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kazenokizu

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Everything posted by kazenokizu

  1. stuff like that is always appreciated and thanks for the support. i will send you a pm and you can send me whatever you got.
  2. a quick google search would have helped you. industry standard is 3ds max/maya 2015 with ether zbrush or mudbox you are going to be looking at spending a few months on this. and more than likely a good bit of cash as well if you want professional guides and help.
  3. im itching to do some of the new polish stuff. as there rifles are nice and most of their equipment is out in the public eye
  4. and soon some body will post a update and will tease you just a bit
  5. more then likely it is not going to work out right. just my feeling on it but eh who knows
  6. kazenokizu

    I want to get into modding

    Weapons are not easy if you want to do this with quality in mind that is. how ever if you feel the need to just derp on some stuff i can not and will not stop you. but please take the time find a proper teacher or source of education. and invest the time into this. ---------- Post added at 10:30 PM ---------- Previous post was at 10:16 PM ---------- hell message me i have no problems giving a bit of help here or there
  7. kazenokizu

    I want to get into modding

    ok Do you want to Returxe things ? or do you want to make new guns ? if you want to make new guns you need to learn 3d modeling i recommend 3d max or maya. For re texture work You will want to use photoshop find somebody to teach you and that might take you a while.
  8. kazenokizu

    Lack of design consistency when it comes to mods

    god i said i would not touch this. but one who has yet to make a mod or do texture work should not be bitching. at least like i said in the open to the general public. how ever still not a good idea in the open even if u have made one to talk bad about other peoples work.
  9. kazenokizu

    Lack of design consistency when it comes to mods

    i get what he is saying but could have been worded better. with that said im not going to touch this matter publicly with a 10 meter pole in a hazmat suit
  10. A tip for the textures would be to break up the patren. At least on the pockets pocket flaps
  11. Hello All i am making a small thread to post pics of my finished work along with a link to Download https://drive.google.com/file/d/0B5P6jwP-aXJVUmVXU0c1WnlScHc/edit?usp=sharing Pics http://kazenokizu1337.imgur.com/all/ Usage: Please dont reupload my work any where else. Please dont edit my work expect to change the flag. Link back to here or armaholic if posting link elsewhere Change log: Version 1 Patch might be missing on some uniforms Small texture issues Notes: If you want some camo You can ask me and i will try and help you out. no promises Credits & Thanks: Nanostar 13 For helping me out testing and dedicating his time. Other friends who i am not listing thank you so much for the help. You know who you are!
  12. kazenokizu

    Mithril Custom camo

    Ok bit of a update i took a long break. enjoyed the month of September the best i could. and enjoying October for the most part. So some time next month i will try and send out the reworked versions of the uniforms i have out now and maybe some more patrens as well. Some of the people i have talked to would like me to Turn the Crye pants into field pants and get rid of the knee pads on one of the versions. so they can be used by more units. im also working on The guerrilla uniform with the British combat sweater This should allow for pmc units ai units to kill while looking awesome and possibly Falklands war period British guys ? the new version will have some stitching more correct breakup in the patren. so for the long delays if any body even cares at all. just trying not to burn my self out
  13. Hello i have recently done some retzture work. On the Us side and i need to get my stuff in game Right now im using a friends mod to just see if it works in game. But i am horrible with configs and any attempt i make or would make at doing this. Would end up in complete failure to be honest. If any body would be so nice to help do this. Would be willing to add in a patch to the uniform for you name in credits possible custom texture ---------- Post added at 05:44 PM ---------- Previous post was at 05:39 PM ---------- i dont know why. but cant edit post sorry -_- but if you would like to help add me on skype or steam http://steamcommunity.com/id/Kazuma21/ skype xxkazenokizuxx
  14. kazenokizu

    Mithril Custom camo

    thought i post a small update on the independent uniform i'm working on. This is very early wip for me still going to be doing some adjusting to this and adding in dirt and grime of crouse http://gyazo.com/4fd602ec083932c8fb2525bd63ab609d Also the nato uniform im working on it as well to improve break up in the camo add in more camo along with stiching same goes with this uniform as well.
  15. kazenokizu

    Mithril Custom camo

    So a bit of a update i was supplied by a Friend with two hex camo patterns from his company. if things go well i should have some new uniforms out in a few if i can get a better config going. And if any body has some image files about 2048x2048 or bigger with a Seamless pattern along with no repetition or duplication in the pattern that is high quality send it my way.
  16. kazenokizu

    Mithril Custom camo

    I think that would be a much for me to work on at the moment. and thank you this being my first mod for arma or any game for that matter. I put in a lot of detail to this. And am going to work on improving them as time pases ---------- Post added at 07:15 AM ---------- Previous post was at 07:14 AM ---------- Thanks for adding to play with six
  17. kazenokizu

    Mithril Custom camo

    Thanks for Feature ^^
  18. kazenokizu

    Mithril Custom camo

    Cant edit post but http://i.imgur.com/1NknQRi.jpg (592 kB) http://i.imgur.com/5nUbVqk.jpg (572 kB) http://i.imgur.com/s7Nsf5W.jpg (605 kB) http://i.imgur.com/6Vh7l4O.jpg (603 kB) http://i.imgur.com/n8d1Qbh.jpg (572 kB) ---------- Post added at 09:56 AM ---------- Previous post was at 09:52 AM ---------- Also don't show in pics but there is ripstop material in the uniform
  19. kazenokizu

    Help with Unit config

    class CfgPatches { class example_uniform_config { units[]={}; weapons[]={}; requiredVersion=0.1; requiredAddons[]= { "A3_Characters_F_BLUFOR" }; }; }; class CfgVehicles { class B_Soldier_base_F; class m_t: B_Soldier_base_F { _generalMacro="B_Soldier_F"; scope=2; displayName="tropic"; nakedUniform="U_BasicBody"; uniformClass="m_t"; hiddenSelections[]= { "Camo" }; hiddenSelectionsTextures[]= { "mithril_uniform\tex\tropic_co.paa" }; }; class m_a: B_Soldier_base_F { _generalMacro="B_Soldier_F"; scope=2; displayName="arid"; nakedUniform="U_BasicBody"; uniformClass="m_a"; hiddenSelections[]= { "Camo" }; hiddenSelectionsTextures[]= { "mithril_uniform\tex\arid_co.paa" }; }; class m_m: B_Soldier_base_F { _generalMacro="B_Soldier_F"; scope=2; displayName="multi"; nakedUniform="U_BasicBody"; uniformClass="m_m"; hiddenSelections[]= { "Camo" }; hiddenSelectionsTextures[]= { "mithril_uniform\tex\multi_co.paa" }; }; class m_c: B_Soldier_base_F { _generalMacro="B_Soldier_F"; scope=2; displayName="urban"; nakedUniform="U_BasicBody"; uniformClass="m_c"; hiddenSelections[]= { "Camo" }; hiddenSelectionsTextures[]= { "mithril_uniform\tex\urban_co.paa" }; }; class m_w: B_Soldier_base_F { _generalMacro="B_Soldier_F"; scope=2; displayName="wood"; nakedUniform="U_BasicBody"; uniformClass="m_w"; hiddenSelections[]= { "Camo" }; hiddenSelectionsTextures[]= { "mithril_uniform\tex\wood_co.paa" }; }; }; class cfgWeapons { class Uniform_Base; class UniformItem; class m_t: Uniform_Base { scope=2; displayName="Mithril tropical"; picture="\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model="\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; class ItemInfo: UniformItem { uniformModel="-"; uniformClass="m_t"; containerClass="Supply20"; mass=80; }; }; class m_a: Uniform_Base { scope=2; displayName="Mithril arid"; picture="\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model="\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; class ItemInfo: UniformItem { uniformModel="-"; uniformClass="m_a"; containerClass="Supply20"; mass=80; }; }; class m_m: Uniform_Base { scope=2; displayName="Mithril multi"; picture="\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model="\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; class ItemInfo: UniformItem { uniformModel="-"; uniformClass="m_m"; containerClass="Supply20"; mass=80; }; }; class m_c: Uniform_Base { scope=2; displayName="mithril urban"; picture="\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model="\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; class ItemInfo: UniformItem { uniformModel="-"; uniformClass="m_c"; containerClass="Supply20"; mass=80; }; }; class m_w: Uniform_Base { scope=2; displayName="mithril woodland"; picture="\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model="\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; class ItemInfo: UniformItem { uniformModel="-"; uniformClass="m_w"; containerClass="Supply20"; mass=80; }; }; };
  20. kazenokizu

    Help with Unit config

    my current temporary config modified a bit again. i can put the uniform on but it turns me invisible. i still need one that will allow me to use my own normal map. but if any body can help me get this working that would be great http://pastebin.com/UtZYx5wp
  21. kazenokizu

    Help with Unit config

    bump still need help with this. i have a basic config to just get this going. but i need something that will allow me to use my normal map that i made to help give it that extra amount of detail. How ever the basic config i got is not working i also need to add 3 uniforms on it. and possible many more in the future ---------- Post added at 05:43 PM ---------- Previous post was at 05:42 PM ---------- https://drive.google.com/file/d/0B5P6jwP-aXJVYlQyWFBkdE5vNVE/edit?usp=sharing
  22. kazenokizu

    Help with Unit config

    Ok im going to try and update this with a bit more info. I have a guy working on the config but not sure if he is able to do it or not. i hope he can how ever any other takes im open to it. So i have just uniforms i don't have vest hats helmets ruck sacks any of that just uniform. and i have my own normal map which i want to use. and from what i heard you have to have some type of rvmat config or something like that. and i want to publish my stuff with my normal. as without it it does not keep as fine of detail and does not go to show off the quality or the time i put into my work. This is a small glimpse of my work quality this is not a 10 minute reskin http://gyazo.com/5a92f5ae8049a3f0c103baa587ae837b ---------- Post added at 04:09 PM ---------- Previous post was at 04:08 PM ----------
  23. kazenokizu

    TheSn4k3 addon wip thread

    And the prayers for textures has been answered. I'm going to take a whack at this should have something done very soon.
  24. Looking for a group to play with that has a bit of skill behind them. Including a good mod pack built around functionality vrs looks. CSE is a preferred mod for me along with Task force radio.Would also like to see a limit of weapons not 500 variations of m4's please and thank you. Time zone EST Europe time zones work for me as well
  25. Hello all i have followed this guide here. to the T and i cant seam to get my arma server to show up at all. http://tactical.nekromantix.com/wiki/doku.php?id=arma2:linux-dedicated-server-install this is for the latest beta build arma 2 operation arrowhead combined operations here is my config arma2oaserverscript config thingy #!/bin/bash # # armaserver: ArmA 2 Linux Dedicated Server Control Script # (c) 2010 BIStudio # ArmA 2 binary version must be 1.04 or later # #======================================================================= #======== CONFIGURATION PARAMETERS ======== #======== MUST BE EDITED MANUALLY TO FIT YOUR SYSTEM PARAMETERS ======== #======================================================================= ARMA_DIR=/home/kazenokizu/arma CONFIG=basic.cfg PORT=2305 PIDFILE=armapid.pid RUNFILE=run.run LOGFILE=serverlog.txt SERVER=server OTHERPARAMS=-config=config.cfg #======================================================================= ulimit -c 1000000 case "$1" in start) if [ -f ${RUNFILE} ]; then $0 stop fi echo "Starting ArmA 2 server..." # file to mark we want server running... echo "go" >${RUNFILE} # launch the background watchdog process to run the server nohup </dev/null >/dev/null $0 watchdog & ;; stop) echo "Stopping ArmA 2 server..." if [ -f ${RUNFILE} ]; then # ask watcher process to exit by deleting its runfile... rm -f ${RUNFILE} fi # and terminate ArmA 2 server process if [ -f ${PIDFILE} ]; then kill -TERM $(< ${PIDFILE}) if [ -f ${PIDFILE} ]; then rm -f ${PIDFILE} fi fi ;; status) if [ -f ${RUNFILE} ]; then echo "Server should be running..." else echo "Server should not be running..." fi if [ -f ${PIDFILE} ]; then PID=$(< ${PIDFILE}) echo "PID file exists (PID=${PID})..." if [ -f /proc/${PID}/cmdline ]; then echo "Server process seems to be running..." fi fi ;; check) echo -n "ArmA 2 directory: ${ARMA_DIR} " if [ -d ${ARMA_DIR} ]; then echo "OK" else echo "MISSING!" fi echo -n "Server executable: ${SERVER} " if [ -x ${SERVER} ]; then echo "OK" else echo "ERROR!" fi echo "Port number: ${PORT}" echo -n "Config file: ${CONFIG} " if [ -f ${CONFIG} ]; then echo "OK" else echo "MISSING!" fi echo "PID file: ${PIDFILE}" echo "RUN file: ${RUNFILE}" ;; restart) $0 stop $0 start ;; watchdog) # this is a background watchdog process. Do not start directly while [ -f ${RUNFILE} ]; do # launch the server... cd ${ARMA_DIR} echo >>${LOGFILE} "WATCHDOG ($$): [$(date)] Starting server (port ${PORT})..." ${SERVER} >>${LOGFILE} 2>&1 -server -config=${CONFIG} -port=${PORT} -pid=${PIDFILE} ${OTHERPARAMS} if [ -f ${RUNFILE} ]; then echo >>${LOGFILE} "WATCHDOG ($$): [$(date)] Server died, waiting to restart..." sleep 5s else echo >>${LOGFILE} "WATCHDOG ($$): [$(date)] Server shutdown intentional, watchdog terminating" fi done ;; *) echo "$0 (start|stop|restart|status|check)" ;; esac here is my basic.cfg file MaxMsgSend=5048; MaxSizeGuaranteed=512; MaxSizeNonguaranteed=256; MinBandwidth=51200000; MaxBandwidth=104857600; MinErrorToSend=0.001; MinErrorToSendNear=0.0099999998; MaxCustomFileSize=1310720; class sockets { maxPacketSize=1400; }; adapter=-1; 3D_Performance=1; Resolution_W=0; Resolution_H=0; Resolution_Bpp=32; terrainGrid=10; viewDistance=5000; Windowed=0; here is my server config // Config file generated 3/17/2014 9:55 PM steamPort = 8766; steamQueryPort = 27016; hostName = "xxxxxxxxx"; password = ""; passwordAdmin = "xxxxxx"; reportingIP = "arma2oapc.master.gamespy.com"; logFile = "logfile_console.log"; motd[] = { }; motdInterval = 3; maxPlayers = 100; kickduplicate = 0; verifySignatures = 0; requiredSecureId = 0; voteMissionPlayers = 3; voteThreshold = 0.33; disableVoN = 0; vonCodecQuality = 10; persistent = 1; timeStampFormat = "full"; BattlEye = 0; doubleIdDetected = ""; onUserConnected = ""; onUserDisconnected = ""; onHackedData = ""; onDifferentData = ""; onUnsignedData = ""; regularCheck = ""; class Missions { }; ---------- Post added at 01:41 PM ---------- Previous post was at 01:38 PM ---------- here is some output from my ssh window kazenokizu@ns4009622:~$ cd arma kazenokizu@ns4009622:~/arma$ chmod 777 mithril kazenokizu@ns4009622:~/arma$ ./mithril ./mithril (start|stop|restart|status|check) kazenokizu@ns4009622:~/arma$ ./mithril start Starting ArmA 2 server... kazenokizu@ns4009622:~/arma$ nohup: redirecting stderr to stdout ./mithril check ArmA 2 directory: /home/kazenokizu/arma OK Server executable: server OK Port number: 2305 Config file: basic.cfg OK PID file: armapid.pid RUN file: run.run kazenokizu@ns4009622:~/arma$ ./mithril status Server should be running... kazenokizu@ns4009622:~/arma$ ./mithril restart Stopping ArmA 2 server... Starting ArmA 2 server... kazenokizu@ns4009622:~/arma$ nohup: redirecting stderr to stdout chmod 777 config.cfg kazenokizu@ns4009622:~/arma$ chmod 777 basic.cfg kazenokizu@ns4009622:~/arma$ ./mithril start Stopping ArmA 2 server... Starting ArmA 2 server... kazenokizu@ns4009622:~/arma$ nohup: redirecting stderr to stdout ./mithril check ArmA 2 directory: /home/kazenokizu/arma OK Server executable: server OK Port number: 2305 Config file: basic.cfg OK PID file: armapid.pid RUN file: run.run kazenokizu@ns4009622:~/arma$ ---------- Post added at 01:43 PM ---------- Previous post was at 01:41 PM ---------- More information is all the ports are open all the required dependencies are installed to my knowledge i have spent 4 to 6 days working on this before asking for help i have tried researched check and triple checked it all. and im out of ideas on what the hell to do.
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