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Everything posted by babylonjoke
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Indeed, it's not :/ Let's hope for better air simulation on A3 have fun
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The Unsung MOD (Vietnam War) Arma 2 Release
babylonjoke replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
http://forums.bistudio.com/showthread.php?134440-Unsung-Vietnam-War-Mod-Version-2-5-Discussion New thread about the next release -
Army of the Czecho-Slovakia republic 1938-1945
babylonjoke replied to petrtlach's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Very nice, I like those models so much!! Am I wrong or those faces are from A1? -
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Very nice gnat but what you mean with "real turrets"? By the way I really enjoyed myself during the beta test... awesome mod ! Awesome mission! Awesome pinky sweety balls!
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Hell in the Pacific MOD
babylonjoke replied to mr pedersen's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
A bit strange mesh and texture :j: -
Hell in the Pacific MOD
babylonjoke replied to mr pedersen's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Actually no one is working on destroyer ship, so if you have time you could start with that one,we would be pleased... and would be perfect for the maps we are going to release for first .. We don't care so much about take features private, actually we are showing most of the features of the mod :). The secret features are the hypothetical features, that we can't confirm yet :) Thank you :D -
Hell in the Pacific MOD
babylonjoke replied to mr pedersen's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Thanks Raptor I guess we already have an LST under construction...but we don't know yet the status of the model, I guess Gachopin or Kudo are working on it. Everything you want to make that is in relation with the pacific theater during WW2 is welcome, so yes, why not? USNS Mercy It's a bit too much recent, not really ww2 period..But would be cool to have the balsa wood life raft. We have a couple of them low poly as static on the attack transport ship made by Waxbutter. So would be nice have them as drivable raft and a bit more high poly. The priority by the way goes all on the USN , because actually the maps we are going to release for first, are all about US beach landings. (But indeed if you want to make a IJN ship you can! :D) And definitely yes, the ships need to move :D -
Task Force 121 pack by Fox '09
babylonjoke replied to Fox '09's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Love your works fox..now I'm waiting arma 3 more excited! :D -
Oh my god, thats great!!! Is this gear selection only for british? or will be possible to costumize also Us/German soldiers in some mission?
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Hell in the Pacific MOD
babylonjoke replied to mr pedersen's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Holy sh** that looks awesome, check PM mate :D -
Hell in the Pacific MOD
babylonjoke replied to mr pedersen's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
All the ships and all the planes used during the war. eheh Why are you asking that, do you want to help us? :) All 3d artists ,scripters ,mission makers or anyone that can help are always welcome! :D -
Hell yeah! Amazing sounds!
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As gnat sed, walkable decks that's what arma series really need from vbs (and the gore but it's offtopic) I see pretty usless a frigate without any chanche to walk on or inside... Anyone know if they are going to increment the size supportable for oxygen?as I know it's a pain in the ass work with proxies, don't have those kida of updates wouldn't help modders jump over the sea battles...
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I know that probably would increment the polycount, but maybe if you mirror , and then add some variations with insigna, or bullet hit, or wreck thing with a plane applyed on the mesh with an alpha channel would be the best. But all depends on the actual polycount model. Bad compromise, more resolution but more polycount too, or less resolution with less polycount.
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Hell in the Pacific MOD
babylonjoke replied to mr pedersen's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Some crate screen, there will be more, like bazooka rockets, explosive crate, grenade crate, mortar crate etc etc. Each weapons will have their crates As you can see, there is also the 1 pound block demolition charge, with a variaton of 3 of them attached togheter for a total of 3 pound demo charge, for a nice epic blast. Also working on the torpedo bangalore which will include 2 variations : 1,5 meters and 3 meters, with different blasts, with of course his personal crate. -
Hell in the Pacific MOD
babylonjoke replied to mr pedersen's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Small update on the M1A1 Thompson, Resized,Added holes in the wood, and improved textures. Here is some render. (if the images are too big please report it, I can't actually see the really size on the web, but on my hd are around 97kbs) I have started work on some US ammo box too. To give more immersive supply, I will create different crates for different ammo and (almost) historically correct. All suggestions and feedback are always welcome! -
Disabling TAB lock
babylonjoke replied to On_Sabbatical's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I guess this is wrong section mate , go there :D ---> http://forums.bistudio.com/forumdisplay.php?93-ARMA-2-amp-OA-MISSIONS-Editing-amp-Scripting -
CSLA Studio - work in progress thread
babylonjoke replied to MAA's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
no words, amazing! -
Hell in the Pacific MOD
babylonjoke replied to mr pedersen's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Small Update Thompson M1A1 WIP, still need to finish the normal map. @Simcardo, unfortunately we are not able to say any eta. I hope soon also because I want to play! :) -
aahaha that's exactly what I thought...I guess and I hope it's not the final version... Btw all the others new animations are perfect...just this run animation it's a bit...strange
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Unsung Vietnam War Mod Version 2.5 Discussion
babylonjoke replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Nice one guys! I really like the new foliage... -
One day instead of Call of duty big wall poster in E3 there will be BOHEMIA INTERACTIVE ARMA 4. You will have a big room, and call of duty will heve this tiny spot. Becouse actually that's what you deserve. Keep it up guys
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Ragdolls = In .... Realistic wounds ???
babylonjoke replied to guiltyspark's topic in ARMA 3 - GENERAL
Check VBS 2.0 video in preview page...VBS did a big jump forward there. VBS and Arma are sharing contents ... right? Why Arma3 then don't have this kida of stuffs, this kinda of wound system...that's something that I don't get...clarification anyone? -
Ragdolls = In .... Realistic wounds ???
babylonjoke replied to guiltyspark's topic in ARMA 3 - GENERAL
I say yes to the gore, much more immersive...if they put dayz (which as nothing to do with arma) as official part of gameplay I don't see why don't put gore at this point...or not? :)