 
 
				
				
			Nilmerg
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Everything posted by Nilmerg
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	  New version of signatures coming in 1.58Nilmerg replied to suma's topic in ARMA 2 & OA - BETA PATCH TESTING Which option has the same effect as "equalModRequired=1"? 1 or 2? I guess 1, right? Or is "equalModRequired" usable furthermore? I am asking because I need to determine within my serverbrowser whether a server is requiring that every client runs the same modifications. By now I am referring to the "old" option (equalModRequired) and not to the new one. Should I refer to both or just to the new one? (When it is a OA 1.58+ server of course.)
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	  Armarize, yet another utility for ArmA2Nilmerg replied to Nilmerg's topic in ARMA 2 & OA : Community Made Utilities Of course, it would be possible but I can't understand why you need additionally D'N'D? To provide a comfortable way of ordering I've automated it a little bit. So you don't need to move the beta-mod or CombinedOps to the first place by yourself. Even if you activate a mod which is at the end of the list, it will be moved up automatically. So I hope you will understand that this is a low priority feature ... but not unthinkable. :)
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	  Armarize, yet another utility for ArmA2Nilmerg replied to Nilmerg's topic in ARMA 2 & OA : Community Made Utilities It's time for the second Armarize update. But this one includes more fixes and improvements within the background due to my rework of the code. Armarize should run more stable than before and even if it crashes after all you can be sure that you can inform me about this crash. ;) So if you miss some fixes in the changelog the possibility that they are already fixed is high, very high. [iMPROVEMENT] Completely reworked code [iMPROVEMENT] Greatly improved fault tolerance and handling [iMPROVEMENT] Increased speed when moving mods to another location [iMPROVEMENT] Some lists now have a minimal size for their columns [iMPROVEMENT] Some columns within the server-browser are now automatically resized [iMPROVEMENT] The server-browser will automatically sort its contents based on the player count [iMPROVEMENT] When a single mod should be deleted a confirmation dialog will be displayed now [iMPROVEMENT] When the archive-based installation will be aborted all files extracted by Armarize are now removed [CHANGE] Column order within the server-browser has been changed once again [CHANGE] The mods running on a server are now displayed at the bottom of the server-browser [CHANGE] Mods without a rsync-repository are now automatically converted before the synchronisation starts [FIX] Newly archive-based installed mods which are available on the six-rsync-network could not be synchronized in the same session [FIX] Archive-based mod-files were potentially deleted by rsync and re-downloaded entirely after conversion [FIX] Updated mods disappeared within Armarize in some circumstances [FIX] Update installation should be more reliable now [FIX] ArmA2 profile detection (finally...) And much much more fixes but I'm too lazy to list them all... If you have already installed Armarize, just start it. Otherwise: Download Armarize for Windows 32bit Download Armarize for Windows 64bit With the next update I may divide the settings into tabs and add tooltips to at most all controls. Some new options like using the steam executables instead of the ones from the game should also be possible. So keep tracking the development of Armarize! :D
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	  Armarize, yet another utility for ArmA2Nilmerg replied to Nilmerg's topic in ARMA 2 & OA : Community Made Utilities Well.. I do not really have many files, missions, scripts, sounds, etc. within my profile folders.. Now I think I know what the point is (I'm using Python, btw)
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	  Armarize, yet another utility for ArmA2Nilmerg replied to Nilmerg's topic in ARMA 2 & OA : Community Made Utilities The first update is out now. Thanks to all of you which reported tracebacks! [sAFETY] Path validation added before rsync will be executed [FIX] ArmA2 profile detection [FIX] NameError during serverbrowser refresh [FIX] ValueError during install of ace config [FIX] IndexError when a corrupted packet has been received from a server [FIX] TypeError during repair of mods when non-installed mod was selected [FIX] TypeError during deletion of mods when non-installed mod was selected [FIX] TypeError during relocation of mods when non-installed mod was selected [FIX] TypeError during installation of keys when non-installed mod was selected [FIX] TypeError after custom directory has been removed and the settings are reopened [CHANGE] Column order within the serverbrowser [CHANGE] Ping limit will now have an effect immediately [CHANGE] Removed distinction between ArmA2 and ArmA2OA profiles [CHANGE] A server which has not replied to the ping request will not be ignored any more [CHANGE] Version cache will now be created every time new mods or mod directories are added to the program. (This includes the first launch of the program.) [CHANGE] Changed custom directory names so the defined folder names are displayed instead of "User directory 1-3" [iMPROVEMENT] Mod dependencies are detected recursively now [iMPROVEMENT] Duplicates within the modlist of a server are now removed [iMPROVEMENT] Official modstrings in the serverbrowser are shortened now [iMPROVEMENT] Duplicate profile name handling and empty profile name handling [iMPROVEMENT] Catching of errors due to insufficient permissions. (They will still occur but they will be logged instead of forcefully stopping the program.) If you have already installed Armarize, just start it. Otherwise: Download Armarize for Windows 32bit Download Armarize for Windows 64bit
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	  Armarize, yet another utility for ArmA2Nilmerg replied to Nilmerg's topic in ARMA 2 & OA : Community Made Utilities That may be true, but not yet my intention. Armarize is in its current design meant for the regular ArmA2-player and not for clans or even leagues. Well, for the moment I want to solve bugs and improve the current features. If that is done I may implement new features for clans and communities as well. Sounds reasonable. But even if I would implement it, that's such a new feature as the custom repository is. Copying the command line... what's the difference to creating shortcuts that many programs are providing? ;) Hmm.. I experienced such a problem myself when I was using my old internet-router. (Old means around 5-6 years) Also one of my mates with a very low internet connection experienced it. So I think I have to affirm that, unfortunately. The problem is that my experience in network programming (especially socket programming) is not good enough so that I would be able to solve it. If someone within this forum reads this and wants to view at my sources for doing some suggestions then I would be very happy. ;) --> http://www.armarize.com/downloads.php?view=detail&df_id=6
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	  Armarize, yet another utility for ArmA2Nilmerg replied to Nilmerg's topic in ARMA 2 & OA : Community Made Utilities Thanks! :) Well, nice to hear, but this function does not detect the dependencies recursively so far. (the dependencies of the dependencies ;) ) But that will be implemented with the next update. Hmm... there are two possibilities now. On the one hand using the folder name defined by the user and on the other hand a extra field to define a extra name. And I prefer the first one, because I do not want to create too many settings... Would that be ok? No. The zsync functionality is one of these special ones the Six-Updater is using which I will not implement myself. Maybe I will implement the possibility to define a custom server for each mod or something like that. Yep. You are not the only one with this bug. Will be fixed with the next update. Here are also two possibilities. Either defining a custom name that is only used to display the mod within the lists or renaming the physical modfolder. But I do not see the sense for using the last one, really. Why do you want to do that? You have not right clicked within the lists where to select the mods to start, right? ;)
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	  Armarize, yet another utility for ArmA2Nilmerg replied to Nilmerg's topic in ARMA 2 & OA : Community Made Utilities I don't know exactly if it matters, but Armarize is able to handle seperate game folders and therefore CombinedOps should be working with Steam. It would be nice if someone could confirm that.
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	  Armarize, yet another utility for ArmA2Nilmerg replied to Nilmerg's topic in ARMA 2 & OA : Community Made Utilities If someone had problems starting Armarize on WindowsXP this is fixed now. Just download the installer once again.
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	Hello, I have a question about a few gamespy query values which I can not interpret. These are "gamestate", "language", "param1" and "param2". In example, "gamestate" owns a number in the range from 1-7 and "language" owns a number (i.e. 65545) too. It would be nice if anyone could give me a hint how I can get their meanings. :)
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	  SIX Projects - Updater Suite, Portal, Config Browser, etc.Nilmerg replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE Hello Sickboy, I have tried to contact you in the last three days, but unfortunately I was not very successful. Your indicated email accounts at dev-heaven.net are not available and I can not send you pms at this forums. Is this a new spam filter or somewhat? ;) Well, I would like to talk to you and therefore it would be nice if you could contact me through gremlin-labs at web dot de. Thank you. :)