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jimjim135

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About jimjim135

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  1. jimjim135

    Hostname & Slots Error

    Thanks, but I'm still getting the same error.
  2. jimjim135

    Hostname & Slots Error

    Sorry about that.. I added that line and I'm still receiving the same result.
  3. jimjim135

    Hostname & Slots Error

    Hello, When attempting to run an ArmA 2 server, the server is online, but the hostname is my computer's name, and the slots is 64 when I want it to be 32. Here is my application command line: -port=2302 -name=My ArmA Server Below is my server.cfg file / // server.cfg // // comments are written with "//" in front of them. // GLOBAL SETTINGS hostname = "My ArmA Server"; // The name of the server that shall be displayed in the public server list password = ""; // Password for joining, eg connecting to the server passwordAdmin = "apasshere"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login (password)' reportingIP = "armedass.master.gamespy.com"; // This is the default setting. If you change this, your server //reportingIP = arma2pc.master.gamespy.com"; // In case of ArmA2 might not turn up in the public list. Leave empty for private servers //reportingIP = "arma2oapc.master.gamespy.com"; // For Operation Arrowhead logFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[] = { "", "", "", "Welcome to the Testing", }; motdInterval = 5; // Time interval (in seconds) between each message // JOINING RULES checkfiles[] = {}; // Outdated. maxPlayers = 32; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing. verifySignatures = 1; // Verifies the players files by checking them with the .bisign signatures. Works properly from 1.08 on equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server. // VOTING voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective // INGAME SETTINGS disableVoN = 1; // If set to 1, Voice over Net will not be available vonCodecQuality = 0; // Quality from 1 to 10 persistent = 1; // If 1, missions still run on even after the last player disconnected. // SCRIPTING ISSUES onUserConnected = ""; // self-explaining onUserDisconnected = ""; doubleIdDetected = ""; regularCheck = ""; // some ArmA specific stuff - signature verification onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "ban (_this select 0)"; // tampering of the signature detected onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected BattlEye = 1; //Server to use BattlEye system // MISSIONS CYCLE (see below) class Missions {};
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