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babylonjoke

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Everything posted by babylonjoke

  1. babylonjoke

    WarFX : Blastcore

    Good mod, i love the smoke effect it's very realistic...the best thing should readd the bigger bullet impact dust.. p.s. you rock!
  2. Excuse me for questions before.English language problems.I just read that someone did the same question that I have just done. anyway : Will be the "ASTUTE" (the nuclear submarine) included? (refers to an hack screen) This will help us to know if british faction is included
  3. Right, sorry, the enthusiasm and excitement led me to ask this question even though I read the rules,lol. So: Will we finally see distructible terrain?
  4. The simplest question is : What are the most significant differences between Arma 2 and Arma 3? (p.s. i hope destructible terrain too, lol)
  5. babylonjoke

    the FEW

    Love you gnat, thanks for your tuorials , and thank you for your work.
  6. babylonjoke

    Will we finally see craters after an explosion?

    I'm not excited, we are in 2011 and the game will be out in 2012. Games in only 4/5 years did a big jump forward. I will not surprise if there will be all these details. (see Arma to Arma 2 in two years how much is changed) These of course are just a small accortenze that i'll be glad if BIS will consider.(obviously only if there is the possibility) I WILL NOT DARE , I say absolutely unfounded theories .
  7. babylonjoke

    Will we finally see craters after an explosion?

    Yeah Steakslim, i know, but you are talking about Objects, those are pretty unrealistic. I was talking about terrain deformation,yeah, you are right. My question is also addressed to you,community, to know what you think about this. Edit : next post. :D
  8. Arma 3 announced, cant wait to see the FoW progress on it : orgasm.
  9. babylonjoke

    Hell in the Pacific MOD

    This was a simple quest to know more about the mod and the modders. I didn't this question for hurry up the modders, i didn't this question for "criticize". I see a lot of moders that subdivide their mods in more parts, that's the reason.
  10. babylonjoke

    Hell in the Pacific MOD

    ahahaha no problem mate!
  11. babylonjoke

    Hell in the Pacific MOD

    Thanks for your answer, What's the stasus of the models? (in %) Why not split the mod in two versions? where there will be the first Tarawa or Peleliu with infantry and even some Japanese model, and in the second Burma,Guadalcanal and the rest of the mod? ! That can calm our bloodlust in Pacific! eheh p.s. sorry for the bad English
  12. babylonjoke

    Hell in the Pacific MOD

    Lol, great, no way to know the kilometres? Is there enoguh water for ship battles? Are the islands in real scale? lol Are the mods features a surprise? eheh p.s. thats for you Mr Pedersen
  13. babylonjoke

    Hell in the Pacific MOD

    uhm ..how big Burma and Guadalcanal are?:j:
  14. personally i already knew that, i tought he was with fields of war...am i wrong?
  15. babylonjoke

    September 1939 Mod

    very good job, wonderfull models :ok:
  16. Ii would like to drive this http://http://imageshack.us/photo/my-images/851/146957.jpg/ in next release..eheh Seriusly the Flak Pz IV ....I hope this will be included in v1.00.
  17. babylonjoke

    Hell in the Pacific MOD

    o yes, o yes o yes. i love it.
  18. Me too, but visitor 3 crash me always.. now oxygen 2 too..so i cant learn nothing...boh
  19. To drastically change the game however, you should work hard on the Animations and AI ... but I think it is almost impossible ..Arma 2 on this sucks. Im trying the new version of PvP animations...thats not bad, funny!...but Ai almost sucks lol
  20. uhm ,have I to synchronize anything? because the glider is always positioned in front of my C47 ... however,who worked on the glider did a great job, it's perfect ;)
  21. Much funs depends on how much airplanes(and playability) you are creating:p Anyway im gonna try the Aqu's module right now..lol
  22. :D I meant to say that will be perfect for a possible air campaign .. I do not know if you've ever played cfs3 :rolleyes: Anyway..what is the module "gliders connect : Aqu" :j: ?
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