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phertiker

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Everything posted by phertiker

  1. phertiker

    ARMA 2: OA beta build 78183

    Cried a little bit when I saw the quick keys to add teams and the change to select teams. Totally sweet. I also haven't had any trouble with Alt-F4; if anything, it was a convenient way to close straight out of the game. I can't imagine how anybody would accidentally do that, but whatever; we don't all use computers the same way. I thought it was nice that Arma 2 handled Alt-F4 so gracefully, saving first rather than just blowing away the process and heading for the desktop.
  2. phertiker

    Warfare Benny Edition ZGM

    Roger that, thanks! My squaddies and I have been messing about trying to see if we can fix it as well. So far: upgraded to newest beta, upgraded from ZGM 8 to 9a, now any changes and the mission doesn't appear in the mission list at all. Ha ha!
  3. phertiker

    Warfare Benny Edition ZGM

    This mission type is pretty great; thanks! Has anyone else noticed that the name tags, when turned on, turn themselves back off after respawn? It actually happened twice while spawned in yesterday but the battle was too heated for me to notice what I might have been doing, but they will guaranteed be off after respawn. They come back without issue when selected in the team menu. No mods, just CO and the PVP Island pack but it happened with plain CO as well. Dedicated server, 1.57 77068 beta patch (I honestly don't recall if I've used the non-beta server executable).
  4. phertiker

    Dust CTI

    Is there a way to squad up with other humans? I feel like I accidentally did that in Domination once. It would be a wicked mechanic in these maps, too.
  5. phertiker

    Dust CTI

    That must've been it. Thanks! This game mode is all kinds of fun.
  6. phertiker

    Dust CTI

    To be fair, as long as I stay alive on first spawn it's tons of fun! =] My first try was DustInvasion1944.utes. Second was DustCoalitions.utes. I have the Steam versions of Arma 2, OA, BAF, and PMC running as CO. I'm using a launcher, though, since Steamworks seems to be removed since 1.56. Anything I can do to help, please let me know. I took today off so I could play video games all day; I just stuffed my kids in a closet and took the phone off the hook. This game type is a BLAST and the closest thing I've found to World War 2 Online (which for some reason has lost it's charm for me...).
  7. phertiker

    Dust CTI

    Hi ODEN- Yeah, I'm running it like you recommend, on a LAN server...
  8. phertiker

    Dust CTI

    I'm going to go ahead and ask a dumb question: I'm firing up a game with me + all AI, just for testing. If I die, I get a beautiful wide-angle view of the island, and absolutely no way to respawn. If I bring up the menu and hit "respawn", it just displays a message that I've died. What the heck am I doing wrong? Tried with some basic mods on, Invasion '44, and totally vanilla CO. Coalition and I44 maps.
  9. phertiker

    JTD Hide

    So this is an invisible quick-built infantry fighting position that only affects enemy AI? Wacky stuff, and a perfect example of why I love Arma and all of you crazy mod developers.
  10. Why? If you use a "fourth-party" launcher it's dead easy to run (or not) mods, the beta, load world=empty for quick startup, disable intro vids, browse servers without having the game loaded, etc. 1.56 seemed to remove Steamworks so now you don't even need Steam running. This is a good thing, trust me. Steam doesn't patch files and instead just replaces them, thus a 300MB retail patch becomes a 2.6GB download. I wonder, though, if the retail patches would work now that the game is decoupled from Steam.
  11. phertiker

    Operation Rock Avalanche DayII

    Awesome! I just watched Restrepo the other day and thought, "I need to create a Korengal Valley map for Arma 2 Operation Arrowhead". Then I thought about what that would entail and I revised it to be "Someone should make a Korengal Valley map for Arma 2 Operation Arrowhead". And here it is. GET OUT OF MY HEAD
  12. Good lord this is great. This is exactly what I needed. Hell, I'd take an FPS hit if it meant getting rid of motion blur.
  13. phertiker

    getting the AI to do what you want

    Some things that I only recently and accidentally discovered help a lot. Specifically, assigning behavior. Select your dudes with tilde ~ and hit 7 on the number row. You then have options for Stealth, Danger, Aware, Safe, and some other stuff I forget at the moment. Assigning these makes a big difference in the AI's response to your movement orders. For example, when I have them set to "Aware" they tend to stick close mirror my stance. They will engage automatically, but I assume there's a range difference or slight delay compared to "Danger" when in contact. If set to "Stealth" they stay very low, move slowly, and don't usually get in contact with targets unless ordered or they have no choice. Basically when moving long distances I set them to "Aware", switch to "Danger" when close if we can go noisy, "Stealth" if not. It's been working well for me.
  14. phertiker

    Just got my GTX460...New Game...!

    Well I'm glad I found this thread; my 460 GTX arrives today and it was purchased specifically for Arma! I mean, totally dominating all these other games I have is a nice side benefit, sure, but Arma is the game that really kicks my PC in the butt.
  15. Probably not, but the "cpucount" and "exThreads" variables won't have any effect as those are automatically detected these days. I'm not sure what the status is of the "maxmem" setting but I never bother with it.
  16. Alright, so eventually the BAF installer thing worked for me. I think. Possibly. I assume it didn't work initially because I had my Steam install on my C drive and just symlinked my steamapps folder to my D drive. I then had Arma and OA symlinked BACK to my C drive because it's an SSD... Anyways, I reinstalled Steam on the D drive and moved my Arma installs back as well. I ran Arma, then OA, then copied the BAF installer to the PMC folder and ran it. It's hard to tell what it was doing because the window doesn't fit the full paths of the files being moved, but it set it all up in the BAF folder. I ran OA and it only showed PMC lite as active; PMC full was there but disabled. I then ran BAF from the Steam library and it installed PMC. Correct graphics on the installer and everything. Now they both appear in the Expansions list, the campaign shows up correctly. I haven't actually played; I'll test it once the kiddos go to bed. Big fun!
  17. I see. You don't think that was a bug? Have BI gone on record saying it was intentional that the PMC campaign was added in the 1.56 patch? I watched the vid that one user uploaded to Youtube, and despite Youtube's encoding artifacts it looked pretty darn good and that was without PMC installed at all. That cannot have been intentional. I feel like this was not intentional. In any case, I totally agree with your recommendation. Hell, if they released all future content for free I'd still send them money every now and then.
  18. A few of us also get the awesome, generic Steam error "Application load error 5:0000065434" error when doing this as well, so if anyone gets that don't be surprised.
  19. Lucky you that you haven't had problems, but plenty of other people have. I myself am happy about the random disconnections that happen at random times throughout the day which prevent the launching of games and connection to the "friends" service, but of course the web-based store continues to work just fine. As far as the patch content goes: sure, the only patch content they are responsible for is for Valve products, so I'm not sure where you are going with this. From the looks of the PMC installer folder on my PC it seems to be all there, but Steam throws up any time I try to manually run the installer. Doesn't sound like a BI problem to me...
  20. phertiker

    ArmA 2 Game Launcher

    Hmm, interesting. I removed all the mods; I still get the error, but the game loads. I didn't actually try to play. I CAN get it to work just fine, however, by choosing the Steam executable rather than the OA exe, and using this in the "Additional Paramaters" field: -applaunch 33930 The launcher puts that option at the end of the variables but it doesn't seem to make a difference. I'm trying it with ACE2 and a zillion other mods enabled; I think it would work fine, except that PMC is screwed up through Steam and it causes other mods to be disabled as well. ** Nope, lies. The launcher won't detect any addons if you change the exe path that drastically.
  21. It just didn't install properly. If you look in your Operation Arrowhead folder under /steam/steamapps/common/arma 2 operation arrowhead/ you can compare with the BAF install and see that, while the installer files exist in "DLCsetup", it didn't actually install the content (BAF has a folder right under the OA folder where the addon lives). I was going to try it manually but I see there's a license file and all sorts of other BS that I really don't want to get into. Oh well, Steam bites us yet again. I'm just happy that, because of the beta patches, I can run Arma without having Steam logged in.
  22. phertiker

    ArmA 2 Game Launcher

    You know what's weird? I'd swear to you that it worked for OA just a few weeks ago, but now I get a Steam load app error. I'm almost positive I wasn't running the beta because a buddy of mine was and I remember talking about WANTING to run the beta... Twilight zone, man. **Dammit, I forgot: Thanks for the launcher. Between this and Addon Sync I almost never use the actual Arma menu interface...
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