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Everything posted by Joe98
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Trying to make a wreck have smoke and fire but only get smoke.
Joe98 replied to golfpro1286's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Place a burning fireplace on the map and place your wrecked aircraft on the top. -
How to : Multiple scripts within single .sqf
Joe98 replied to burdy's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Make 3 separate scripts in 3 separate file At the bottom of script 1 have a command: run script 2; At the bottom of script 2 have a command: run script 3; That way they would (probably) run in the correct sequence. = = = = = = = = = = = = = = = = = = = = = I believe there is a command something like: stop running for 20 seconds then continue . -
I place 100 markers on the map. The markers are named: 1,2,3,…………98,99,100 I place a soldier on the map. In his init is a command: this setpos getmarkerpos “1â€; When the solder begins the mission he will always start on marker 1. The idea is that he starts the mission on any 1 of the 100 markers selected at random. I have tried: this setpos getmarkerpos "(round(random 100))"; However this does not work. Is there another command?
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Selecting a marker at random
Joe98 replied to Joe98's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I started to group a box with 100 markers, found it a serious pain and started this thread. Fortunately the solution is in posts 2 and 3 of this thread. Thank you very much! -
Selecting a marker at random
Joe98 replied to Joe98's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
The comments above miss a point. Place 5 soldiers together on a map. Group them together. All 5 should be set with: this setpos getpos box 1; All 5 will begin on the box. When the mission starts they all walk to their correct position in the formation. Soldiers seem to be moving all over the place! Its like peak hour on the underground! Annoying! I did a bunch of testing and learnt that soldier 2 will always move to a place 2 meters to my left and 2 meters behind. Soldier 3 will move to a position 2 meters to my right and 2 meters behind. So for soldier 2, I assign him to begin 2 meters to the left of the box and 2 meters behind the box. And I carefully set the position of the other 4 soldiers. When the mission starts everybody is in almost their exact position. Mission starts with silence. -
Selecting a marker at random
Joe98 replied to Joe98's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
This works for 1 soldier thank you. However if I have 2 or more soldiers they will never start on the same marker. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = I found the solution! Place 100 markers on the map numbered 0 - 99 as mentioned above Place a box on the map and name it box1 Place a soldier on the map (you) and name him blue1 Place a second box on the map. In the init of the second box type: box1 setPos getMarkerPos str floor random 100; blue1 setpos getpos box1; The commands are executed in that order. The box will start on a marker at random and then the soldier will start on the box. As for soldier 2 (or more). Name him blue2. You don't want him to start on top of blue1 but you want him to start a few meters away. In box 2 add a third command: blue2 setPos [(getPos box1 select 0) + 2, (getPos box1 select 1) + 3] In the command above one or both of the "+" symbols can be changed to "-" if you want. So blue2 can be made to start to the left or right and to the front or back of box1 by a given number of meters ( in this case 2 and 3). -
How to make 2 conditions true before a trigger fires.
Joe98 replied to Joe98's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yes as you describe it, this does not work. My work around at the time was as follows: Place a Bluforce soldier on the map ( that’s you) Place a box on the map and name it box1 Place trigger1 on the map with 100 meters radius. Activation Redforce, Not present In the On Activation field type; deletevehicel box1; Place an Opforce soldier in the middle of the trigger Preview: Shoot the Opforce soldier and the trigger fires and the box disappears Now place trigger 2 on the map with 30 meters radius. This is placed in the middle of the first trigger. Activation Blueforce present. In the On Activation field type; (!alive box1) && (player in thislist) Preview: Shoot the Opforce solder and note the box disapper. Now run into trigger 2 and trigger 2 will fire. You can double check this. Send a subordinate soldier into that second trigger area and it will not fire because he is not "player". Effectively: There are no Opforce soldiers in the trigger area of 100 meters around your objective and you have entered a smaller trigger area of 30 meters which was your actual objective. -
Arma 2 OA activate in Steam
Joe98 replied to KoT_XyEpLeT's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
Here is a quote from another thread: -
How to Transfer Retail ArmA 2: CO to Steam without downloading 15 GB
Joe98 replied to twan's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
Go to www.arma2.com and there is a guide there. You need to look around a bit. -
How to Transfer Retail ArmA 2: CO to Steam without downloading 15 GB
Joe98 replied to twan's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
He said "retail" which means ( see the grammar expert) he bought it and did not steal it. More precisely I think he means he has the game on DVD. I will soon get a new PC. And then I will install ARMA 3 from a DVD. I have to use steam to register it. As I understand it, the default for STEAM is that I will have to download ARMA3 from Steam and I don't want to do that. I have done a Google search and many people have the same problem with these games and other games. There is a way to stop the download but I don't have STEAM so I can not confirm that it works. . -
ATTN NOOBIES! - New to ArmA II or OA - Here's the place for your questions
Joe98 replied to wraith_v's topic in ARMA 2 & OA - GENERAL
In the editor, a soldier can be "Player" (that's you) "Playable" or Non-playable You must always have one "player" on the map. All other soldiers must be "playable" or "non playable" You are "player". If another soldier is "playable" press "T" and you can now jump into the shoes of that other soldier. You can jump from soldier to soldier and back again if you need to. This is very useful when testing things in the editor. Or if you are part of a chopper crew. -
Requesting automatic installation of Army of the Czech Republic Light
Joe98 replied to viperx's topic in ARMA 2 & OA - SUGGESTIONS
There already exists an ACR Lite. You download it in the usual way. For those of you who are not familiar with grammar and spelling: The man at the top of the thread suggests that ACR Lite be an automatic download rather than a manual download. The answer is above: Some have Arma2 and some have Operation Arrowhead. Some have combined them to make Combined Operations. It seems you cannot have ACR Lite as an auto download because not everybody has Combined Operations. I am not an expert on this stuff. I am an expert at reading, spelling and grammar. :) . -
Requesting automatic installation of Army of the Czech Republic Light
Joe98 replied to viperx's topic in ARMA 2 & OA - SUGGESTIONS
Yes PMC, BAF and ACR are all expansions and in that respect are all the same. The man is asking about the "Lite" version of ACR so it is a different subject. . . -
My script has 47 lines. Here I am testing just one line. It will not run. name of script: one.sqf Details of script: { deletevehicle box1; } Code to call script: nul = [] execVM "one.sqf"; //the spaces are a bit exaggerated I cannot make the script run! What is wrong?
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Simple script will not run
Joe98 replied to Joe98's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yes you are correct thank you. Removing the curly brackets solves the problem. However in my study of scripts, every script begins with { and ends with }. My script does not require those. Why is that? . -
[SP] Crossroads: Same tactical problem. Different weapons different solution.
Joe98 replied to Joe98's topic in ARMA 2 & OA - USER MISSIONS
Bump. See a second set of missions in a nearby thread. -
How on earth do you place an object without it moving when you save?
Joe98 replied to XOIIO's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I have just the plain vanilla editor and I don't have that problem. -
ArmA II on GreenManGaming - How to migrate?
Joe98 replied to ivancarlos's topic in ARMA 2 & OA - TROUBLESHOOTING
Its not compulsory so there is nothing to worry about. . -
Place civilians on the map and go and kill them. Make yourself a civilian with no guns and give the enemy guns together with the order for them to come and kill you. . . .
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How to refill crate?
Joe98 replied to Aralvar's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
You could create a trigger. When the trigger fires, crate1 is deleted and crate2 is added to the map. Crate2 would of course be full. To the players, "crate1" has been refilled. -
I got Operation Arrowhead in Oct 2010. The individual scenarios are poor. I make my own in the editor. Everything can be randomised so a mission plays differently every time. ---------- Post added at 08:40 AM ---------- Previous post was at 08:36 AM ---------- No, the game has different levels of difficulity. Why don't you play as enemy against US soldiers and then see the result?
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Arma 2 OA Auto Pickup help!
Joe98 replied to node's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
If a human player finds a rifle lying around he has to pick it up. It is not automatic. If an AI player finds a rifle lying around he will not pick it up. I don't think there is a command that will make him pick it up. Perhaps someone knows of one. If an AI player has a rifle and hand grenades and the team finds an ammo box his human commander can order "re-arm" and he will replace any used magazines and hand grenades that he has used so far in the mission. -
Or to rephrase the question I have Operation Arrowhead on DVD. To get patch 1.63, I am forced to get a Steam account. OK that's fine I will do so. Am I then forced to download A2 and OA from Steam? .
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Cannot destroy IGLA (aa static)
Joe98 replied to Fifato's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Set the mission at dawn or dusk when the light is poor. Set the trigger that goes "when the satchel charge is dead fire a trigger with a message the IGLA is destroyed" -
What is the hint command for individual rounds
Joe98 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Place these commands in the init of a unit The first command gives the class name of his weapons hint format["%1 %2", weapons this] The second command gives the class names of the magazines hint format["%1 %2", magazines this] What is the command that gives the class name of the ammunition? I mean each individual round. The ones that do not seem to work are: ammo and magazinesAmmo . . . . .