Zelgadis -92nd-
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Realistic Loadouts - Scopes
Zelgadis -92nd- replied to Zelgadis -92nd-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks, so there is no reason letting my players run around with ironsights -
Hello everyone.. I recently wondered, what is a realistic loadout for a fireteam, regarding the scopes? When I set a fireteam in the editor, the leader has RCO, some have red dot, autorifleman has only ironsights. Is that a realistic loadout? Why not just give everyone a RCO for more flexibility and a higher combat range? My players always cry "give us the RCO, I can't even see the enemy". In my mission, I'm building, I just gave every unit the RCO, but is this realistic?
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AddAction multiplayer for allplayers
Zelgadis -92nd- replied to unidad2pete's topic in ARMA 3 - MISSION EDITING & SCRIPTING
That's it!!!! It works. Thanks a lot :) -
say3D no longer works?
Zelgadis -92nd- replied to sic-disaster's topic in ARMA 3 - MISSION EDITING & SCRIPTING
How would you do it? -
say3D no longer works?
Zelgadis -92nd- replied to sic-disaster's topic in ARMA 3 - MISSION EDITING & SCRIPTING
hhmm...what is "S1e"? You named the sound class "intheshed", so doesn't it has to be pallet say3d "intheshed";? -
AddAction multiplayer for allplayers
Zelgadis -92nd- replied to unidad2pete's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Okay, didn't know that. Will give it a try, thank you :) -
Making triggers activate only after task complete?
Zelgadis -92nd- replied to kdk11's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I suppose you have a trigger which sets the task to completed. You can then check in the second trigger conditions, whether the first trigger has fired. I make my Mission triggers in two steps, lets say the players have to reach a specific area to complete the task, and then the option to speak with the civilian gets available. I make a trigger zone, blufor present, on activation it sets a variable "z1 = 1;". I set another trigger, condition "z1 == 1;" which I sync with the set task state module, to complete the task. On this trigger in the activation, you can add the code to make the speak to civilian action available. Or you create another trigger with "z1 == 1;" Don't forget to initialise z1 on mission start (z1 = 0;) in the init field of some ai unit. Just to be safe. -
German voice actors needed
Zelgadis -92nd- replied to Zelgadis -92nd-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Oh yes, thanks :) -
Voice actors forum group - find actors or become one!
Zelgadis -92nd- replied to celery's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
For a mission I'm working on, I need 3 more voice actors. Two of them will have only one short sentence, one will provide the voice over for the player unit. Prerequisites: - German language - Good recording quality, this will be no radio call - No or nearly no background noise - WAV files (mono is sufficient) Situation: Players will have to patrol a checkpoint route and get sitreps from the various checkpoints. Nothing happendes for a long time, so duty is boring and routine, until this day... Voice acting is needed for the various sitreps and the player's answers Mission overview: This will be my second attempt in adding voice acting in a mission, so I can only provide you this teaser for a DCS: World mission I made before as a demo. -
German voice actors needed
Zelgadis -92nd- replied to Zelgadis -92nd-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
No one? -
[table] [tr] [td][/td][td] [/td][td][/td] [/tr] [/table] Die 92nd Infantry Division gründete sich, nachdem die Airwolves Piloten einmal die andere Seite des Schlachtfeldes sehen wollten, nämlich die Seite des Infanteristen. Was lag also näher, als hier mit ArmA 2 in eine richtige Militärsimulation einzusteigen? [table] [tr] [td]Besonders beliebt ist hier der Warfare Modus, bei dem zwei Koalitionen auf der kompletten Karte um die Vorherrschaft in den Städten und Dörfern kämpfen. Hier ist vor allem taktisches Vorgehen gefragt. Gewinnen kann nur der, der den Gegner beobachtet und seinen Angriff gründlich plant, statt in Battlefield Manier einfach drauf los zu stürmen. Mit den Freizeitsoldaten stieß schließlich ein ganzer Trupp erfahrener ArmA Spieler zu uns, und wir übernahmen den Gruppennamen. Wir bevorzugen taktisches Spiel mit einem gewissen Realismusgrad. Deathmatch Spieler werden bei uns wenig Freude haben, die Missionen werden auf Teamplay ausgelegt sein. Auch das eine oder andere größere Event steht auf dem Plan.[/td] [td][/td] [/tr] [/table] [table] [tr] [td][/td] [td]Wer mit uns spielen möchte, der sollte Spaß daran haben, taktisch im Team eine Mission zu erfüllen, bei der das Ziel des Teams, das Erfüllen der Mission, immer über dem eigenen Kill-Counter steht. Der Squadleader gibt den Weg der Mission vor, und die Mitspieler richten sich nach dem, was der Squadleader sagt. In der Mission ist in der Regel wenig Platz für demokratische Abstimmungen über das weitere Vorgehen. Das hört sich natürlich nach militärischem Drill an, ist aber halb so wild. Im Vordergrund steht immernoch der Spaß am gemeinsamen Spiel.[/td] [/tr] [/table] Wenn ihr interessiert seit, mit uns zu spielen oder uns beizutreten, meldet euch am besten über das Forum. Über das Kontaktformular könnt ihr euch bewerben. Links: Website / Forum Facebook Seite YouTube Channel
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For a mission I'm working on, I need 3 more voice actors. Two of them will have only one short sentence, one will provide the voice over for the player unit. Prerequisites: - German language - Good recording quality, this will be no radio call - No or nearly no background noise - WAV files (mono is sufficient) Situation: Players will have to patrol a checkpoint route and get sitreps from the various checkpoints. Nothing happendes for a long time, so duty is boring and routine, until this day... Voice acting is needed for the various sitreps and the player's answers Mission overview: This will be my second attempt in adding voice acting in a mission, so I can only provide you this teaser for a DCS: World mission I made before as a demo.
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AddAction multiplayer for allplayers
Zelgadis -92nd- replied to unidad2pete's topic in ARMA 3 - MISSION EDITING & SCRIPTING
The script is "srch = 1;" Maybe I don't fully understand the concept where this variable exists and where the script has to be run in multiplayer. When I just add a trigger zone which sets srch = 1 I can walk into the zone as a client and the tigger gets fired. Why doesn't it work, when the variable is set via the addaction? -
AddAction multiplayer for allplayers
Zelgadis -92nd- replied to unidad2pete's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ah..so obvious.. :D will try that when at home.. ---------- Post added at 04:22 PM ---------- Previous post was at 03:19 PM ---------- Doesn't get me a script error now, but anyhow doesn't work. Now in multiplayer (tested with 2 players) the heli had 2 actions on it both called "Search Heli", and still the client player was not able to activate it... Any suggestions? -
AddAction multiplayer for allplayers
Zelgadis -92nd- replied to unidad2pete's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Would help to know where the script is, where he expects nothing..