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phertiker

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About phertiker

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  1. phertiker

    ARMA 2: OA beta build 78183

    Cried a little bit when I saw the quick keys to add teams and the change to select teams. Totally sweet. I also haven't had any trouble with Alt-F4; if anything, it was a convenient way to close straight out of the game. I can't imagine how anybody would accidentally do that, but whatever; we don't all use computers the same way. I thought it was nice that Arma 2 handled Alt-F4 so gracefully, saving first rather than just blowing away the process and heading for the desktop.
  2. phertiker

    Warfare Benny Edition ZGM

    Roger that, thanks! My squaddies and I have been messing about trying to see if we can fix it as well. So far: upgraded to newest beta, upgraded from ZGM 8 to 9a, now any changes and the mission doesn't appear in the mission list at all. Ha ha!
  3. phertiker

    Warfare Benny Edition ZGM

    This mission type is pretty great; thanks! Has anyone else noticed that the name tags, when turned on, turn themselves back off after respawn? It actually happened twice while spawned in yesterday but the battle was too heated for me to notice what I might have been doing, but they will guaranteed be off after respawn. They come back without issue when selected in the team menu. No mods, just CO and the PVP Island pack but it happened with plain CO as well. Dedicated server, 1.57 77068 beta patch (I honestly don't recall if I've used the non-beta server executable).
  4. phertiker

    Dust CTI

    Is there a way to squad up with other humans? I feel like I accidentally did that in Domination once. It would be a wicked mechanic in these maps, too.
  5. phertiker

    Dust CTI

    That must've been it. Thanks! This game mode is all kinds of fun.
  6. phertiker

    Dust CTI

    To be fair, as long as I stay alive on first spawn it's tons of fun! =] My first try was DustInvasion1944.utes. Second was DustCoalitions.utes. I have the Steam versions of Arma 2, OA, BAF, and PMC running as CO. I'm using a launcher, though, since Steamworks seems to be removed since 1.56. Anything I can do to help, please let me know. I took today off so I could play video games all day; I just stuffed my kids in a closet and took the phone off the hook. This game type is a BLAST and the closest thing I've found to World War 2 Online (which for some reason has lost it's charm for me...).
  7. phertiker

    Dust CTI

    Hi ODEN- Yeah, I'm running it like you recommend, on a LAN server...
  8. phertiker

    Dust CTI

    I'm going to go ahead and ask a dumb question: I'm firing up a game with me + all AI, just for testing. If I die, I get a beautiful wide-angle view of the island, and absolutely no way to respawn. If I bring up the menu and hit "respawn", it just displays a message that I've died. What the heck am I doing wrong? Tried with some basic mods on, Invasion '44, and totally vanilla CO. Coalition and I44 maps.
  9. phertiker

    JTD Hide

    So this is an invisible quick-built infantry fighting position that only affects enemy AI? Wacky stuff, and a perfect example of why I love Arma and all of you crazy mod developers.
  10. Why? If you use a "fourth-party" launcher it's dead easy to run (or not) mods, the beta, load world=empty for quick startup, disable intro vids, browse servers without having the game loaded, etc. 1.56 seemed to remove Steamworks so now you don't even need Steam running. This is a good thing, trust me. Steam doesn't patch files and instead just replaces them, thus a 300MB retail patch becomes a 2.6GB download. I wonder, though, if the retail patches would work now that the game is decoupled from Steam.
  11. phertiker

    Operation Rock Avalanche DayII

    Awesome! I just watched Restrepo the other day and thought, "I need to create a Korengal Valley map for Arma 2 Operation Arrowhead". Then I thought about what that would entail and I revised it to be "Someone should make a Korengal Valley map for Arma 2 Operation Arrowhead". And here it is. GET OUT OF MY HEAD
  12. Good lord this is great. This is exactly what I needed. Hell, I'd take an FPS hit if it meant getting rid of motion blur.
  13. phertiker

    getting the AI to do what you want

    Some things that I only recently and accidentally discovered help a lot. Specifically, assigning behavior. Select your dudes with tilde ~ and hit 7 on the number row. You then have options for Stealth, Danger, Aware, Safe, and some other stuff I forget at the moment. Assigning these makes a big difference in the AI's response to your movement orders. For example, when I have them set to "Aware" they tend to stick close mirror my stance. They will engage automatically, but I assume there's a range difference or slight delay compared to "Danger" when in contact. If set to "Stealth" they stay very low, move slowly, and don't usually get in contact with targets unless ordered or they have no choice. Basically when moving long distances I set them to "Aware", switch to "Danger" when close if we can go noisy, "Stealth" if not. It's been working well for me.
  14. phertiker

    Just got my GTX460...New Game...!

    Well I'm glad I found this thread; my 460 GTX arrives today and it was purchased specifically for Arma! I mean, totally dominating all these other games I have is a nice side benefit, sure, but Arma is the game that really kicks my PC in the butt.
  15. Probably not, but the "cpucount" and "exThreads" variables won't have any effect as those are automatically detected these days. I'm not sure what the status is of the "maxmem" setting but I never bother with it.
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