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Everything posted by babylonjoke
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WarFX : Blastcore
babylonjoke replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Good mod, i love the smoke effect it's very realistic...the best thing should readd the bigger bullet impact dust.. p.s. you rock! -
Pre-announcement ARG answers to questions discussion
babylonjoke replied to Damu's topic in ARMA 3 - GENERAL
Excuse me for questions before.English language problems.I just read that someone did the same question that I have just done. anyway : Will be the "ASTUTE" (the nuclear submarine) included? (refers to an hack screen) This will help us to know if british faction is included -
Pre-announcement ARG answers to questions discussion
babylonjoke replied to Damu's topic in ARMA 3 - GENERAL
Right, sorry, the enthusiasm and excitement led me to ask this question even though I read the rules,lol. So: Will we finally see distructible terrain? -
Pre-announcement ARG answers to questions discussion
babylonjoke replied to Damu's topic in ARMA 3 - GENERAL
The simplest question is : What are the most significant differences between Arma 2 and Arma 3? (p.s. i hope destructible terrain too, lol) -
Love you gnat, thanks for your tuorials , and thank you for your work.
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Will we finally see craters after an explosion?
babylonjoke replied to babylonjoke's topic in ARMA 3 - GENERAL
I'm not excited, we are in 2011 and the game will be out in 2012. Games in only 4/5 years did a big jump forward. I will not surprise if there will be all these details. (see Arma to Arma 2 in two years how much is changed) These of course are just a small accortenze that i'll be glad if BIS will consider.(obviously only if there is the possibility) I WILL NOT DARE , I say absolutely unfounded theories . -
Will we finally see craters after an explosion?
babylonjoke replied to babylonjoke's topic in ARMA 3 - GENERAL
Yeah Steakslim, i know, but you are talking about Objects, those are pretty unrealistic. I was talking about terrain deformation,yeah, you are right. My question is also addressed to you,community, to know what you think about this. Edit : next post. :D -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
babylonjoke replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Arma 3 announced, cant wait to see the FoW progress on it : orgasm. -
Hell in the Pacific MOD
babylonjoke replied to mr pedersen's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
This was a simple quest to know more about the mod and the modders. I didn't this question for hurry up the modders, i didn't this question for "criticize". I see a lot of moders that subdivide their mods in more parts, that's the reason. -
Hell in the Pacific MOD
babylonjoke replied to mr pedersen's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
ahahaha no problem mate! -
Hell in the Pacific MOD
babylonjoke replied to mr pedersen's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Thanks for your answer, What's the stasus of the models? (in %) Why not split the mod in two versions? where there will be the first Tarawa or Peleliu with infantry and even some Japanese model, and in the second Burma,Guadalcanal and the rest of the mod? ! That can calm our bloodlust in Pacific! eheh p.s. sorry for the bad English -
Hell in the Pacific MOD
babylonjoke replied to mr pedersen's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Lol, great, no way to know the kilometres? Is there enoguh water for ship battles? Are the islands in real scale? lol Are the mods features a surprise? eheh p.s. thats for you Mr Pedersen -
Hell in the Pacific MOD
babylonjoke replied to mr pedersen's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
uhm ..how big Burma and Guadalcanal are?:j: -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
babylonjoke replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
personally i already knew that, i tought he was with fields of war...am i wrong? -
very good job, wonderfull models :ok:
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Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
babylonjoke replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Ii would like to drive this http://http://imageshack.us/photo/my-images/851/146957.jpg/ in next release..eheh Seriusly the Flak Pz IV ....I hope this will be included in v1.00. -
Hell in the Pacific MOD
babylonjoke replied to mr pedersen's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
o yes, o yes o yes. i love it. -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
babylonjoke replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
holy shiet! only two words ...LOVE IT -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
babylonjoke replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
accept bets! point one hundred euro on June 6! -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
babylonjoke replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Me too, but visitor 3 crash me always.. now oxygen 2 too..so i cant learn nothing...boh -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
babylonjoke replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Glad to hear that, mate! Surely you will be amazed..lol -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
babylonjoke replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
To drastically change the game however, you should work hard on the Animations and AI ... but I think it is almost impossible ..Arma 2 on this sucks. Im trying the new version of PvP animations...thats not bad, funny!...but Ai almost sucks lol -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
babylonjoke replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
uhm ,have I to synchronize anything? because the glider is always positioned in front of my C47 ... however,who worked on the glider did a great job, it's perfect ;) -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
babylonjoke replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Much funs depends on how much airplanes(and playability) you are creating:p Anyway im gonna try the Aqu's module right now..lol -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
babylonjoke replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
:D I meant to say that will be perfect for a possible air campaign .. I do not know if you've ever played cfs3 :rolleyes: Anyway..what is the module "gliders connect : Aqu" :j: ?