Nilmerg
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Armarize, yet another utility for ArmA2
Nilmerg replied to Nilmerg's topic in ARMA 2 & OA : Community Made Utilities
The mirror on my domain is offline since a few weeks and isn't offered by Armarize anymore. Did you enter this mirror manually in the advanced settings? (That's the only reason that comes into my mind why you can still choose it as mirror for the synchronisation.) As for the issues with the synchronisation itself: Some mirrors seem to have quota checks. If that kicks in while you are connected Armarize does not automatically switch to another mirror. Try restarting and select another mirror than the one before. -
Armarize, yet another utility for ArmA2
Nilmerg posted a topic in ARMA 2 & OA : Community Made Utilities
Simplicity matters, that's my idea of an application that will provide its users a fast, straightforward and promising way to get the most out of something. In this case out of the ArmA game series. Armarize is intended to meet this idea so you don't have to worry about how you should set up the game, you'll just play the game! At most all of the complexity which this kind of game implies will be undertaken by Armarize especially when you want to discover more than the standard game. You can simply enjoy all the great modifications out there with only some clicks! So don't hesitate and be armarized... Main features: Powerful serverbrowser for ArmA3, ArmA2, ArmA2: Operation Arrowhead and Take On Helicopters. Synchronisation. Installing and updating ArmA3, ArmA2(OA) as well as ToH modifications through the SixUpdater-Network or even your own network. Create your own compressed mod archives and store them for later use. Fully automatic installation of archived modifications. Substantial interface for the modification management. User defined profiles with many options to customise the launch of the game. Automation of third party applications to be started on game launch. Full Steam support for ArmA3, ArmA2, ArmA2: Operation Arrowhead and Take On Helicopters. Different languages are supported. (Currently English, German, French and Russian.) Advanced configuration options which allow experienced users to adjust Armarize in more greater detail. Additional features: Gameserver favorites and history. Lots of filter options to find specific types of gameservers. Colored icons beside every server to indicate the odds to be able to join it. Automated activation of server side running modifications when joining. Possibility to link profiles with multiple specific gameservers. An acoustic notification system to inform you about status changes of one or more gameservers. Managing modifications with actions like "Move", "Copy", "Delete" and "Rename". Support for grouped modifications to simplify their handling. Configurable startup parameters for the game. Automatable launch of third party applications before launching the game. Configurable delay before game launch when third party applications were started. Under Windows Vista and higher the game can be run as administrator or simple desktop user. Possibility to set the process priority with which the game should be started. Support for different directories where modifications can be managed. Pictures: The main menu The serverbrowser The modification management The profile management The settings The advanced configuration I've got your interest? Then download the appropriate version for your operating system and be armarized! Download Armarize from the official website Some additional words: Armarize is not only easy to use and highly functional, but it is also very stable and reliable. It stays under constant development and should support new features of the game as soon as possible. If you are experiencing some issues with Armarize, you can use one of the few official forum threads or the official website (www.armarize.com) to ask for assistance. Credits: The synchronisation is based on the community driven rsync/zsync network which is also in use by the well-known SixUpdater/PlayWithSix by Sickboy. Thanks to everyone who is involved! -
Armarize, yet another utility for ArmA2
Nilmerg replied to Nilmerg's topic in ARMA 2 & OA : Community Made Utilities
It's working again. Some configuration issues prevented the server from responding correctly. -
Armarize, yet another utility for ArmA2
Nilmerg replied to Nilmerg's topic in ARMA 2 & OA : Community Made Utilities
Seems to be rather an issue of Armarize than one from the game, which I had initially under suspicion. Well, in case your password had any special characters (anything else than a-Z and 0-9) try a password with standard characters only. Might be worth a try for the meantime. :) -
Armarize, yet another utility for ArmA2
Nilmerg replied to Nilmerg's topic in ARMA 2 & OA : Community Made Utilities
Hallo, Schön zu hören :) Zu deiner Frage: Armarize lässt es nicht zu, ein Spiel mehrfach parallel zu starten. Wenn es wieder auftritt, sieh mal im TaskManager (bzw. in der Task-Leiste ;) ) nach, ob das Spiel noch läuft und beende es ggf. Falls es noch läuft, obwohl du das Spiel eigentlich auf normalem Weg beendet hast, solltest du vielleicht in Erwägung ziehen das Problem genauer unter die Lupe zu nehmen! Bitte antworte in Englisch oder stelle weitere Fragen auf meiner Webseite im deutschen Bereich. Hier wird i.d.R. nur Englisch geschrieben, siehe Foren-Regeln. :) ---- Hello. Glad to hear :) As to your question: Armarize prevents you from starting a game multiple times in parallel. The next time it occurs, take a look at the TaskManager (or the TaskBar ;) ) whether the game is still running and stop it if desired. If it keeps running while you did stop it regularly you should consider to take a deeper look at it as the problem might be located elsewhere. Please respond in English or keep asking questions in German by using my website. These forums require you to write in English, as stated in the forum rules. :) -
Armarize, yet another utility for ArmA2
Nilmerg replied to Nilmerg's topic in ARMA 2 & OA : Community Made Utilities
zsync. A subject that I've avoided with respect to the SixUpdater/PwS during the last two and a half years, but since only one or two official rsync mirrors are left I thought it's time to take this step. This update now introduces the zsync functionality which will enable all Armarize users to access the entire SixUpdater-Network again. But this does not only have positive effects (though this depends on the point of view) as it was necessary to switch the file analysis method, that is necessary to keep modifications in sync with their packages, to one that is significantly slower but more reliable. Internationalisation is now also nearly complete again, big thanks to Stephnet and zickey at this point! The possibility to make Armarize behave as a portable application is also part of the installer from now on, besides a few additional well-known functionalities. Lastly, custom synchronisation networks are more flexible now as they are able to fully replace modifications from the official network. [FEATURE] Added support for zsync repositories. [bUGFIX] Configuration files are not correctly loaded when in portable mode. [bUGFIX] Crash when activating a server in the browser after uninstalling a non-network modification. [bUGFIX] ArmA3 multiplayer servers cannot be joined due to false positives when validating gameversion equality. [iMPROVEMENT] Updated translations. [iMPROVEMENT] Portable mode needs to be confirmed by the user now. [CHANGE] The package property "rsync_path" now behaves as stated in the readme file. [CHANGE] A modification from a non-official network can now replace one from the official network. [CHANGE] Modification files are now analyzed based on their md5 checksum instead of their last modification time. If you have already installed Armarize, just start it. Otherwise: Download Armarize for Windows 32bit Download Armarize for Windows 64bit -
Armarize, yet another utility for ArmA2
Nilmerg replied to Nilmerg's topic in ARMA 2 & OA : Community Made Utilities
What has been requested the first time two days after the initial release, the last time nine months ago and announced six months ago is finally there... Custom rsync repositories! Well, the trained eye realises immediately that this is not the full truth as zsync is still not supported, but the groundwork has now (finally) been done. Another feature that is waiting on the way to the final version are server presets, which will also make custom repositories a bit more straightforward for users than they are right now. (Please refer to the FAQ for more information.) The feature that made this actually possible are the advanced configuration options. This enables users to customise Armarize in such a way that it can even act fully autonomously. (Do not worry, that does not mean that I will stop developing/maintaining Armarize in the near future.) Most of those options are uninteresting for the normal user but since it is now possible to edit the details of every single modification someone might cause Armarize to handle specific modifications a bit different. Due to the import/export functionality users can even share their configuration with others! Continuing with a feature that improves the flexibility of Armarize it is now possible to make it behave as a portable application. Just create a directory named "settings" in its installation path and move any already existing content of its appdata-path in this directory. Advanced configuration options should behave the same way (by creating a "config" directory) but that is currently not working as I just discovered the first bug of this version... There's more to come, yeeeha! [FEATURE] Advanced configuration options. (This includes custom repository support!) [FEATURE] Added location-based filter which will be applied additionally to the compatibility-based filter. [FEATURE] Listings can now be sorted based on two columns at once. (The very last column used to sort the listing's content acts as alternate key.) [FEATURE] It is now possible to make Armarize behave as a portable application by (manually) creating a "settings" directory in its root path. [iMPROVEMENT] When using the manual mod selection before joining a multiplayer gameserver it is now also possible to select modification groups. [iMPROVEMENT] Some browser filters are now already applied at server side in case network utilisation is set to "Next to nothing". [iMPROVEMENT] Filtering servers based on a specific game causes Armarize to only refresh exactly such servers. [iMPROVEMENT] If a modification has no license the user will not be demanded anymore to wait ten seconds when installing it. [bUGFIX] Using the profile dialog of the serverbrowser to change which modifications are loaded on game launch did not have any effect in some circumstances. [bUGFIX] Using the "Activate dependencies" functionality might lead to a crash if the compatibility filter is enabled. [bUGFIX] Some modifications for ArmA2 Standalone or CombinedOps were not handled correctly by the compatibility filter. [CHANGE] Armarize now enforces a valid installation directory to be selected for a game that should be handled. [CHANGE] The dialog to manually select modifications before joining a multiplayer gameserver now also pops up if no modifications are enabled in the active profile or on the server. [CHANGE] Installing key files is no longer possible. If you have already installed Armarize, just start it. Otherwise: Download Armarize for Windows 32bit Download Armarize for Windows 64bit -
Armarize, yet another utility for ArmA2
Nilmerg replied to Nilmerg's topic in ARMA 2 & OA : Community Made Utilities
Today's update adjusts Armarize to be fully compatible with the ArmA3 Beta and adds features/improvements regarding usability besides some obligatory bugfixes. The changelog actually speaks for itself but please note that when using the UAC-less executable you will likely notice "less" smoothness when using Armarize, so use it only if you have a specific reason to do so. You might also notice the little button in the upper right corner of the profile management which was not there until now. That is the compatibility-based filter functionality which can be enabled/disabled for each profile. Once enabled this filter is linked to the "Default game to start"-setting and displays only those modifications which are compatible with this game or which do not originate from the network. [FEATURE] Added UAC-less executable. (Does not need administrator rights.) [FEATURE] Added compatibility-based filter functionality to the listing where the modifications to load can be selected. [iMPROVEMENT] Added search functionality to the synchronisation wizard. [iMPROVEMENT] Highly improved search functionality. (Better highlightning and more than one column is scanned.) [bUGFIX] Crash when starting the synchronisation and no update information is available. [bUGFIX] Starting the game by using a custom executable without connecting to a gameserver does not work. [bUGFIX] Crash when the beta-patch for ArmA2 OA is not installed and a modification where it represents a dependency is going to be launched. If you have already installed Armarize, just start it. Otherwise: Download Armarize for Windows 32bit Download Armarize for Windows 64bit -
Armarize, yet another utility for ArmA2
Nilmerg replied to Nilmerg's topic in ARMA 2 & OA : Community Made Utilities
Sure. Go to the "Settings" section of the "Configuration" and right click on the directory (right handed listing) where the modifications are currently installed and select "Change package directory". Whether this causes the packages to be regenerated/downloaded or not depends on the directory structure PWS is using for splitted packages. Armarize expects something like this: > Selected destination >> Modfolder >>> .pack >>>> addons >>>> keys >>>> ... NOTE: Armarize will automatically relocate your packages located in the ArmA installation directory, if any. -
Armarize, yet another utility for ArmA2
Nilmerg replied to Nilmerg's topic in ARMA 2 & OA : Community Made Utilities
Some of the changes from today's update are already known for those who upgraded to v1.4.1.1 but I have added some more improvements and bugfixes since then. Especially the dependency as well as compatibility handling for modifications has been greatly improved. This update is also the second one which drops a feature that was added with v1.3: The contact list. This is because it experienced too little usage in the last few months and I do not think that I will increase its set of features some day, so it's probably not a great loss anyway. [FEATURE] It is now possible to filter gameservers based on their location. [bUGFIX] Filtering based on "similar" versions works now for ArmA3. [bUGFIX] Crash when less than four rsync mirrors are detected as available/reachable. [bUGFIX] Crash when removing a modification directory after a package directory has just been added. [bUGFIX] If ArmA2 or ArmA2OA is not installed Armarize requests the installation directory only once. [bUGFIX] When switching between profiles in the serverbrowser the server list will not be filtered multiple times anymore. [CHANGE] Disabled contact list. [iMPROVEMENT] Improved compatibility and dependency handling. [iMPROVEMENT] The serverbrowser considers now the reqBuild gameserver information. If you have already installed Armarize, just start it. Otherwise: Download Armarize for Windows 32bit Download Armarize for Windows 64bit -
Armarize, yet another utility for ArmA2
Nilmerg replied to Nilmerg's topic in ARMA 2 & OA : Community Made Utilities
Glad to hear that you like it! :) The list of modifications, which are available to download, comes initially from the Six-Updater network. This network does not provide "any" modification for the ArmA series, as this is not manageable (I suppose :D) and a modification must be added by request (by developers[/users]) to be listed in Armarize/Six-Updater/PlayWithSix. Well, the button to launch the game is the big one in the bottom right corner of the server browser. ;) (Which game and modifications are launched can be set by using a specific profile which can be created by using the widget above the launch-button or within configuration->profiles) -
Armarize, yet another utility for ArmA2
Nilmerg replied to Nilmerg's topic in ARMA 2 & OA : Community Made Utilities
Which modifications are you trying to synchronize? Is rsync allowed to access the internet? (Are your firewall settings correct?) Please also attach your logfile. (Located under: %appdata%\Armarize\logs\errors.log) -
Armarize, yet another utility for ArmA2
Nilmerg replied to Nilmerg's topic in ARMA 2 & OA : Community Made Utilities
The ArmA3 alpha is finally out and one third of the community curses BI for how we open our "g"ear by default, another third thinks the splash screen should state that its "madness" when they look at the bug tracker and the remaining third happily plays the game. While I am part of the remaining one I have adjusted Armarize besides so that it supports ArmA3 natively. But there are also some bugfixes and improvements included in this update because not everything worked well after the update to v1.4. Especially the synchronisation should run much smoother as its a bit more obstinate in case a mirror does not answer right away. [FEATURE] Added native support for ArmA3. [bUGFIX] Crash when connecting to a server via manual mod selection where mods are running which are broken on the client side. [bUGFIX] The Operation Arrowhead beta patch will not be marked as broken anymore after an update or repair. [bUGFIX] Crash when starting a synchronisation while Armarize is running without administrator rights. [bUGFIX] Crash when trying to delete a profile within the server browser while no profile exists. [bUGFIX] Searching for a player aborted a running browser refresh. [iMPROVEMENT] Added possibility to change the loadorder with drag and drop when connecting to a server via manual mod selection. [iMPROVEMENT] When the network utilisation is set to "Next to nothing" it is now possible to abort a running browser refresh. [iMPROVEMENT] The synchronisation is now a bit more tolerant in case the mirrors are overloaded where it tries to connect to. If you have already installed Armarize, just start it. Otherwise: Download Armarize for Windows 32bit Download Armarize for Windows 64bit -
pull player list and kills/deaths/points from server/mission and put on web page?
Nilmerg replied to H3NRY's topic in ARMA 2 & OA : Community Made Utilities
Here is what I do with Armarize: (Cut down to the relevant parts.) http://pastie.org/6101655 Maybe you can convert this to PHP? (If Python does not run on your webserver.) -
Armarize, yet another utility for ArmA2
Nilmerg replied to Nilmerg's topic in ARMA 2 & OA : Community Made Utilities
Nearly five months passed since the last full update and its incremental successors. That is a long time, and definitely my personal record, but I suppose there was not any need for a new update as Armarize ran very stable. Though this stability might be a little bit affected with today's update as I changed much parts of the code and did a bunch of minor improvements. But I hope that I had enough time to ensure that everything is working well... This update also introduces a new feature which was requested a few days after the first release of Armarize: Drag & Drop when changing the loadorder of mods. (Another record beaten!) I have also integrated the functionality for creating groups of modifications which gives finer grained control how modifications are loaded when launching the game. And to facilitate joining on a gameserver it is now possible to link a specific profile with one so that this profile is used when joining. The next major update will also introduce a feature that was long awaited by some of you: Custom synchronisation repositories. Though rsync will be the only supported type of repository initially and zsync might follow some time later. [FEATURE] Added possibility to create groups of modifications. [FEATURE] It is now possible to link profiles with favorite/history gameservers. [FEATURE] Changing the loadorder of modifications is now also possible with drag and drop. [iMPROVEMENT] Decreased memory usage. [iMPROVEMENT] Increased performance of the server browser. [iMPROVEMENT] Removed some unnecessary confirmation dialogs. [iMPROVEMENT] System language is now set automatically on the first run, if available. [iMPROVEMENT] Some context sensitive as well as graphical parts of the UI were reworked. [iMPROVEMENT] A dummy "addons"-directory is not necessary anymore to detect the OA beta patch. [iMPROVEMENT] Auto update initialisation is now a bit more tolerant in case the downloaded installer is being scanned by anti virus software or the like. [iMPROVEMENT] When status notification is enabled the icons wont be reset anymore when Armarize is not in the foreground and the status of a server has changed. [bUGFIX] Rare crash when refreshing the browser. [bUGFIX] Crash when the game could not be started. [bUGFIX] Performance hits caused by redundant data aggregation. [bUGFIX] Random crashes due to incorrect parallelisation logics. [bUGFIX] Synchronisation with the modifications running on a gameserver is working again. [bUGFIX] Fixed that modifications were sometimes installed at an incorrect location or listed multiple times. If you have already installed Armarize, just start it. Otherwise: Download Armarize for Windows 32bit Download Armarize for Windows 64bit -
Armarize, yet another utility for ArmA2
Nilmerg replied to Nilmerg's topic in ARMA 2 & OA : Community Made Utilities
Hi. Try adding the server manually as favorite (right click on empty space in the upper server list) or join on it using the "Connect"-Button (Left to the "Start"-Button on the lower right in the browser) wherewith it pops up as history entry. Using the ip and port (217.199.212.71:2540) the server will be displayed for me, though with a slightly different name than the one you have mentioned. Hope this helps. PS: Also note that the server is currently password protected so please check your filter settings! ;) -
Armarize, yet another utility for ArmA2
Nilmerg replied to Nilmerg's topic in ARMA 2 & OA : Community Made Utilities
As I released Armarize 1.3 I mentioned a few reasons why I started with its development. One reason was to get more experience in application development. This means that some parts of the source code are somewhat unstructured and I felt a bit like an "adventurer" as I implemented support for Take On Helicopters the last days... However, it is done now and Armarize got also a few other features: [FEATURE] Added native support for ArmA2 Free and Take On Helicopters. [FEATURE] It is now possible to define per profile which game will be started by default. [FEATURE] It is now possible to disable the use of the custom executable defined within a profile. [FEATURE] It is now possible to display a preview of the command-line that is used to start the game. [bUGFIX] Crash when removing a favorite gameserver or adding a new one. [bUGFIX] Crash when joining on a gameserver where a buddy is playing. [bUGFIX] Crash when the favorites were refreshed automatically. If you have already installed Armarize, just start it. Otherwise: Download Armarize for Windows 32bit Download Armarize for Windows 64bit -
Armarize, yet another utility for ArmA2
Nilmerg replied to Nilmerg's topic in ARMA 2 & OA : Community Made Utilities
Uhm, yeah, different versions regarding the executable are possible but if also the remaining game files are different things become a bit more difficult. (The checkbox you have suggested is a quick change, that should be possible for the next update and that A2Free has another registry path is news to me, and no more a problem. :) ) If A2 should be started one has to define its executable in the profile. I see that there is still something that might be improved, let me see what makes it in the next update. :) -
Armarize, yet another utility for ArmA2
Nilmerg replied to Nilmerg's topic in ARMA 2 & OA : Community Made Utilities
Well, reading and thinking at the same time is sometimes a difficult task... "beta (OA)" is at the very bottom in my list, did you scroll down far enough? :p As I implemented CO and beta support I thought it would be a good idea to handle these as "modifications". Sure they are not really modifications but it is content that is not included in the game itself (OA in case of CO) and that is the same with modifications. So new users may easier understand what these entries are for instead of some meaningless checkboxes without any context. Custom game paths are just not possible because these are queried from the Windows registry and if that did not work the user will be prompted to select them manually when Armarizes launches the first time. But I have an entry for "advanced settings" on my todo list for ages and these includes such an sub entry. However, I have to say that I am currently not very motivated to implement such a feature (as well as support for other games like ToH or ArmA3) because a proper implementation would require a complete rewrite of Armarize. And that is nothing I can/want to imagine currently. :raisebrow: -
Armarize, yet another utility for ArmA2
Nilmerg replied to Nilmerg's topic in ARMA 2 & OA : Community Made Utilities
If Armarize crashed please send the error report off. That is the easiest way of telling me that there is something wrong with it. If you cannot reproduce the error you can find it in the logfile (in case you do not want to attach the entire file in the forum): "%appdata%\armarize\logs\errors.log" The "beta" (in case it's the arma2 beta patch) or "beta (OA)" (in case it's the OA beta patch) respectively, should be listed in every list where modifications are displayed. (The listing in the upper right corner of the profile management for example.) But this is only the case if both patches were installed in their default paths so if you installed a beta patch somewhere else you have to set a custom executable and probably also some custom parameters. "CombinedOps" is a virtual modification that will be shown if ArmA2 and ArmA2OA were installed separately. If activated it modifies the command line that gets used to launch the game so that the ArmA2 content is loaded if OA is launched. -
Armarize, yet another utility for ArmA2
Nilmerg replied to Nilmerg's topic in ARMA 2 & OA : Community Made Utilities
Hi doveman. You are not the first one who misses a grouping feature for modifications but it is basically possible by the creation of profiles on the one hand (though that is a bit odd) and on the other hand I resisted to implement it because that is some kind of unique feature of Spirited Machines' launcher. But as I can see Spirited Machine does not work anymore on his launcher, is that right? If so I may implement some variant of this feature. :) Drag and drop to rearrange the mod load order is not a part of Armarize because I did not look into how drag and drop works :o besides the fact that it is IMHO not often necessary due to automatic consideration of dependencies. (Right click in the listing.) The beta switch is not necessary in Armarize because beta-patch support has been implemented in some other way. If you activate the "beta" mod to be loaded when the game starts, Armarize does automatically use the beta executable and the proper command line additions. What do you mean with "custom paths"? Do you want to store modifications somewhere outside the main installation directories? If that is the case, please take a look at the right listing in "Main Menu -> Configuration -> Settings". ;) And last but not least displaying the command line that is going to be used for the launch of the game... now I have exactly two suggestions regarding this feature, let me see if I find some nice way to implement this. :p (And no, that is not meant sarcastic!) -
Armarize, yet another utility for ArmA2
Nilmerg replied to Nilmerg's topic in ARMA 2 & OA : Community Made Utilities
It's been a while that I have released a new update for Armarize and I would not have done it this weekend anyway. However, as GameSpy capped the listed gameservers to 500 at a time a few weeks ago I realized that I have to set up an update that compensates this behavior. Additionally I reintegrated the player filter wherewith it is possible to search for players and their squadnames. This even works without a complete refresh of the browser now! Besides this feature there are some improvements mainly for the browser part again. Notably is the new setting in the configuration wherewith it is possible to affect how fast Armarize fetches the gameserver information. (Setting "Next to nothing" causes Armarize to fetch the information from one of the "master servers" instead of querying each gameserver directly.) [FEATURE] It is now possible again to filter based on the names and squads of the players on a gameserver. [iMPROVEMENT] Designed the serverbrowser more resource-friendlier. [iMPROVEMENT] When joining on a DayZ-Server Armarize does not complain about "hive" anymore. [iMPROVEMENT] Armarize has now its own collection of "master servers" to get the list of available gameservers. [iMPROVEMENT] It is now possible to configure how Armarize utilises the network when refreshing the serverbrowser. [bUGFIX] Frozen modifications can not be (accidentally) repaired anymore when using the batch action. If you have already installed Armarize, just start it. Otherwise: Download Armarize for Windows 32bit Download Armarize for Windows 64bit -
Armarize, yet another utility for ArmA2
Nilmerg replied to Nilmerg's topic in ARMA 2 & OA : Community Made Utilities
Please see the following thread at my website: http://www.armarize.com/support-f6/problems-synchronizing-version-1-3-3-1-t47.html At the very bottom on the first page you will find an attachment that contains files to manually patch Armarize to the latest version. But before you will run the contained batch file be sure to edit it so that it contains the path where Armarize has been installed on your system. -
Armarize, yet another utility for ArmA2
Nilmerg replied to Nilmerg's topic in ARMA 2 & OA : Community Made Utilities
Custom repositories are currently not possible with Armarize but it is already on my todo list for some time. -
Armarize, yet another utility for ArmA2
Nilmerg replied to Nilmerg's topic in ARMA 2 & OA : Community Made Utilities
That would be even nicer! :bounce3: But please use a higher resolution then. :p Primarily the listing of features here covers the most important topics. But here are some additional things that I consider to be mentionable: Browser/Game launch Steam support *should* work very well as long as Steam itself has been started by the user and not by Armarize. It is possible to use the servername-, mission- and mod-filter to explicitly exclude words. (Put "-@dayz" in the mod-filter and you wont see any dayz server.) By default games and applications are not ran as the "same" user Armarize has been started with. If a game or application should be ran with administrator rights it has to be explicitly set. Below in the listing where the modifications running on a server are displayed, the same colors that are used within the configuration to visualize the "state" of a modification are used. (orange = outdated, red = broken, blue = frozen) [*]Modifications The revision that is used to monitor the state of a modification which is available on the six-rsync-network can be deleted by opening the mod dialog. (Right click -> Show details) (Gives finer control about the way Armarize handles the automatic skipping during the synchronisation.) [You can also use it to force Armarize so that it marks a modifcation as outdated with above mentioned color. ;) ] [*]Settings The names that are used to display modification directories within Armarize are changeable. (It is not necessary that they have the same name as the ones on the hard disk.) When splitting the rsync package files from a modification directory, Armarize takes care so that the files are moved correctly to their new location. (Useful when using a SSD with limited capacity.) [*]Profiles When marking a modification to load it will be automatically arranged in the list based on its dependencies though that is also manually manageable. (Right click in the list) When ArmA2 and ArmA2: Operation Arrowhead has been installed separately, CombinedOps will be handled as modification so that it is not necessary to struggle with the commandline. And of course everything what you has mentioned in your current video. :)