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Laid3acK

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Everything posted by Laid3acK

  1. same here with only ace 3.4 and cba 2.2 and arma3 stable. Very strange bug ...
  2. barrel twist and barrel length in millimeter, ​respectively 10 and 24 in, the XM2010 i believe.
  3. Play it as a single player, always a pleasure, many thanks. Regards. :)
  4. My fault sorry, my english is bad and my post not very clear : - first step : settings framework with the full ACE to enable AB only - second step : the small package for AB only It's a sort of "minimum requirement" to play decently with AB only, but you can add what you want after (tripod, vector, etc or keep the full @ace) Just check the dependency for each addon as MikeMatrix said (and your serverconfig.hpp if necessary) : http://ace3mod.com/wiki/feature/ ACE mod is very flexible, the banana guys have made a super job.
  5. Laid3acK

    Dagger Scopes for Arma 3

    Congrats for the release. :) A small question, change the fovtop and fovleft is required also in ArmA3 ?
  6. Hi, if you want only AB, you need in your @ace/addons folder : - ace_advanced_ballistics - ace_atragmx - ace_ballistics - ace_common - ace_flashsuppressors (not necessary, just to avoid a pop-pup) - ace_interact_menu - ace_interaction - ace_kestrel4500 - ace_main - ace_modules - ace_rangecard - ace_scopes - ace_server - ace_weather But before to do that, you must check the settings framework and enable AB like this : http://ace3mod.com/wiki/framework/settings.html Good shot.
  7. Hi TigrisJK, the "100m" (or discreteDistance) at the top and right of your monitor is very approximate and just good for the standard ballistic, that's all. If you use the Advanced Ballistics by Ruthberg, be advised that no, by default, your rifle is not zeroed correctly at 100 meter, you must do it yourself (and it's the same for all sniper rifles). It's easy, put a target at 100 meter, shoot and check it. The impact of your bullet must be in the center of your reticle : +8 clicks (0.8 mil) for the M320. Then, go to the ACE menu and select "set zero adjustment", your elevation turret will be zeroed, it's done. After, just try a another shot at 1000 meter, your ballistic software will be accurate. Just a little tips, you have a great mission for that : [sP] 360 Degree Training Course by Ruthberg : http://forums.bistudio.com/showthread.php?181296-SP-360-Degree-Training-Course (AB module must be enabled by yourself) My apologies for my bad english.
  8. Hi TigirisJK, you must do a correct 100m zeroed to be accurate (+0.8 mil elevation for the M320/.408CT). For that, you can use the "set zero adjustment" in the ACE menu : "Self Actions" / "Equipment". PS : you can take a look at this post if you want more explanation : https://forums.bistudio.com/topic/171882-atragmx-handheld-ballistics-calculator/page-10#entry2869729 Good shot.
  9. Strange, it works correctly for me with the M320/LRPS on the Altis 360 Degree Training Course, AB module enabled (last CBA and ACE3 only). Are you sure to have the AB module enabled ?
  10. Hello Ruthberg, just tried the last ACE3 version and the "set zero adjustment" is really a great addition, thx a lot.
  11. Laid3acK

    UIcorrections Suite

    True, but i have no key assigned for the "Use default action" in my CONTROLS options, so it's not a problem for me. But if you want to remove the icon and his action, i don't know how to do, sorry.
  12. Completely agree with you. I don't have your knowledge but the only way which i found to correct this, it's a deal with my friend discreteDistance like this : class optic_LRPS : ItemCore { class ItemInfo : InventoryOpticsItem_Base_F { class OpticsModes { class Snip { discreteDistance[] = {100, 105, 110, 115, 120, 125, 130, 135, 140, 145, 150, 155, 160, 165, 170, 175, 180, 185, 190, 195, 200, 205, 210, 215, 220, 225, 230, 235, 240, 245, 250, 255, 260, 265, 270, 275, 280, 285, 290, 295, 300, 305, 310, 315, 320, 325, 330, 335, 340, 345, 350, 355, 360, 365, 370, 375, 380, 385, 390, 395, 400}; discreteDistanceInitIndex = 0; }; }; }; }; It's not a problem for me but, sadly, it's not a easy way for a "casual" gamer because this system requires to do a 100m zeroed for each sniper rifles with their different ammo and silencer. So, i don't know if it's really "playable" and a good solution ... Have you some news for us about this please ?
  13. Laid3acK

    UIcorrections Suite

    From my little personnel "hardcore" addon, it's easy to do and you can do it yourself if you want : http://forums.bistudio.com/showthread.php?178303-UIcorrections-Suite&p=2724863&viewfull=1#post2724863 requiredAddons[] = {"A3_UI_F"}; I use it since the beginning and better immersion for sure. Have a good day.
  14. Exactly Ruthberg, so i don't understand why you use a discreteDistance = 100 for the sniper rifles in ACE3. In ACE3, all tables (AtragMx and Rangecards) are calibrated with a "100 = 0" but it's wrong, 100m is not the zero. Back to the second of my three screenshots, please : (based on the AB standalone but it's the same with ACE 3.0.1, AB module enabled) http://images.akamai.steamusercontent.com/ugc/716416477459140102/9EB2C07451BC2AF6D5F1CEFB197EF23454F71E6B/ Target range 100m, discreteDistance 100m, my bullet on the center of my reticle, turret elevation 0.8 : it can't be "100m = zero". As the real life, a accurate zeroing is very important because it's the referential, the origin of our table. If the zeroing is wrong, all the table is wrong and a "discreteDistance = 100m" is not really a good idea. It will be the same for the next version of ACE3 ?
  15. I know that too, Ruthberg. For the LRPS for exemple, the discreteDistance begins at 300 and finishes at 2300 (same for the AMS and the KHS), it's completely useless because it doesn't solve the problem. Anyway, thanks for your answers, i don't like ACE3 but best wishes for your contributions on this. ---------- Post added at 12:23 PM ---------- Previous post was at 12:03 PM ---------- Have you tried a another INTERFACE SIZE on your VIDEO OPTIONS ?
  16. I know that Ruthberg, could you take a look on the screenshots, please ? The problem is not really the ZR on the AtragMX and his table. The problem is the ZR in-game because it's just bad and not accurate (first screenshot), same with ACE3. Do you think that is possible to have a true and accurate 100m zeroing in-game (third screenshot but with a "discreteDistance = 100") ?
  17. Hi Ruthberg and sorry for the delay. No, i don't use 235 for the ZR in the AtragMx because it's not my effective distance zeroed, it's 100 meter. I made some tests few weeks ago, i'm not sure that help you but just for sharing. - Objective of the test : effective and accurate zeroing 100 meter for the M32O / LRPS : "Réglage initial 100 mètre : point visé, point touché". - Conditions of the test : last ArmA3 vanilla and last "no ACE3" AB, Kestrel, AtragMx. map test : 360 Degree Training Course v1.3 on the VR Map. Rifle and scope : vanilla M320 / LRPS : second zoom 25x only, the first is not centered correctly. 4 little .pbo made by me, just for this test : ab_deployedprone_norecoil / ab_deployedprone_nosaw / ab_nodispersion / ab_zeroing100m - Screenshot : zeroing 100m = target range 100m, turrets 0 -> discreteDistance = 100 http://images.akamai.steamusercontent.com/ugc/716416477459133918/303246C6FFB654A13D1F4103DDEF2FF5B7419250/ - Screenshot : zeroing 100m = target range 100m, turret elevation 0.8, hit center -> discreteDistance = 100 http://images.akamai.steamusercontent.com/ugc/716416477459140102/9EB2C07451BC2AF6D5F1CEFB197EF23454F71E6B/ - Screenshot : "réglage initial 100 mètre : point visé, point touché" : zeroing 100m = target range 100m, turrets 0, hit center -> discreteDistance = 235 http://images.akamai.steamusercontent.com/ugc/716416477458962516/B4090B46C48417E61017C9E14E40740110B00618/ I made it for each sniper and marksman rifles equipped with LRPS / AMS / KHS and KHS_old, but i don't know how manage it on a unique .pbo, each rifle have got his own "discretedistance" for a 100m zeroed. For exemple : discreteDistance = 215 for the Mk14 silenced but 365 for the Lynx (APDS ammo). I hope my post understandable, have a nice day.
  18. Hello all, hello Ruthberg, because i don't like the arcade zeroing system vanilla, i'm making a small addon for a accurate and unique zeroing at 100 meter. for exemple, the M320 with the LRPS have his 100m zeroed with a discreteDistance = 235 With this way, i have a good and correct result with my own ballistic table but with the AtragMx, if i "enter" a ZR = 100, it's out, i need to "enter" something like 200 or more for a equivalent result. I don't know if you, or somebody else, have this problem, i use only a vanilla ArmA3 with the last "no ACE3" AB, Atrag, kestrel (and CBA), that's all. About ACE3, i just tried it quickly and i'm very impressed by the new version of your AtragMx. Have you planned to update your "stand alone" ballistic mod for the "no banana" users, please ? As usual, my apologies for my bad english, have a good day.:)
  19. Where is the "baraque à frites" une fois ?! Nice job, thx for your work.:)
  20. Laid3acK

    Scope Mod A3

    The BEAST ! I'm waiting for this one impatiently since your first wip. What about the reticle and the opticsZoomMin/Max formula, please ?
  21. There is a little mistake in your link, this one works correctly : ftp://wogames.info/Updater_WOG/ArmA3Sync/VTN_A3/.a3s/autoconfig Thanks for your works and your great mod.
  22. Hello all, Ground Branch out : http://www.blackfootstudios.com/forums/index.php?showtopic=7582 Good game.:) edit, not see the vitamin post, sorry.
  23. What about the parallax adjustment, Ruthberg ? You said that it won't be implemented for ACE3 ?
  24. Laid3acK

    Advanced Ballistics (WIP)

    Hello Ruthberg, bug report : ArmA3 vanilla stable 1.42.130244, @CBA_A3 v1.20.150408 RC6, @AdvancedBallistics v3.4 I can't use the M320 and the Lynx because the .408mag and the 12.7mag are not recognized by your mod, i don't know why. Thanks a lot to keep your mod alive Ruthberg.:) And thanks you Bohemia to remove 0.75 and replace it by 0.25 for the opticsZoomMin and Max formula. My apologies for my bad english, have a good day.
  25. Laid3acK

    Advanced Ballistics (WIP)

    Hello all and Ruthberg, just a little question, it will be a updated version of Advanced Ballistics on ACE3 ?
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