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Everything posted by visceralsyn
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Linux server issues
visceralsyn replied to brightness's topic in ARMA 2 & OA - Servers & Administration
The default watchdog script: a correct OTHERPARAMS line is read by the script, at ${OTHERPARAMS}, if that section of the script is configured correctly. Then the script reads the OTHERPARAMS every time. No need to junk up the script, adding stuff all willy-nilly. The mod line that was being used, was an example. After several copy and pastes, formatting has added spaces, and doubles.. etc... ...Syn... -
Linux server issues
visceralsyn replied to brightness's topic in ARMA 2 & OA - Servers & Administration
Since the documentation for configuring the Linux deddy server is vague. There is a lot of hit and miss. I've never had the 'Watchdog' not re-read the entire script, and yes, that means it reloads mods with the server. Not a 'AFIK' ...Syn... -
Linux server issues
visceralsyn replied to brightness's topic in ARMA 2 & OA - Servers & Administration
Erm, incorrect... It re-reads the script restarting the server. What makes you think it would not re-read the script, after a crash? Hell, that's half the reason for the script! ...Syn... -
Linux server issues
visceralsyn replied to brightness's topic in ARMA 2 & OA - Servers & Administration
Your 'quiet nonsese' is quite not making any sense. But if you say it works for you, I'm just not goin ta smoke from the pot, you are smoking from. ...Syn... ---------- Post added at 11:15 AM ---------- Previous post was at 11:12 AM ---------- I also do not edit the 'Watchdog' Section of the script. I edit the script where it says to perform editing. There is not a limit to how many extra 'OTHERPARMS' declarations. You could do one for each mod if you want, the above is just cleaner. -
Linux server issues
visceralsyn replied to brightness's topic in ARMA 2 & OA - Servers & Administration
there is no limit on how many 'OTHERPARAMS' declarations. Will not work. ...Syn... -
Warfare questions (Superpowers and War Welcome, primarily)
visceralsyn replied to Le Chevalier Noir's topic in ARMA 2 & OA - OFFICIAL MISSIONS
Warfare 2 Manual @ ArmA²-Wiki ...Syn... -
Warfare questions (Superpowers and War Welcome, primarily)
visceralsyn replied to Le Chevalier Noir's topic in ARMA 2 & OA - OFFICIAL MISSIONS
Limited Warfare, supplies run out after some time. So whatever assets you build will be all you have. Co-Op, if no humans join the opposing team, they start with more resources, and money. Supposedly to make it a challenge. A search on the ArmA² Wiki, for Warfare Manual, provides these answers. ...Syn... -
Linux server issues
visceralsyn replied to brightness's topic in ARMA 2 & OA - Servers & Administration
The quotes do not belong there either, i do believe the space in that particular one was due to formatting. ...Syn... -
Linux server issues
visceralsyn replied to brightness's topic in ARMA 2 & OA - Servers & Administration
I'm not at home to check my script, the wiki has the correct syntax for it. I can't access the wiki from work to link you to it as well. ...Syn... -
Linux server issues
visceralsyn replied to brightness's topic in ARMA 2 & OA - Servers & Administration
if ./server works as you intend, then run with it. The script however provides some redundancy. -
Linux server issues
visceralsyn replied to brightness's topic in ARMA 2 & OA - Servers & Administration
correct, SHOULD NOT have spaces. ...Syn... -
Linux server issues
visceralsyn replied to brightness's topic in ARMA 2 & OA - Servers & Administration
Doesn't not look like: also, none of those folders filenames can have spaces. Linux isn't windows, if you do do not follow syntax. Nothing works. -
Linux server issues
visceralsyn replied to brightness's topic in ARMA 2 & OA - Servers & Administration
post your arma2server script. ...Syn... -
Linux server issues
visceralsyn replied to brightness's topic in ARMA 2 & OA - Servers & Administration
Script should look like this: You should be configuring this script there, add the following: ...Syn... -
dedicated server performance howto
visceralsyn replied to d3nn16's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
You have no choice but to find the answers to your questions by experimentation. In the 10 years since the release of Operation Flashpoint: Cold War Crisis, BIS has never clarified anything. Oh yeah, its using UDP ...Syn... -
dedicated server performance howto
visceralsyn replied to d3nn16's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
The servers' basic CFG file, while being 100% contextually-vague, is understandable. If you know your bandwidth, configurable packets allow you to scale to your bandwidth. Download speeds are not related to serving, its all about upload speed. Do note, that while packetsizes for guaranteed and non-guaranteed are configurable. It blatantly states small messages will be packed into larger frames, and that means a frame will not be larger than your MTU. Typically on ethernet MTU is 1500, over the internet you will find MTU's in the range of 1400 to 1472. These two are the bell-ringers. You surmising one being for guaranteed and non-guaranteed, would be incorrect. The guide blatantly states, MinBandwidth setting is for how much bandwidth the server can use. And MaxBandwidth, what the mysterious maximum, it will never reach is. Some other sites, not mentioning no names, use strange numbers for these two settings. But should you opt to test, you should get best performance using your actual maximum upload speed for MinBandwidth, and a reasonable MaxBandwidth setting. I have found this site invaluable, for getting MaxMsgSend, MaxSizeGuaranteed, and MaxSizeNonguarateed to optimal settings. In LAN, and or on my piddly 2.2Mbps upload speed. ...Syn... -
Linux Dedicated Server Setup Help Needed
visceralsyn replied to thisguykai's topic in ARMA 2 & OA - Servers & Administration
Make sure tolower is used, and configure arma2oaserver script. Doublecheck permissions. Then use arma2oaserver to launch server, not ./server ...Syn... -
PCI Based Graphics Cards (and sound cards)
visceralsyn replied to memm's topic in ARMA 2 & OA - TROUBLESHOOTING
Dedicated Servers do not use video nor sound cards. High frequency CPU and goo-gobs of ram are whats needed in servers. ...Syn... -
Help me Find a good Server Config for my Specs
visceralsyn replied to gossamersolid's topic in ARMA 2 & OA - Servers & Administration
If the server FPS is 15 or less, according to the readme for the dedicated server, it would not be running fine. ...Syn... -
Servers benchmark
visceralsyn replied to -EC- Maciek's topic in ARMA 2 & OA - Servers & Administration
Do not run script-heavy missions. ...Syn... -
Stock OA ONLY server this way>>
visceralsyn replied to dr_zakharotta's topic in ARMA 2 & OA - Servers & Administration
Dare I say, most of the community doesn't have the standalone ArmA² Operation Arrowhead. There's just soo much more content in having ArmA² & ArmA² Operation Arrowhead ( AKA Combined Ops ). don't worry about the 'LOLZORZ', its not even funny, nor close to witty.... ...Syn... -
Dedicated server, low bandwidth / LAN - help with rates. Warping AI!
visceralsyn replied to Posta's topic in ARMA 2 & OA - Servers & Administration
You might want to re-read the readme BIS released with the Dedicated server, loooong ago. MaxBandwidth is total bandwidth, not per client. If you read his first post, he has a spare machine doing server duties. And, yes 1Mbps is more than enuff for the 2~4 clients he says he has. ...Syn... -
Dedicated server, low bandwidth / LAN - help with rates. Warping AI!
visceralsyn replied to Posta's topic in ARMA 2 & OA - Servers & Administration
I would suggest: MaxMsgSend=192; MaxSizeGuaranteed=512; MaxSizeNonguaranteed=128; Which should use 768Kbps, that gives you a little headroom. ( 192*512byte packets = 768,000bps ) For me, lowering MaxSizeNonguaranteed help the most in warping AI. Sadly, it doesn't fully, ever go away, I've had it as low as 32. ...Syn... tool I use for calculating MaxMsgSend Tool -
Dedicated server, low bandwidth / LAN - help with rates. Warping AI!
visceralsyn replied to Posta's topic in ARMA 2 & OA - Servers & Administration
If you want it to work reliably, Change your MaxBandwidth from 10Gbps to your actual upload speed, and your MinBandwidth from 128Kbps to 92% of your actual upload speed. MinErrorToSend=0.001; is the lowest it gets and it does make a difference. If you set your bandwidth correctly. to derive a useful MaxMsgsend, divide the MaxBandwidth by the MaxSizeGuaranteed, that value will be the maximum packets that can be sent using your actual upload speed and the max size of guaranteed packets. 192 ~ 320 usually works better for CTI styled missions. DM work fine on 128. 512Kbps upload is more than enuff for 2~4 clients. Visceral_Syn -
Which ports to open for MP play?
visceralsyn replied to Melvenor's topic in ARMA 2 & OA - MULTIPLAYER
No ports need to be forwarded for playing the game. 2302~2305 UDP for hosting. ...Syn...