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Everything posted by iceman11a
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Arma 2 Beta List Application
iceman11a replied to DancZer's topic in ARMA 2 & OA - BETA PATCH TESTING
I'm looking for some thing that will download and install each patch as needed. Does any one have any ideas or thoughts. I been having some problems with updating my ARMA 2 game. -
Six Updater: Install/Update mods, missions. Delta patching. Server browser, and more!
iceman11a replied to sickboy's topic in ARMA 2 & OA : Community Made Utilities
I really getting behind on these patches and I need some help trying to figure out why I can't get any patches above 1.59.0.79600 and above to patch my ARMA 2 game. -
Six Updater: Install/Update mods, missions. Delta patching. Server browser, and more!
iceman11a replied to sickboy's topic in ARMA 2 & OA : Community Made Utilities
Thank you for the update. That fixes one problem. Now I just have to figure out why I can't update my game to a newer patch. If any one has any ideas. PLEASE post. -
Six Updater: Install/Update mods, missions. Delta patching. Server browser, and more!
iceman11a replied to sickboy's topic in ARMA 2 & OA : Community Made Utilities
Cool, I'll be looking for it when I run SU.. -
Six Updater: Install/Update mods, missions. Delta patching. Server browser, and more!
iceman11a replied to sickboy's topic in ARMA 2 & OA : Community Made Utilities
I know that. I just wanted them removed from that list so when I do an update. I won't get the errors in the textbox at the bottom. -
Six Updater: Install/Update mods, missions. Delta patching. Server browser, and more!
iceman11a replied to sickboy's topic in ARMA 2 & OA : Community Made Utilities
I tried that and they are still in that list CBA_A2 CBA_OA I need to remove both of them from my list. I right click on it and it says that Didn't find @CBA_A2. Perhaps it is a dependency for another mod or selected server So if it's in the list and not in the mods folder. Now what NOTE: I still need help with getting my ARMA 2 Game updated. -
Six Updater: Install/Update mods, missions. Delta patching. Server browser, and more!
iceman11a replied to sickboy's topic in ARMA 2 & OA : Community Made Utilities
As long as they are in that list. Six Updater want to download and update those 2 mods. and as I said. I just get errors. when I try to update them. You will find the errors in that log file I sent you. I started this post because I can't seem to update my ARMA 2 Game. I download the patches and install them. It's just that Six Updater is still telling me I have version 1.59.0.79384. I can't seem to update my game. -
The 1st one is download only. and 2nd one, wasn't sure if that as Armed Assault. I guess I'll find out when I get it.
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I get out bid or the prices are too high. ---------- Post added at 09:36 AM ---------- Previous post was at 08:55 AM ---------- The price tag on that is $50.00 USD, No Thanks
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Six Updater: Install/Update mods, missions. Delta patching. Server browser, and more!
iceman11a replied to sickboy's topic in ARMA 2 & OA : Community Made Utilities
As far as I know it. Is. There's no ARMA 2 support forum or Six Updater Support forum. Thanks What's what I needed to know. I just need to find out how to remove them from the list in Six Updater. -
Six Updater: Install/Update mods, missions. Delta patching. Server browser, and more!
iceman11a replied to sickboy's topic in ARMA 2 & OA : Community Made Utilities
That is checked. So I guess that part is working, Then I still having problems under standing Six Updater. How can I uninstall Mods in the list on the left side that are listed. Some of them are not compatible with the version of ARMA 2 OA that I Have. -
Six Updater: Install/Update mods, missions. Delta patching. Server browser, and more!
iceman11a replied to sickboy's topic in ARMA 2 & OA : Community Made Utilities
1) There's no Arma 2 Support forum. I didn't know where else to post it at. and I'm not getting any errors. NONE. I download the update and then I run the update. and it says update completed. Then when I run Six Updater. It still says I have updates to download and install. and I still have the same version installed. 1.59.0.79384. I can't update my game any more for some reason. -
I tried the link you gave me and it doesn't have Armed Assault listed. and Amazon it costs over $40.00.
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Six Updater: Install/Update mods, missions. Delta patching. Server browser, and more!
iceman11a replied to sickboy's topic in ARMA 2 & OA : Community Made Utilities
I been trying to apply the Arma 2 Updates that Six updater tells me to update too. and I don't know why. I can't seem to install any updates after 1.59.0.79384. I tried to install new updates and nothing seems to install since Six Updater is reporting the same version number and telling me I need to update. Any one have any ideas. I can't under stand why BI doesn't build this into their software. That way it would be easy is us to update the game. -
When I edit my mission. There's an pull down option for Intro or Mission. Can any one tell me what the Intro is for and how to make one. Thanks Iceman11a
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Guys. There's been some problems getting the First Aid Mod to work. and it's useless. The idea is that when a team member gets shot or hurt. The medic should help him with out the player requiring him to do so. The First Aid Mod that comes with Arma 2 and OA. Was a waste of time. It will only help one team mate and that's it. I downloaded another First Aid Mod and well it just set the teams as allowdamage false. I wanted to see if any one else mite have a better idea on what to do. The player should have to tell the medic to heal the wounded.
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Thanks guys, It's just if it was that easy I would have put bells on my feet. Sorry. I all ready tried that crap all ready. and every thing still takes too long to load. and it shouldn't. All I'm trying to do is get the medic mod to work or find one that does work.
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Thank you, but no thank you. and I don't think you getting what I'm asking.. 1) I just want to know if any one else has this problem and if so, what did they do to fix it. 2) The ACE mod and The ASG mod are required to have both these mods in order to use them, Well the problem is that these 2 mods slow down the game too much. Before it took less then a minute to load and now it takes 2 minutes for the game to load. Then when I load in a map. I have to wait another 2 minutes. These mods need to be rethought.
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Well since I have no idea where to start making a new mod, No. and as for some one else. More then likely not. I think I asked that before. My question is how do you guys make missions with the player losing all of the team.
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Arma 2 Addon request thread
iceman11a replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Well after playing with the First Aid Mod. I think we could use a new one. One that works and the way it should work. -
I see how to turn street lights off. and haven't been able to find any thing on turning a hummers head lights on. Any one have any ideas. And I couldn't find a script command for this.
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Arma 2 Addon request thread
iceman11a replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I'm looking for 2 new mods. and I didn't see a mod (add on) request forum, So I didn't know where to post this at. 1) A building Mod, Most of the building in most of the maps in Arma 2 you can't enter. So I wanted some thing to add building in my missions 2) A Mod or add on that adds voice sounds to your missions. These voices should be just basic sounds. Och!, That had to hurt. Alert, Armour spotted. That's a copy, Returning to base Hold position and wait for orders Just basic stuff. Thanks Iceman11a -
Hummer Head lights
iceman11a replied to iceman11a's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
because that's not what I wanted to do. I just wanted to turn them off. Not destroy them. -
Hummer Head lights
iceman11a replied to iceman11a's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
No wonder I was having a hard time trying to find it. in the action. Ok, cool. Thank you very much ---------- Post added at 04:03 PM ---------- Previous post was at 03:49 PM ---------- I just added that command to the waypoints On Act and it didn't work. The lights are still on. unit action ["lightOff", hummer1]; -
I installed this mod and well in the init.sqf file. I'm missing another script named _aci = execVM "pxs_satcom_oa\console_init.sqf"; The "console_init.sqf" is missing from the sample. So I don't know what to do. iceman11a