Jump to content

mycatsaid

Member
  • Content Count

    250
  • Joined

  • Last visited

  • Medals

  • Medals

Posts posted by mycatsaid


  1. As above I'd like to be able to use the new "fullscreen window" mode when launching my game.

    Currently you can only have it either fullscreen or in window with the border. (This is when starting your game with batch file or alternative method. Not through steam exe).

    Why is it not possible to use -window and -noborder like many other games allow?

    Thanks.


  2. I did a few tests when connecting to the server.

    First, me and another player connected. Both our player profiles did not have any glasses on (set to none). We connected straight from the lobby to the map screen like normal.

    Second, me and another player joined. I was wearing glasses and he wasn't. We got the error "No entry 'bin\config.bin/CfgGlasses.Tactical_Sunglass_Red'." and were moved back to the lobby.

    Then I did a test without removing any mods or restarting my game. Removed the glasses from my profile and rejoined the server again with another player. We got into the game without the issue.

    It would seem when someone has the glasses enabled (not set to none) in their player profile it causing this issue.


  3. This issue has been troubling my clans server for awhile so I decided to create my own server and I still get the issue. When on the multiplayer lobby and you select your role and click ok. The server attempts to load the mission but after instead of taking you to the map screen it takes you straight back to the role selection screen again. Can sometimes happen onces or twice before you get onto the map screen before starting the mission.

    Does anyone know any fix to this issue? Could it be mods conflicting with the startup or is it just an arma bug?

    Logs from my server

    1:41:36 Dedicated host created.
    1:41:38 Host identity created.
    1:41:53 MyCatSaid uses modified data file
    1:41:53 Player MyCatSaid connecting.
    1:41:53 Mission TEST read from bank.
    1:41:54 Player MyCatSaid connected (id=).
    1:41:59 Roles assigned.
    1:41:59 Reading mission ...
    1:42:16 No entry 'bin\config.bin/CfgGlasses.Tactical_Sunglass_Red'.
    1:42:29 Roles assigned.
    1:42:16 Mission TEST read from bank.
    1:42:29 Reading mission ...
    1:42:31 Mission read.
    1:43:40 Game started.

    Thanks.


  4. I'm trying to spawn an radio box on a marker position and then turn it to match the direction of the other ammobox that is already on the map.

    I've tried it with just the standard setdir and that didn't work either.

    _boxcreate = createVehicle ["ACRE_RadioBox", getMarkerPos "acreradio", [], 0, "NONE"];
    _box = _boxcreate select 0;
    _boxDir = getDir ammobox;
    _box setDir _boxDir;

    Any help would be appreciated. Thanks!


  5. Released version 1.1.2.

    Changelog

    Ver 1.1.2

    Fixes

    - Officer uniform showing as OPFOR (Must have been some class replacement by BIS).

    - Unmanned Ground Vehicle RCWS turret not showing as AAF Desert camo.

    - Mk20 MRCO showing up as invisible for replacement pack. Removed the class and seem to fix, might only be temporary will keep an eye on it.

    Added

    - Groups to the AAF Desert units.

    - Added scenario mission "Showcase: AAF Desert". I use this to check for bugs but it can also be used to take a better look at all the units available.

    AAF Desert 1.1.2

    Download Mirror


  6. Looks great! Only problem is the camoflauge on the vehicles, as it has the same colour as the CSAT camoflague. Is that going to be permanent?

    Still, great addon! This really makes them blend in with the environment.

    Thanks.

    I doubt I will modify the vehicles much. I did think about making them all one colour like the weapons but that didn't look as good. At the end of the day its desert camouflage. Nothing much more you can do with it. It does have its own distinct pattern which should make it stand out over the OPFOR vehicles. People are just going to have to take a bit more care with that they shoot at :)


  7. Aaaaaah, I was just home for lunch toying in the editor. Just missed the hotfix.

    Special request:

    Since AAF doesn't have a tank (yet) could you maybe grab one of the tanks and paint it in this desert scheme and set it to AAF_Desert. Pretty please.:cool:

    Sorry going to wait for official content before releasing the next patch. The addon has took me a long time to complete so I'm going to have a break.


  8. Mycatsaid, I tried this out yesterday. The MH-49 was in the civilian section of the editor and I couldn't find the Strider. Is this a known problem?

    Thanks for pointing that out. I had not realised it had gone and done that.

    With the added BLUFOR and OPFOR edition I must have changed something in the original files that has caused the issue. I'll upload a hotfix asap.


  9. These are really nice units, great job.. They suit the Altis environment perfectly.

    I 2nd the request for Opfor version although I'm quite enjoying playing as independent.

    In the optional folder there are 3 files, 1 replacement pack which makes the standard AAF into Desert AAF, 1 BLUFOR and 1 OPFOR which will add the faction to your desired side (Independent will remain also).


  10. I've been retexturing the Gorgon but seems like there is some parts of the vehicle that will not retexture.

    The bar on the side is pretty strange as it is covered in the ext paa file. Is this to do with that part of the model not been selected for hiddentexture?

    Thanks.

    Ypn194O.jpg

    Edit. I tried to report this on the feedback tracker but it keeps saying my account is logged in elsewhere so I can't get on.


  11. You misunderstand me, I should have worded it better, I mean just exactly what you've got now, but make another config that makes them on the OPFOR side as well as on Independant.

    Ah I get what you mean now.

    I'll have a look and see if I can and will release as optional addon.


  12. Could you maybe make a seperate AAF Desert on the OPFOR faction? <3

    I don't think so at least not for now. This has took a while to make and I have another clan project to do after.

    This desert camo is cool, I like it better than the vanilla green. I'll be using this, thanks.

    Glad you like.


  13. Gonna make a campaign using this mod that splits Altis into West Altis and East Altis, cause this camo really fits into the eastern part of Altis.

    Sounds good.

    You can post it here when you're done and I'll add it to the frontpage :)


  14. dont forget ilegal to redistribute BIS p3ds after Hex editing , without permissions

    apologies if your not doing that but if you packing Binarised P3d`s then you dont have Mlods ?

    Yeah I'm not hex editing the P3Ds.

    Just using MoveObject to try and repath the texture file as some of the models do not have hiddenselections. It is the only way I can see getting it to work.

    I've noticed other people with addons have got it to work, whether that is through hex editing I don't know.

×