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Joe98

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Everything posted by Joe98

  1. Start with only the basic Tutorials - - how a soldier moves - how to shoot - how to drive Afterwards go to the "Armoury" section. These are 1 man missions. Play through these and you will learn a lot. Over time, try to play with all the weapons and all the vehicles. From time to time play the tutorials over again to clarify things. -
  2. Menu 6 is called the “Action menuâ€. It states this clearly in the manual. Yet I have had Operation Arrowhead for 9 months now and only learnt this last night! Let one tutorial, cover the Space bar and the different orders that can be given in different situations Let one tutorial cover the orders that can be given from menus 1,2 and 3. Let one tutorial cover the orders given from menu 6 in different situations. And so on and so forth. -
  3. Neither. The tutorial is incomplete. - It fails to describe all the things that menu "6" can be used for. I know of 2 things menu "6" can be used for. A proper tutorial would give examples of all the things it can be used for. -
  4. Ok. Start a tutorial and hit "6". The menu is blank Start a game and hit "6". The menu is blank. I tried all the menus many times. "6" is always blank. Its not laziness. "6" is always blank: (except the day I found by accident it is a context menu and that day it was not blank) Nowhere in the tutorials nor in the manual nor in the editor is there a comment that "6" is a contexual menu. -
  5. Joe98

    Medics from "Out-of-Team" Healing

    A typical squad probably has one medic. A typical platoon probably has 3 medics. The space between one squad and another is not so large. Therefore a medic from one squad could treat the wounded from another squad. However the space between one platoon and another is somewhat larger. A medic from one platoon may well be too far away to treat a man from another platoon. It would always depend upon the circumstances. -
  6. Now, imagine if this was in a tutorial ! And context menus change depending upon the context. Imagine if there was a tutorial showing each of the different contexts. The I would not have had to wait 9 months to discover that menu 6 is a context menu. -
  7. No. In Operation Arrowhead the troops are always German. In BAF the troops are always British. In the other type of "My Missions" you can select any troops you wish including the very cool Private Military Company. -
  8. Joe98

    squad ammo resupply

    Via the "6" menu - -
  9. Operation Arrowhead first aid tutorial teaches me how to apply first aid to myself and how to apply first aid to another soldier. As a squad commander in a scenario I am not a medic so I cannot heal anybody! And the tutorial refers to the Space bar as the Action menu. This is wrong! "6" is the action menu. What the tutorial does not do, is teach me how to give an order to a medic to heal another soldier. What the tutorial does not do, is let you know that "6 Action" actually exists! I have started many a mission, selected "6 Action" to find the menu empty ! I have played many a scenario with wounded soldiers becasue I followed the tutorial, selected Space bar, and there is no order to heal that soldier. The other night I selected "6" by mistake and found the order! - ---------- Post added at 08:24 AM ---------- Previous post was at 08:16 AM ---------- Start 14 missions and select "6 Action". The menu is empty Now start a 15th mission and select "6 Action". Its still empty. That was my self-exploring = To point out that in all the tutorials, there is no use of menu "6 Action". To point out that in at least one tutorial, the Space bar is incorrectly referred to as the Action menu. -
  10. I have had operation Arrowhead only since last October. I learnt some NEW things last night. If there are any newbies out there this will be useful to you. LESSON 1 = = = = = = You have a medic in your squad and you are wounded. Hit Space and selected “injured†and he will come and fix you up. Or; Select the medic, then select “6†and the menu will include an instruction to fix you up. LESSON 2 = = = = = = You have a medic in your squad and another man is wounded. Select the medic then select “6†and have him fix the wounded man. If more than one man is wounded then the man with the highest rank will appear in the list and he will be fixed up first. You ned to order the medic to fix up the next wounded man. LESSON 3 = = = = = = A man in your squad runs out of ammunition and you come across an ammo box or ammo truck. Select the man, have him move to the box/truck. Select “6†and order him to “Rearmâ€. If there is no ammo for his specific weapon, the menu allows you to order him to select another weapon instead. If the mission requires you to rescue prisoners, they too can be ordered to pick up a rifle from an ammo box/ truck. LESSON 4 = = = = = = In action, sometimes a soldier will shout out the location of an enemy soldier. He fires and misses. I cannot see the enemy soldier but I want a second soldier to help the first. Select the second soldier, hit Space, turn and face the direction of the enemy soldier, and the circle will show an “attack†icon. Press the left mouse button and the second soldier will move to attack that enemy soldier. -
  11. Look closely and you will see "1-1-3" which ( I think) means First Squad First team Third man -
  12. Joe98

    ArmA3 Wishlist and Ideas

    I have now had Operation Arrowhead for 9 months. I have only just learnt that menu 6 is the Action Menu. The manual states clearly that menu 6 is the Action Menu. Yet somehow I thought the Action Menu is opened with the Space bar! My suggestion is that in the manual, more space be devoted to the menus. - ---------- Post added at 10:48 AM ---------- Previous post was at 10:48 AM ---------- When I hit Space a menu appears. I now need to roll the mouse up and down to select an item. I find it difficult to get the mouse to fall exactly on the item I want. I suggest each item in the Space menu, be given a number. -
  13. Joe98

    How do you play Arma 2\OA ?

    None of the above. I mostly use My Missions and occasionally use the editor, to make single player single missions. -
  14. Joe98

    Generating Random Missions

    By default you are the squad leader. Press " T " and jump into the shoes of any other soldier. -
  15. Joe98

    firing while prone..

    In real life, a rifle sight can be a few cm above the barrell. In real life you can see that the barrell is sticking into the ground. In the game this is not always obvious. Switch to 3rd person view and then it is obvious. -
  16. I often take screen shots of games and post them on forums. See a sample below. I cannot take a screen shot of OA! I use WIN 7, 64 bit How to take a screen shot of OA? - -
  17. What is a WIN 7 "start up parameter" ? -
  18. Joe98

    Bug central

    I am new to the series. I got Operation Arrowhead in October 2010 and Reinforcements just recently. I only play single player. I am thoroughly enjoying “My Missionsâ€. There is a huge selection of troops, teams, squads, vehicles, mechanised infantry, armoured infantry and armour from all sides. You can easily create a mission on any part of the map, in any weather, any time of the year and any time day or night. I have never seen anything that is obviously a bug in the game. -
  19. Joe98

    Editor improvement suggestions.

    This thread is all about how to make it even more powerful. - Yes they do! Game developers start by developing the editor. From the editor they make the missions. Manuals are designed to teach us how to control the soldiers, issue orders and fire weapons. Not about the editor. Some games allow the public to use the editor and some games do not. The editor is not the central point of the game. That’s why editors are often hard use and why the editor manual is often poor. So, the developers produce the editor first! - ---------- Post added at 09:39 AM ---------- Previous post was at 08:37 AM ---------- And if the developers improve the editor, it makes it that much easier for developers to make the missions so they are doing themselves a favour. -
  20. Joe98

    Editor improvement suggestions.

    When I place a unit or object the map, it would be handy to be able to see the exact GPS coordinates of the unit or object in the unit/object screen. Then you could place the unit/object very precisley. -
  21. [quote=metalcraze;1958525 ]Use target menu (2) then press 0 to go into non-enemy target list. You are mistaken. The "Non-enemy target list" is made up of my team mates. . -
  22. I have the editing screen open in front of me. There is a menu on the right hand side. What do I do next? -
  23. When I started this thread I was an absolute beginner with the editor and didn’t know how to start. If anybody else is an absolute beginner with the editor, I have made some comments below: ========= = = = = ==================== Whilst you are opening the editor you will be asked to select a map. The first step is to Save the file. Select "Save". Here you name the mission. You might choose to name it Red Widget Seven. Later on, when you go to play the mission, you will see it named "Red Widget Seven" However, if you ever went looking for it on your hard drive it will appear as Red20%Widget20%Seven. Which is very confusing!. So, the best name is Red_Widget_Seven. Then, wherever you look, the mission will be named "Red_Widget_Seven" There is a drop down below with 3 options: User Export to single player mission Export to multi player mission If you select "User", you can't play the mission on your own computer. Instead you need to select "Export to Single Player Mission" ========= = = = = ==================== Now click on the weather button. At the top is a cell where you can type a name. You can leave this blank. Or type any name you want. If you type a name here, this name will override ‘Red_Widget_Seven†and then you get confused so use the same name! If you leave it blank, The computer then adds the name of the map onto the name of the mission. On the Desert map the name is now "Red_Widget_Seven_Desert" This is useful but can also be confusing. General rule: Dont leave that cell blank! ========= = = = = ==================== To zoom in and out of the map you use the mouse wheel just as you do in the game. To move around the map, hold down the right mouse button and drag the map around. ========= = = = = ==================== Select “F1†and double click on the map. Here you add individual soldiers to the map. One soldier on the map must be set as “Player†( that’s you). If nobody is set as “Player†you cannot play the scenario. Other soldiers can be set to “Playable†or set to “Non-Playable†as you see fit. ========= = = = = ==================== Again, select “F1†and double click on the map. Play with the drop down menus and learn that you can add fortifications, burnt out vehicles and a great list of items to the map. ========= = = = = ==================== Again, select “F1†and double click on the map. Place a second soldier on the map. Note a blue line drawn from the leader to the subordinate. Now select “F2 Groupsâ€. Now you can drag the blue line away so he is no longer subordinate. Now select "F1". You can no longer drag the blue line around. If you are not currently in “F2 Groups†mode you cannot drag the blue lines around. ========= = = = = ==================== Select “F4†and place 3 waypoints on the map. Now select “Preview†and have your soldier walk from one waypoint to the next. Exit and return to the Edit screen. Now double click on each waypoint. The screen opens and you can give each waypoint a name. Now hit Preview and again walk the soldier through the 3 waypoints. Note the names on the screen. ========= = = = = ==================== Again, select “F1†and double click on the map. Place an Opforce soldier on the map. Now click on each of the 3 soldiers on the map and give each a name. Blue1 Blue2 and Red1 will do as names. Now we are going to create triggers to end the scenario. The first ending is that you have killed the Opforce soldier. Select “F3 Triggers†and double click on the map. Name this trigger “Opforce_killed†From the drop down select “ending 1†In the cell named “ Condition" type (!alive Red1) including the brackets The second ending is that you are killed Select “F3 Triggers†and double click on the map. Name this trigger “I_Am_killed†From the drop down select “ending 2†In the cell named “ Condition" type (!alive Blue1) including the brackets The third ending is that the mission ends after 2 minutes. Select “F3 Triggers†and double click on the map. Name this trigger “Out_Of_Time†From the drop down select “ending 3†In the cell named “ Condition" type time > 120 ========= = = = = ====================
  24. Joe98

    Will you buy ARMAIII?

    If the weapons and vehicles are heavily influenced by science fiction then I am not interested. If the map is smaller then Takistan I am not interested. If the map is huge, with varied terrain, and the weapons and vehicles are model 2012 or earlier then I am interested. -
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