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graywolf

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About graywolf

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  1. graywolf

    NMD Sandbox

    How do you access Zeus from this MOD ... whenever I try I just end up PINGing Zeus, even when I am hosting.
  2. Yeah. I am having an issue getting this to work in Multiplayer. I followed a few tutorials (all the same) and I can get it to work when editing the map and pressing preview, but in MP .. no dice. Anyone else?
  3. Hello, I have been noticing an issue with MCC Sandbox. I host a map, any map (even default maps included with A3) I have CBA_A3 and MCC_Sandbox_A3 mods on (no others) After about 1.5-2 hours the MCC interface becomes very slow and "hangs" nothing else in the game seem to be affected. We can still continue to play just can't use MCC. Then after about 30 minutes or so it seems to fix itself and works normally. Anyone else playing also experiences the same issue. I thought it might have been the VAS option. So I removed MCC and used the @VAS mod for a couple weeks and never experienced the issue that we saw with the MCC interface. Just started up with MCC again a couple days ago and Presto, it is back. Lags/Hangs. Has anyone else experienced this with MCC Sandbox? I am baffled as to what this might be. Gray
  4. I did not find an answer to this on the forum. Can someone tell me which PBO contains the COOP 07 HeadHunters mission and what mission folder that I need to extract? I have opened all the PBO's in the "\Steam\SteamApps\common\Arma 3\Addons" folder and I was only able to find the COOP 07 Altis mission. Thank you.
  5. Hello, I just created a map and placed the Required modules and added the C2ISTAR module. I left the C2ISTAR with the "LaserDesignator". I saved the map and went into Multiplayer to test. In MultiP I am able to pull up the C2ISTAR interface and create a task but I do not see any players to "assign". I tried making a couple maps and always experience the same issue. I have tried this WITH NO Mods except CBA and I and tried it WITH Mods. Both ways I cannot "assign players" Even the auto generate task is not marking anything on the map as well. C2ISTAR will Auto generate a task in the console window, but nothing appears on map for anyone to see. Does anyone have any suggestions.
  6. I didn't see a response on this So I am reposting to see if anyone else has noticed an issue using BTC Revive on the MCC Template map?
  7. I checked this thread and the steam forums did not find this issue. Is anyone having issues with BTC Revive working on the "MCC Template" map?(MP LAN game and MP Local Host game) I have no mods or addons other than MCC and CBA on. - I start the map - Set up a West and East start point - I spawn a East unit and let him shoot me or anyone that has joined game. - 5 second countdown starts and once it finishes the screen blackens and reloads but nothing else happens. Just looking at my dead body from a far off 3rd person view. Even left it for 30 minutes to see if some kind of indicator pops up. Nothing. Anyone else experience this?
  8. I have searched this thread and did not find a solution to an issue I am experiencing. First off, is this map "mod compatible"? I usually Host this map (i got it from Steam Workshop). Every time I die, when I respawn, I lose most of my scroll menu options. I am running mods - CBA, Mcc Sandbox. Everyone else gaming with me uses the same 2 mods and they do not seem to have the same issue. Just wondering if anyone has noticed a similar issue.
  9. Thanks FTW_PHOENIX for responding. The way you mentioned how you set up and use Artillery is exactly the way I do as well. Tried again On Saturday evening .. same thing. can't figure it out. I am using the MOD version without any other add-ons except CBA active, which I always have on. Wonder if Shay might have a suggestion.
  10. I seem to be having an interesting issue with MCC Mod and MCC Console when adding/using Atrillery. I have read the manual and watch some youtube videos, followed the instructions and yet I seem to only be able to use artillery 1 time from a specific artillery unit. In Sandbox I "add" the artillery types and amount, in this case the DPICM 5 rounds Precise. Then in the 3D editor I add 3 Mortar units making sure to add the forward observation to each. I open MCC CONSOLE go to F4. I can see the 3 "Canon" units as they are called in Console. At the top of the screen I see that i can have 20 rounds per hour, although i cannot for the life of me find where to change that in the Arma 3 version of Sandbox. I give the 1'st one a fire mission. I see it go off (no radio call sounds though on my Sandbox) When O go back into MCC Console to the artillery tab, that canon is now RED and will not take further orders. I can continue to add more and more morars and continue but if i delete a mortar and add a different one it just back fills the RED ones. So come the end of the mission i have umteen dozen mortars in the list that you have to scroll down. Summary: Suggestions or recommendations For: - canons only firing once then turing RED in the MCC Console list - Change the number of rounds allowed per hour - radio sounds for artillery calls in MCC Console. Thank you.
  11. Hey Shay: I have come across an issue: I start the game, use the Box generator to place some MCC Consoles in the box. I grab an MCC console then go into MCC Sandbox and add a c-130 and a UAV to the console. Go back into MCC Console and use the C-130 and UAV just fine. Awesome in fact. very well done Shay. Then someone else uses the MCC Console from the box I placed. Works fine. I go back into the MCC Console and try to use the C-130 or UAV and all I get is a black screen. Some of the other players noticed the same thing as well. I had them drop the MCC Console in their inventory and grab a new one from the box and it started working for them again. Or I could give them the MCC Console I had in my inventory and it would work for them. I tried to replace mine by trading or getting a new one from the box but it would not work. I noticed there is an new update to MCC so I'll be trying that tomight see if I get the same thing. Just seemed very odd. If there is anything you want me to try Shay let me know and I'll post up the results. Stay tuned.
  12. I just installed MCC with Play WithSIX and tried to use the 3D generator and I get this error message below. I hope that helps. '...; _unitspawned setformdir _dir; _dummy |#|setvehicleinit _init; if (_name != "") t...' Error Missing ; File mcc_sandbox_mod\mcc\pop_menu\simple_spawn.sqf, line 30 Gray
  13. I am guessing this is why I am unable to generate units in the 3D editor? In addition I am not able to see the "Open MCC Console" option under the "Mission Generator" option in the scroll menu.
  14. graywolf

    MCC Sandbox - The Mod

    I can't believe I just found this mod only NOW. ha ha. Fantastic mod and seamless with other mods as well.
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