beta Build 82282 - Memory allocator test
Coffeecat replied to suma's topic in ARMA 2 & OA - BETA PATCH TESTING
Can confirm that the videoplayback stuttering is not fixed. Selfmade playbacks are also not working. -
Will my PC Run this? What CPU/GPU to get? What settings? System Specifications.
Coffeecat replied to Placebo's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
yep, can recommend the GTX570, usually playing on 1680x1050 cause my monitor doesnt support more, but i tried it with HD resolution as 3D with ATOC & very high, goes nice, but you should turn VSync off. -
Coffeecat's Single Player Missions
Coffeecat replied to Coffeecat's topic in ARMA 2 & OA - USER MISSIONS
np, nice to see it fixed! i might release official version 1.1 with some other updates in the upcoming days. -
[SP] For The Life Of A Friend
Coffeecat replied to Undeceived's topic in ARMA 2 & OA - USER MISSIONS
i also can just recommend that movielike mission, great job, Undeceived;) it would be not half as good without voiceacting- 166 replies
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Coffeecat's Single Player Missions
Coffeecat replied to Coffeecat's topic in ARMA 2 & OA - USER MISSIONS
1.1 Beta Version for OperationSkybreaker, please test and see if the disapearing carrier is fixed: http://www.sendspace.com/file/fmmnvn -
ArmA 2 : OA Beta Build 82128
Coffeecat replied to humvee28's topic in ARMA 2 & OA - BETA PATCH TESTING
anyone tested the PMC campaign and can confirm that videoplayback is broken? -
ArmA 2 : OA Beta Build 82128
Coffeecat replied to humvee28's topic in ARMA 2 & OA - BETA PATCH TESTING
Videoplayback is broken with this Beta. Start the PMC Campagne to see it. The videos are flickering very weird constantly. I tried it with a selfmade video aswell, the video plays but the ingame world is shown flickering every second. no problems with official 1.59 patch! -
Coffeecat's Single Player Missions
Coffeecat replied to Coffeecat's topic in ARMA 2 & OA - USER MISSIONS
hey, i was not able to work on it so far, but i think il release an update in the next days. -
latest stable official from Nvidia 275.33
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i recently bought the gtx570 evga and i got great performance on highest settings with atoc. maybe its your cpu? runnin with a 2500k on 3.00Ghz. only thing is texturepopping which i can fix with videomemory on default.
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End Mission Camera
Coffeecat replied to Funkman's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
ah..if its sqf u need to use this waitUntil{camCommitted _camera}; instead of camCommit which is SQS. -
End Mission Camera
Coffeecat replied to Funkman's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
forgot ";" in the 2 lines before end...? -
thanks for the mission! now you are not forced to set up battles for fast fun in the editor no more if you are lazy!
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End Mission Camera
Coffeecat replied to Funkman's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
sleep is a command for sqf code, while "~30" for example would be right in your sqs intro;-) -
[SP] Enfilade Ambush (Chernarus)
Coffeecat replied to maturin's topic in ARMA 2 & OA - USER MISSIONS
lol what a masscre! i doubt this will run good on cpu<quadcores was worth the 9 minutes:D -
maybe add the option "yes, if its polished on the release day"; with all love to the game, if i remember on the arma2 release day here, when i bought it, i could start crying again.
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ARMA 2: OA beta build 81921
Coffeecat replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
This is implemented in Arma3, its called "Render to texture". wrong. Cpu can also handle the physx simulation if you own a ATI card, most people will need a new CPU till the time comes anyways/or/and a new GPU. -
i allready saw ambushed, great, intense documentary. if someone got that secound episode uploaded allready...PM pls; allready found it, if you want to see it no matter which country PM me;-)
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Rejenorst's Missions [SP/MP/COOP]
Coffeecat replied to rejenorst's topic in ARMA 2 & OA - USER MISSIONS
nice mission! you can see how important voice acting is for missions to make them really immersive, its great done. -
ARMA 2: OA beta build 81785
Coffeecat replied to maddogx's topic in ARMA 2 & OA - BETA PATCH TESTING
your thoughts are not that wrong but the problem is following: The milita guys are 600meters+ away from the outpost. there are 2 hmv´s in it, with gunners only each. they kill both, ok lets see what then happens...none of the RPG guys is firing any time at the HMV, they rather use their handguns and spray 4-5 magazines on the HMV till it is on fire. till the guys reach the outpost, they are out of ammo. doesnt make sense at all. Also the problem was meant to be fixed by suma, so he´s aware of it and realized it as bug. -
ARMA 2: OA beta build 81785
Coffeecat replied to maddogx's topic in ARMA 2 & OA - BETA PATCH TESTING
AI is still firing on empty vehicles with dead gunners:( Check the repro in the secound ticket. http://dev-heaven.net/issues/5183#change-92922 http://dev-heaven.net/issues/19860