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iceman11a

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Everything posted by iceman11a

  1. iceman11a

    Updating ArmA Gold

    Great, That's what I wanted to know. Now I just have to figure out why some parts of the trigger are missing. Thanks
  2. iceman11a

    Updating ArmA Gold

    Guys I tried 7 times to get a mission to work that I made with the mission editor and nothing works. Now I think I have some thing wrong with my game in general. Like the Update I added. The DVD I have has Version 1.08.0.5163 and I got the newest update witch is 1.18.5281. So my question is. Does any one know if this has all the updated from prev updates. I saw a list of updates and I was wondering if I should have added them 1st. and updated them one at a time. Any help would be great Ice
  3. Well have you tried to get this to work. Airstrike-Example_Mr-Murray.Sara I been playing with it and I still can't get it to work. I would like to find a sample for an Airstrike. If you have some good links for some samples, Please let me know.
  4. Correct me if I'm wrong. If I group a unit to a trigger. The only thing that can trip that trigger is the unit that's it's group too. Right. I been having some problems getting triggers to trigger. And on the same trigger. If I had the same trigger Synchronize to a way point in front of a helo. The helo would have to wait until the trigger is tripped. Right ? From what I been watching and reading. If a unit is grouped to a trigger. Activation: NONE Condition: On Acct: hint "Unit 2 has to mount heli1 when it lands"; So when that unit enters that trigger. It trips. Right.... and it should display "Unit 2 has to mount heli1 when it lands"
  5. I tried to get this to work and didn't get any replies I need some help on this. I tried to get this to work in Both ArmA 2 and ArmA Gold and nothing seems to work I uploaded this file that I made in ArmA Gold, so if any one has some time to look at it for me. When I started building a mission and I couldn't get extraction or insert to work in the same map. I desided to make a sample to see if I could get it to work, and no matter what I do. It just fails. When the heli's land they should wait for the 2 teams to enter the heli's and well they seem to lift off before that. They come in for a landing and as seems as it touches the ground the heli take off again. The sample I fount on youtube were for ArmA 2 and not ArmA, How ever it should work the same. ArmA ) http://www.4shared.com/file/t27vxPwh...ion_3Sara.html ArmA 2) I don't have the other one to download. If you want it too. Let me know and I'll up load it. The idea is to have One Heli extract a team on a "helipad" and then take off again and land at a 2nd helipad2. In ArmA it just touches the ground and takes off again from the 1st landing pad. In ArmA 2 it just ignores the 1st landing pad and flies too and lands on the 2nd helipad2,
  6. Thanks Neo. I didn't have my mission setup like the one you have. How ever since I know that it works. I should think about using it...
  7. Dem, Thank you very much. That worked. I just need to find some samples in ArmA AA and I can learn a lot from them and Then I should be able to make better missions in ArmA ][ and ]I[ ---------- Post added at 10:50 AM ---------- Previous post was at 10:48 AM ---------- Oh, and I would like the like for that tutorial you have too.
  8. Thanks again Dem, I'm getting an error of type object expected array. in orderGetin. Let me show you what I have in the load way point for the heli1. heli1 land "helipad";[unit1] joinSilent grpNull; unit1 assignAsCargo heli1; unit1 orderGetin true; This is in the On Act..
  9. Thanks Dem, How ever that's not what I'm trying to do. I need only one unit to mount up. If I use the GET IN on the teams wp, Then all of them and including the player have to get in. The idea is to get a hostage to the ZL and then the teams move on to the next objective. That same heli could be dropping off troops too. as well as picking them up. I all so tried to move the team in closer to the heli when it lands and the heli still touches the ground and lifted off again. When the heli lands I need it to stay there until unit1 is in heli1. The why am I posting ArmA in ArmA 2, because I didn't get any replies, and Sickboy said I should post it in the ArmA 2 forums any way. No one watching those forums any more. and they should be watch every day. How ever I did find out that it was wrong from a moderator. So I didn't know what else too do. See in Arma 2 I'm still having problem using triggers. I can't all ways get them to fire when I need them too. That's in another post. No I don't have this, do you have a link for it. The only one I have is Armed-Assault_Editing-Guide_Deluxe_Edition_by Mr-Murray_EN This is the only one I have, This is where I been getting all of my ideas at, and since there is nothing like this for ArmA 2. That's why I got this older version. See Mr-Murray all so has an sample mission called Airstrike-Example_Mr-Murray.Sara and I can't get it to work. So I have no idea. Ice
  10. well I put together a video for those of you who want to watch it. It's only 3 minutes long. I show you how I have the way points setup and I show you what happens. Sorry the FPS suck. This should give you an idea on what I'm trying to do. I hope it does.
  11. Ok, if I under stand this right. Your saying remove the way points and just use the helipads or the (H) Invisible and sent the chopper to each one. so in my mission I would use some thing like this. [heli1, unit1, helipad, helipad2] execVM "evac.sqf" Let me try this in a new sample mission and see what happens.. ---------- Post added at 03:59 PM ---------- Previous post was at 03:35 PM ---------- Ok well I put a small mission together with your code from above. and I don't under stand what should happen or it doesn't work. I created a new mission and I added one Player, and one _person. I added 1 blackhawk and named it _chopper, and 2 (H) Invisible helipads. 1st one names _h0 and the 2nd is _h1. I added this to my init.sqf file [_chopper, _person, _h0, _h1] execVM "evac.sqf" and your code from above to a file called evac.sqf, and nothing happen, The helo should have flue in and landed and pick up _person and took off again and landed at _h1. So this has me really confused..
  12. Well like I said I been threw all that before. I have some video tutorials on this and some pdf files for help all so. How ever the mission I'm making is different then the tutorials I have and what your trying to tell me is what I have. What I had to do was delete and remove every thing to start all over again. Just to see if I could get it to work this time. Now the problem is that The helo lands at the 1st pad and takes off when one of the units enters the helo. Then it lands at a 2nd helopad. So all this works. I have the helo sync to a trigger. and when the heli1 enters that trigger. It should fire that trigger. I just can't get it to work at all. This sample is what My mission is all about. I just didn't think it would be this hard to setup. I deleted the trigger and created a new one. and well I don't know what to do. Now on this other mission I been trying to get to work in another verison of ArmA, The code is the same and it should work the same. The problem I have with it is as long as I have that 2nd way point. It just touches the ground and take off again. and hovers. So I ready don't know what to do. Like I said in that other post. I'll see if I can setup a video for you so you guys can see my settings and watch when I run the mission..
  13. Thanks. How ever like i said that doesn't work. I'm checking to see if I can get one of my desktop recording software up and working so I can make a small movie that you can see just what I'm trying to do. This should give you a better idea.
  14. Ok, that's how mine is setup. The idea is too: The heli lands and picks up one person and then it should take off and go to another helipad and land again. I just can't get that too work.
  15. well you guys have me all so lost. and what is this heliname land "GET IN"; << This should be the name of the H pad. Ok, let me start from scratch. I have one player and one team mate. I have a helo coming in for a landing. when the unit (team mate) gets in to the helo. It takes off again and lands at a 2nd helipad. The problem I been having is that I can't get the heli to land at the 1st pad, it just taks off again and holds and stay in the air. It doesn't do any thing. I need a sample of how to do this.
  16. Thanks, Why won't you post the wiki, I all ready know all that and how to set them. I'm trying to find out why they don't work..
  17. I been playing a round with some ideas I got from the functions list for allDead and can some one show me how to use that command I been trying {_x alldead} foreach units red; I have tried it in other ways all so and nothing seems to work. I was hoping to find this in a search. I need to know if all the units in a group are dead.. Ice
  18. Cool, Thanks that worked.
  19. Yes, That's just how I have them on both maps. and I can't under stand why this doesn't work.. If I take the way points off and just get it to land at the 1st one, and remove the 2nd landing pad, It works just fine. As soon as I add the extra way points and a 2nd landing pad. It starts all over again. I have the same problem.
  20. I uploaded this file so if any one has some time to look at it for me. When I started building a mission and I couldn't get extraction or insert to work in the same map. I desided to make a sample to see if I could get it to work, and no matter what I do. It just fails. When the heli's land they should wait for the 2 teams to enter the heli's and well they seem to lift off before that. They come in for a landing and as seen as they touch the ground they take off again. The sample I fount on youtube were for ArmA 2 and not ArmA, How ever it should work the same. http://www.4shared.com/file/t27vxPwh/Test_Mission_3Sara.html
  21. iceman11a

    getting helo;s to do a pickup

    Oh, well Thanks. I wish I would have know that. lol
  22. iceman11a

    getting helo;s to do a pickup

    Ok, So. how does that help. Since I can't get this to work on any version of ArmA.
  23. iceman11a

    getting helo;s to do a pickup

    where is every one.
  24. Since I didn't come up with any search results I take it that I'm the only one that has this problem. http://toppersbbs.dtdns.net/vip/Test_Mission_2.Sara.zip I uploaded it to my local server. Please can some one tell me why the helo doesn't land. I have it setup just like ArmA 2 and the PDF file says the same thing. ?. So I'm confused.
  25. I have 2 groups of units. 1 called red and the 2nd one red2. Each group has 4 units. I know that this tells me when all units from group red dies . ({ alive _x } count (units red)) == 0 How do I find out when only one dies. I have this is my init.sqf file. DeadEnemyTroops = 0; So when a red or red2 unit dies from that group. How can I tell when one of them dies. ---------- Post added at 08:36 AM ---------- Previous post was at 08:33 AM ---------- Oh, before I forget, This wiki at this URL http://community.bistudio.com/wiki/Category:Scripting_Commands_ArmA says it's for ArmA and well to under stand what I mean is go the that page and search for count. when you click on it it says it's for Operation Flash Point, So some one doesn't have this setup right. The categories are all screwed up.
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