Jump to content

red29

Member
  • Content Count

    5
  • Joined

  • Last visited

  • Medals

Community Reputation

10 Good

About red29

  • Rank
    Rookie
  1. First off, do any of you morons actually know what a script kiddie is? Since this exploit is a 1 of 1, he obviously can't be a script kiddie since he discovered and wrote it himself. The irony is that the majority of people flaming this guy as a script kiddie probably couldn't even replicate his results with his script, much less actually write it in the first place. Second, this guy has done this community a huge favor. This vulnerability was presented to BIS awhile ago and they completely ignored it. So blame BIS for terrible security implementation, don't blame the guy that's trying to ensure that the final product isn't ruined by future exploits. He could have made the exploit a whole lot worse, ie, waited until the product neared final release and then made the exploit much more subtle but still game ruining and completely destroyed the game right before release, but he didn't. Instead he made it dramatic and overly obvious, effectively ensuring it would never be used again while also forcing BIS to fix this gaping whole while there's still time. Stopping the exploit now gives BIS time to put it off. The only thing unacceptable is BIS's tradition of enormous security flaws. So waaaa, here's to 41 more pages of the biggest whiners on the internet, and more importantly, a sincerely heartfelt thank you to whoever this guy is that literally saved Arma 3.
  2. I'm going to be brutally honest: Why wouldn't BI offer it? What could possibly be the downside of offering a simple redirect to download mission files, especially when it can be enabled or disabled at will? Why wouldn't BI just take the initiative to do something so easy that would do so much good for the community, instead of creating a poll that probably wasted 10x the effort of just coding it?
  3. Update: the problem is battleye. As soon as I disabled it everything started working fine. I have yet to try to reupload the custom missions, but at least I can connect now. Are there any solutions to this battleye problem?
  4. Update: From a fresh install and using a vanilla ./server I STILL cannot get clients to connect properly. I attempted to play One Shot One Kill again and was once again booted as soon as I clicked continue from the map screen. My console output is as follows: arma@www:~/arma2oa$ ./server Item str_disp_server_control listed twice 1:09:12 Dedicated host created. 1:09:13 BattlEye Server: Initialized (v1.111) 1:09:13 Host identity created. ArmA 2 OA Console version 1.55 : port 2302 - Sockets 1:10:03 Player Phillip connecting. 1:10:03 Player Phillip connected (id=<hidden>). 1:11:37 Roles assigned. 1:11:37 Reading mission ... Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs ( looped now 0)! MoveName: kia_uaz_cargo02 Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs ( looped now 1)! MoveName: uaz_cargo02 *** Player identity cannot be applied on person 2:101 - player 2 not found Client: Nonnetwork object e06359d8. Client: Nonnetwork object e068afb0. Client: Nonnetwork object e068cef0. 1:11:55 Mission read. Server: Object 2:286 not found (message 132) 1:12:13 Player Phillip disconnected. 1:12:13 All users disconnected, waiting for users.
  5. * Relevant Info OS: Debian Lenny Game files: taken from steam (in the common/armaOA directory) Server version: 1.55 Mods: none Server command: ./server -name=standard -config=server.cfg -cfg=basic.cfg. Please also note: these problems still happen when running the server with ./server and no configurations specified. * Description Problem: Users get disconnected as soon as they click continue on the initial map screen. I first started noticing that this happened after attempting to install custom maps, but I removed all the custom map files and the problems never went away. In fact, I actually removed the entire directory on my server and uploaded the 7 gigs again and continually get the same error. Mission Attempted: One shot one kill Console Output: arma@www:~/arma2$ ./server -name=standard -config=server.cfg -cfg=basic.cfg Item str_disp_server_control listed twice 21:35:45 Dedicated host created. 21:35:45 BattlEye Server: Initialized (v1.111) 21:35:45 Host identity created. ArmA 2 OA Console version 1.55 : port 2302 - Sockets 21:36:05 Player Phillip connecting. 21:36:05 Player Phillip connected (id=<hidden>). 21:36:13 Admin Phillip logged in. 21:36:24 Roles assigned. 21:36:24 Reading mission ... Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 0)! MoveName: kia_uaz_cargo02 Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 1)! MoveName: uaz_cargo02 *** Player identity cannot be applied on person 2:104 - player 2 not found Client: Nonnetwork object e13bb640. Client: Nonnetwork object e13fca18. Client: Nonnetwork object e1c39c00. 21:36:36 Mission read. Server: Object 2:294 not found (message 132) 21:36:49 Player Phillip disconnected. 21:36:49 Admin Phillip logged out. 21:36:49 All users disconnected, waiting for users. I have no other errors or relevant information (that I am aware of) that I can provide to debug this phenomenon. ---------- Post added at 09:53 PM ---------- Previous post was at 09:24 PM ---------- Update: I've opted to delete all files associated with OA from both my windows machine and my server. I will redownload all files via steam and then reupload all files and attempt to reconfigure a vanilla install. If this doesn't work I will post another update.
×