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Everything posted by babylonjoke
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Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
babylonjoke replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
sick! Microsoft combat flight simulator will make you a blowjob! -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
babylonjoke replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
is there a way to change the equipment of the parachute? in C47 and during the jump with a parachute, soldiers equipment differently... but perhaps I ask too much...anyway ,i dont remember,are you making a part of Great Bretain land too? would be cool have some airfields there -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
babylonjoke replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
whats up rip?? are you working on the "arc de triomphe" right now? new wip? :D -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
babylonjoke replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
hey ... oh my god... Rip well done, u are the most great architet in the BI forum..u got an huge patience! Canis lupus your work is really awesome... well done!!!!!...FoW <3 -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
babylonjoke replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I do not know if this will help you guys , but I just found this http://forum.axishistory.com/viewtopic.php?t=48913 Yes, the Italians were in Normandy ... I did not know! "In France there was the Division Atlantica, but it wasn't complete and it was in Bordeaux. In whole France (included Normandy) there were 35,000/40,000 Italians among many fighting and auxiliary units." " The bloodiest battle was fought at Cézembre, the islet-bunker to cover his back to the town of St. Malo: a miniature Maginot, with three levels underground. Length 500 meters wide and just over 250, won the terrible record of most bombed land of history in one month 120 000 tons of ordnance. Despite this hell, the island defended by German sailors and Salo continued to fire on the Americans. The siege began in early August: ships, self-propelled howitzers, bombers the target without stopping. On August 17, Saint Malo raise the white flag, but the island still stands" -
[WIP]WW2 Battleship Mod
babylonjoke replied to firewill's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hey guys, very wonderful models!! Are you going to get it to work with the artillery module system? would be cool! -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
babylonjoke replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
i was not talking about extraragdolls, just put a man without a leg or arm if a granade explode next to him...lmaoo..ok ...anyway this is gonna be the best mod ever seen lol -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
babylonjoke replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
veeeeeeery nice stuffs!!!!!!! love them!!!! ....come on Rip =( this will incrase the realism of the mod...better then ace or otherone mod! :D -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
babylonjoke replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
- Fountains - Benches - Civil veichles(bikes too) - Light poles - Statues - Units deaths bodyes excuse my ignorance,is there a way to create some brutal effects like Brothers in Arms HH? for example a granada explodes next to a soldier ... The body is split in half, or miss a leg or an arm ...or a headshot literally splits the skull..make some brutality will incrase the realism of the mod...something like this ----> <----- (first 30 second are fakin awesome :D) -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
babylonjoke replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
i want my favorite plane :'( my dear p-40...im trying to lern how to use oxygen2 to make it...thats not easy...i think ill must suicide...dark..ahahah this could be the best game ever created in the story...im sure...why BI dont create a fuckin ww2 game? -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
babylonjoke replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
oh oh ....might its out of topic right now....can glider load veichles??? :rolleyes: -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
babylonjoke replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
eheh...and goliath? dont u like? :D -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
babylonjoke replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
SAS specials units from British, " The Special Air Service (SAS) is the principal special forces of the United Kingdom and one of the most elite corps in the world. This unit was founded in 1941 in North Africa to carry out raids on the Axis lines and is now a model for many other special forces in the world. The SAS is the smallest and secret regiment in the UK but it is simultaneously one of the most popular. The counterpart of the SAS in the Royal Navy is the Special Boat Service (SBS), formerly called the Special Boat Squadron." cit. wikipedia http://en.wikipedia.org/wiki/Special_Air_Service they were used in North-West Europe Campaign of 1944–1945 too -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
babylonjoke replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
for explosives u can create the Goliath too ....;) should be great create some unit injured and without helmet... anyway http://www.ww2incolor.com/us-artillery/ww2-93.html i want this small gun!! ...if u dont make it ill kill you with this --> http://strangevehicles.greyfalcon.us/KRUPP%20KUGELPANZER.htm AARGHH -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
babylonjoke replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Make artillery transportable by a veichle like the M5 tractor (make it as a supplies too) Dont forget the AA allied too, like 40 mm bofors , 20 mm twin oerlikon..germans were got too much veichles and weapons...we should lose a night to list :D ---------- Post added at 01:21 PM ---------- Previous post was at 01:16 PM ---------- i know they were pretty heavy...but i dont think the engineers where got only 2 ammo rounds and 3 mines...lol ---------- Post added at 01:25 PM ---------- Previous post was at 01:21 PM ---------- "The Mortar transporting should be done between 2 people. One carrying the base plate/Tube and the other carrying the Cradle/leg assembly." yeah yeah...but in single player should be not easy to place... -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
babylonjoke replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
ah , u was talkin about equipments!!!well so, USA : M1a1 mine , Bangalore , M2 anti personel mine and of course, Stachels(throwable should be great) and Comp b(attackable to all veichles) ..dont forget to imrpove your work with m1 mortar transportable!! British : GS Mk. V AT Mine , Stachels and Comp b...i dont know others mine..lol(dont forget the mortar here too) German : S-Mine 35 - Tellermine 35 - Geballte Ladung - Gaballte Ladung 3kg -NAVAL MINES and a mortar here too... Make as they can enter IN ONLY ONE SLOT in inventory...pls let me know more explosives of ww2..lol -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
babylonjoke replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Well certainly besides the mega super detailed map that you are doing ;D love to have a large number of realistic and accurate units in normandy available to me as a partisan,civils and maybe some Canadian and officials, of course I would also like to have a few pieces of small and large caliber artillery...you should make a pilot for your p-38 too :D -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
babylonjoke replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
they are nice =D -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
babylonjoke replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
oh great...how goes with lcm?? is able to load veichle?? -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
babylonjoke replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
"You get to decide what you use"..jizzed in my pants...anyway thanks alot for spent time on this awesome mod..i love fow team. -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
babylonjoke replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
ok...the tour eiffel is fuckin awesome...okok...but im confused...canis lupus posted some screen of airborne troops...but Rip still using the gaz work of airborne...so enigma was not right when he sed "Those infantry aren't anything to do with us as i remember"...then ...can some one say me what airborne troops will be in the release??!?!? -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
babylonjoke replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
canis lupus, i hope the link that i give u will help u...im sure u will do a great work!!!!!anyway ...PzIII E is so fuckin great! -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
babylonjoke replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
then i cant wait to see work finished =D..anyway...are you trying to get the mod compatible with ace? -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
babylonjoke replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
hey...1st infantry rocks...but airborne..:confused: they are so unrealistic..they are equal at the first release of the mod...this is not a critics ...just a suggestion...but i prefer gaz work (on airborne) =( u should watch this http://www.101airborne.pl/en/photo-galleries/group-maneuvers -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
babylonjoke replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
eheh rip, im just waiting the release date for kill u too ;) dont worry...eheh..no, really...im waiting ur release for buy the game..lmao ---------- Post added at 09:31 PM ---------- Previous post was at 09:14 PM ---------- anyway....thats what i like to see http://forum.armedassault.info/index.php?showtopic=4441 ...awesome!!!but....helment decals are not correct...love them anyway