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Zelgadis -92nd-

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Everything posted by Zelgadis -92nd-

  1. Hello everyone.. I recently wondered, what is a realistic loadout for a fireteam, regarding the scopes? When I set a fireteam in the editor, the leader has RCO, some have red dot, autorifleman has only ironsights. Is that a realistic loadout? Why not just give everyone a RCO for more flexibility and a higher combat range? My players always cry "give us the RCO, I can't even see the enemy". In my mission, I'm building, I just gave every unit the RCO, but is this realistic?
  2. Zelgadis -92nd-

    Realistic Loadouts - Scopes

    Thanks, so there is no reason letting my players run around with ironsights
  3. Zelgadis -92nd-

    AddAction multiplayer for allplayers

    That's it!!!! It works. Thanks a lot :)
  4. Zelgadis -92nd-

    say3D no longer works?

    How would you do it?
  5. Zelgadis -92nd-

    say3D no longer works?

    hhmm...what is "S1e"? You named the sound class "intheshed", so doesn't it has to be pallet say3d "intheshed";?
  6. Zelgadis -92nd-

    AddAction multiplayer for allplayers

    Okay, didn't know that. Will give it a try, thank you :)
  7. I suppose you have a trigger which sets the task to completed. You can then check in the second trigger conditions, whether the first trigger has fired. I make my Mission triggers in two steps, lets say the players have to reach a specific area to complete the task, and then the option to speak with the civilian gets available. I make a trigger zone, blufor present, on activation it sets a variable "z1 = 1;". I set another trigger, condition "z1 == 1;" which I sync with the set task state module, to complete the task. On this trigger in the activation, you can add the code to make the speak to civilian action available. Or you create another trigger with "z1 == 1;" Don't forget to initialise z1 on mission start (z1 = 0;) in the init field of some ai unit. Just to be safe.
  8. Zelgadis -92nd-

    German voice actors needed

    Oh yes, thanks :)
  9. For a mission I'm working on, I need 3 more voice actors. Two of them will have only one short sentence, one will provide the voice over for the player unit. Prerequisites: - German language - Good recording quality, this will be no radio call - No or nearly no background noise - WAV files (mono is sufficient) Situation: Players will have to patrol a checkpoint route and get sitreps from the various checkpoints. Nothing happendes for a long time, so duty is boring and routine, until this day... Voice acting is needed for the various sitreps and the player's answers Mission overview: This will be my second attempt in adding voice acting in a mission, so I can only provide you this teaser for a DCS: World mission I made before as a demo.
  10. For a mission I'm working on, I need 3 more voice actors. Two of them will have only one short sentence, one will provide the voice over for the player unit. Prerequisites: - German language - Good recording quality, this will be no radio call - No or nearly no background noise - WAV files (mono is sufficient) Situation: Players will have to patrol a checkpoint route and get sitreps from the various checkpoints. Nothing happendes for a long time, so duty is boring and routine, until this day... Voice acting is needed for the various sitreps and the player's answers Mission overview: This will be my second attempt in adding voice acting in a mission, so I can only provide you this teaser for a DCS: World mission I made before as a demo.
  11. Zelgadis -92nd-

    German voice actors needed

    No one?
  12. [table] [tr] [td][/td][td] [/td][td][/td] [/tr] [/table] Die 92nd Infantry Division gründete sich, nachdem die Airwolves Piloten einmal die andere Seite des Schlachtfeldes sehen wollten, nämlich die Seite des Infanteristen. Was lag also näher, als hier mit ArmA 2 in eine richtige Militärsimulation einzusteigen? [table] [tr] [td]Besonders beliebt ist hier der Warfare Modus, bei dem zwei Koalitionen auf der kompletten Karte um die Vorherrschaft in den Städten und Dörfern kämpfen. Hier ist vor allem taktisches Vorgehen gefragt. Gewinnen kann nur der, der den Gegner beobachtet und seinen Angriff gründlich plant, statt in Battlefield Manier einfach drauf los zu stürmen. Mit den Freizeitsoldaten stieß schließlich ein ganzer Trupp erfahrener ArmA Spieler zu uns, und wir übernahmen den Gruppennamen. Wir bevorzugen taktisches Spiel mit einem gewissen Realismusgrad. Deathmatch Spieler werden bei uns wenig Freude haben, die Missionen werden auf Teamplay ausgelegt sein. Auch das eine oder andere größere Event steht auf dem Plan.[/td] [td][/td] [/tr] [/table] [table] [tr] [td][/td] [td]Wer mit uns spielen möchte, der sollte Spaß daran haben, taktisch im Team eine Mission zu erfüllen, bei der das Ziel des Teams, das Erfüllen der Mission, immer über dem eigenen Kill-Counter steht. Der Squadleader gibt den Weg der Mission vor, und die Mitspieler richten sich nach dem, was der Squadleader sagt. In der Mission ist in der Regel wenig Platz für demokratische Abstimmungen über das weitere Vorgehen. Das hört sich natürlich nach militärischem Drill an, ist aber halb so wild. Im Vordergrund steht immernoch der Spaß am gemeinsamen Spiel.[/td] [/tr] [/table] Wenn ihr interessiert seit, mit uns zu spielen oder uns beizutreten, meldet euch am besten über das Forum. Über das Kontaktformular könnt ihr euch bewerben. Links: Website / Forum Facebook Seite YouTube Channel
  13. Zelgadis -92nd-

    AddAction multiplayer for allplayers

    The script is "srch = 1;" Maybe I don't fully understand the concept where this variable exists and where the script has to be run in multiplayer. When I just add a trigger zone which sets srch = 1 I can walk into the zone as a client and the tigger gets fired. Why doesn't it work, when the variable is set via the addaction?
  14. Zelgadis -92nd-

    AddAction multiplayer for allplayers

    Ah..so obvious.. :D will try that when at home.. ---------- Post added at 04:22 PM ---------- Previous post was at 03:19 PM ---------- Doesn't get me a script error now, but anyhow doesn't work. Now in multiplayer (tested with 2 players) the heli had 2 actions on it both called "Search Heli", and still the client player was not able to activate it... Any suggestions?
  15. Zelgadis -92nd-

    AddAction multiplayer for allplayers

    Would help to know where the script is, where he expects nothing..
  16. Damn, two days late that I saw this thread, I removed all affected entries from the sqm and then deleted all the invisible remains in the editor that give you an error, when mousehovering over them...
  17. Zelgadis -92nd-

    AddAction multiplayer for allplayers

    So when I add the line [[heli1,"Search Helicopter","srch = 1;"],"Fock_addactionMP",nil,false] spawn BIS_fnc_MP; to my trigger that has to add the action to the heli, I get an error "Type Script, expected nothing" when I hit OK
  18. Zelgadis -92nd-

    AddAction multiplayer for allplayers

    Hi. I don't fully understand the code above. Here is my scenario. I have a crashed helicopter ("heli1"). On the crash I added an action to the heli via a trigger ("actionid1 = heli1 addaction ["Search Helicopter", "srch = 1;"];"). Then I have another trigger which fires on "srch == 1". When any client other than the host uses the action nothing happens. When the server host uses the action, the trigger fires. If I got you right, I have to use: [[heli1,"Search Helicopter","srch = 1;"],"Fock_addactionMP",nil,false] spawn BIS_fnc_MP; on the trigger which recognizes the heli crash (where "actionid1 = heli1 addaction ["Search Helicopter", "srch = 1;"];" was before). Correct? But where do I paste the function "Fock_addactionMP" itself?
  19. Why do you use _this select 0 instead of _this (or even this)? Isn't _this already the object needed for limitSpeed?
  20. Zelgadis -92nd-

    forceSpeed vs limitSpeed

    The biki says something about running it in a loop, that should work. From the biki description the only difference i that limitSpeed works with km/h and forceSpeed works with m/s
  21. Zelgadis -92nd-

    ArmaII Object class library

    Not only updating, it needs some maintenance...
  22. I could offer german and english. PM me, if you want me to speak some things.
  23. Zelgadis -92nd-

    How to mark targets?

    Sidewinders are IR seeking Air-to-Air Missiles. Don't even know why they are on the Apache, cause afaik Apaches don't carry them at all. For A/A they carry their Stingers. In my opinion a A/A Setup of the Apache doesn't make sense..
  24. Zelgadis -92nd-

    Squad Logos.

    When so many people want it, it should not be on the bottom of any prio list. Additionally, it doesn't make sense that Opfor gets a fancy, cool feature, and the Blufor (which I think most people play) don't. And it would be great for online squads, not just a "nice thing to have".
  25. Zelgadis -92nd-

    Squad Logos.

    Great. Maybe the logo on my shoulder keeps my comrades from shooting me.. "There, something moved *BAAM*" -> Zelgadis was killed by friendly fire ;)
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