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Coffeecat

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Everything posted by Coffeecat

  1. Coffeecat

    ARMA 2 : OA beta build 85876

    camera.sqs is broken for me with this beta
  2. Coffeecat

    Arma 2 : OA beta build 84868

    Im not sure if this issue was introduced with the latest beta patch, but what can i do when this happens? Im Squadleader and i got 9 men in my squad. 5 Team Red, 5 Team Green. After having a firefight where my gunner died i suddenly cant order my team anymore back in formation. on my icon it says stop, and if i say get back in formation my character says "all follow 5" or "all follow six" and they follow him but no me anymore:confused:
  3. OA introduced the clockspotting system, which i really like. makes it much easier to spot threats, but... why are only americans able to spot per clock?! has anyone noticed that russians, cdf, insurgents cant spot per clock? the clock appears but they tell you, "enemy man, far, right". new bug or not completly done feature?
  4. Coffeecat

    [Camp-SP] ArmA CO - Hammer of Thor

    thanks for your work, really enjoyed the first mission! till... we cleared the oilfield with the static guns and a medic stryker came in. the stryker constantly crashed against any object which was possible. in this moment i really asked myself if i buy arma3 before having tested it. this was not the gamebreaker. 2 of my guys were left. for some reason both decided to crawl all the time and didnt stand up anymore. they even healed on the "loop-crashing" stryker but they still crawled. really liked the big battle in the desert and finally the arrival of the reinforements. guess i will leave my squadleader crawling thursty in the desert:D would be nice if the reinforcments pick you up after the fight since its a long way
  5. Coffeecat

    ARMA 2: OA beta build 85015

    yea i also noticed they are using them more then usually, but i dont think its too bad. maybe even more good so they can spot enemys by their own.
  6. Coffeecat

    ArmA3 Wishlist and Ideas

    it was allready said before that SP and MP will get the same attention. everything else would be stupid, cause people play both. my suggestion: SP: Didnt hear anything about more realistic radiochatter and coms. Arma 2 really needs this! Make AI able to react better to different threats. For example if soldiers are attacked by a near armor unit, make them go to cover faster. If there are wounded nearby, dont let the AI walk in front of the tank just to get killed with the wounded. Give the AI the ability to drag wounded AI´s out of dangerous spots and the line of fire. MP: Give us some good working gamemodes for smaller maps which can be played quick from the spot without the need of voicecoms. Add a intuitive communication system like the rose system in BF for the multiplayer.
  7. Coffeecat

    Coffeecat's Single Player Missions

    hey, thx for playing Mw. i cant say anything about how the mandomissle system works in the mission, never tested is sry. No, the Ied´s are not scripted. you just put them on the ambush location where you want and fire them via action menu when you want.
  8. Coffeecat

    ARMA 2: OA beta build 84467

    Note on the Improved AI handgun animations related to the "AI switch to pistol and get stuck bug". I dont know for which reason the AI decides to switch to the pistol, but now they dont get stuck any more. Still they dont have any reason to switch to the pistol since my AI guy had many ammo for his MG left.
  9. Coffeecat

    AH-64 Pack

    to be honest, on the first pics i thought, why another Apache, we allready have 2. but this...wow. looking far more accurate, great work:eek:
  10. Coffeecat

    Taviana Island for ArmA 2!

    wow, very nice work! looking forword to a finished build!
  11. Coffeecat

    ARMA 2: OA beta build 83657

    I just noticed a pretty ugly thing with weapon iron sights. with vsync off, for example the FAL iron sight, is switching the textures pretty ugly. if i turn vsync on all is ok. anybody else got that?
  12. Coffeecat

    ARMA 2: OA beta build 83657

    yep, confirming the chopper engage issue. the helos allredy fly pretty low with default WP´s so its even more annoying if a Ah64 for example doesnt engage clear targets.
  13. no wonder the guy in the back is aiming on the one with the sunglasses. clearly looks like a OFP2 fanboy to me. screens looking great!
  14. Coffeecat

    ArmA 2 OA Beta Build 83313

    ok this one is really funny. reinstalled the beta, still same issue. the hud moves still names of planes go up and down but the screen doesnt move on it. guess i have to pass on this one;=)^. the options for mouse are allright.
  15. Coffeecat

    ArmA 2 OA Beta Build 83313

    seems like this beta is useless, cant look up and down with my mouse, or is it only me?:rolleyes: deleted the old beta folder and installed the current...
  16. In my SQF Intro i want to use the Conversation system with kbtell, but i want to show the text via dynamicText function, which works fine. Problem: 1. I dont want to show the kbTell Dialog Text in the bottom of the screen, because its allready shown via the dynamictext function. 2. If i start my mission it looks like the script runs straight trough the code and the conversation begins allready during the "Black Screen Loading" part. help would be much appreciated...! //Intro //Preload Camera waitUntil {preloadCamera [6797.42,2459.21,1.74]}; //CreateCam & BLACK IN titletext ["","BLACK IN",0]; _camera = "camera" camcreate [6797.42,2459.21,1.74]; _camera cameraeffect ["internal", "back"]; waitUntil{camCommitted _camera}; 0 fadeSound 1; 0 fadeMusic 1; enableEnvironment true; //AAN News Overlay title = parsetext "<t size='2.3'>Rabbits Overrun Zargabad</t><br />Thousands of rabbits are terrorizing local women in the Takisani town; of Zargabad."; scroll = parsetext "Military Units across Takistan report dance outbursts are on the rise - A-10s have been spotted flying upside down more ; often than not - Missing M16 Rifles found!"; nul = [title,scroll] spawn BIS_fnc_AAN; //Szene 1 ;comment "15:48:06"; _camera camPrepareTarget [-34967.72,93219.63,-4672.83]; _camera camPreparePos [6797.42,2459.21,1.74]; _camera camPrepareFOV 0.700; _camera camCommitPrepared 0; waitUntil{camCommitted _camera}; //AANReporter_1 _sqf = ["<t size='0.5.0'>" + localize "STR_AAN_1" + "</t>",-1,0.4,30,-1,0,3020] spawn bis_fnc_dynamicText; AANReporter kbTell [PoliceOfficer, "briefing", "AAN_1"]; waitUntil {AANReporter kbWasSaid [PoliceOfficer, "briefing", "AAN_1", 3]}; //AANReporter_1 _sqf = ["<t size='0.5.0'>" + localize "STR_PoliceOfficer_1" + "</t>",-1,0.4,30,-1,0,3020] spawn bis_fnc_dynamicText; PoliceOfficer kbTell [AANReporter, "briefing", "Policeofficer_1"]; waitUntil {PoliceOfficer kbWasSaid [AANReporter, "briefing", "Policeofficer_1"", 3]}; sleep 10; ;comment "15:51:31"; _camera camPrepareTarget [52432.17,103683.42,-5073.59]; _camera camPreparePos [11843.63,12436.37,1.73]; _camera camPrepareFOV 0.700; _camera camCommitPrepared 0; waitUntil{camCommitted _camera};
  17. Coffeecat

    ArmA 2 OA Beta Build 83110

    nice to see setmimic working! im hoping to see the empty proxy shooting fixed next.
  18. even if its not my favourite one, shooting a person 500-800 distance in the face, 2-3 times without any effect is really something which should not be in a milsim;)
  19. Coffeecat

    Coffeecat's Single Player Missions

    @ahmedjbh are you playing with ACE2? i think they created a different handle for IED´s and satchels, should work via the ACE2 interaction menu. @Muahaha thanks! yes i remember i also dropped the IED for the AA launcher, but theres no other way killing the convoy/tank as with a smaw or at4. i just played the mission some days ago and the convoy didnt stop at the ambush site. maybe they have noticed you or someone of your squad..? but the game saves at as you reach the outpost, maybe just load it and dont forget to pick the IED up again;-)!
  20. Coffeecat

    Coffeecat's Single Player Missions

    thanks! what do you guys mean with the IED didnt work? from the start you got 1 IED in your equiqment. this one you will place later on the ambush site on the street and blow it up via action menu as the convoy reaches the street in the compound. should work;)
  21. Coffeecat

    [SP] Surprise Welcome

    just played your mission, everything worked good. i think the mission is a bit easy, i didnt have to kill 1 enemy, just place the satchels and get away. please overwork your english texts again, the translation is horrible lol besides that, worth the 10 minutes, thx
  22. Coffeecat

    Helicopters and autohover!

    Vote here... http://dev-heaven.net/issues/17462 & here http://dev-heaven.net/issues/4478
  23. Coffeecat

    Import Faces for Soldiers

    I know that it was done in a game, im not sure, but i think it was in a Rainbow Six Game. Would be awesome if you could scan in your face and render it to the models head. Can this be done?
  24. one word...Editor. makes the game;)
  25. Its been some times since my last mission release, this is because im currently working on a campaign, which is in early beta state. The campaign will take place 1 month before Operation Harvest Red begins and will take place on Chernarus. It will be a mix of Open World gameplay like in Harvest Red and more straight missions. I plan to release the camp with episode storys where you start as a CDF Officer as the war begins. Later you might be playing on the US side as Harvest Red starts, but im not sure yet. The camp will be a lot of work and im searchin for people who are interested in -translating German to English text proberbly[u will get the mission files and you just have to translate the texts in the stringtable files. -Voiceactors, Chechz or russians are necassary for the first Episode[or people who can imitate chechz/accents like "mes not good english..;-)] -people for beta testing the camp missions -peoples with not so good rigs for performance testing most important for a good translation and localisation are peoples which have good english and german knowledge to translate( i fear mine are not good enough) so if you are interested in any of that, just PM me or post here! Greetings CC!
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