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mycatsaid

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Posts posted by mycatsaid


  1. That is a marker array not having everyone in it.

    I'm guessing you added more units.

    I can't remember where I found the marker array, but it is somewhere around here. Let me look.

    --EDIT--

    Look in i_common.sqf. It should be near the bottom in v2.29

    // for markers and revive (same like NORRN_player_units)

    d_player_entities = switch (true) do {

    case (__ACEVer): {

    ["RESCUE","RESCUE2","alpha_1","alpha_2","alpha_3","alpha_4","alpha_5","alpha_6","alpha_7","alpha_8","bravo_1","bravo_2","bravo_4","bravo_5","bravo_6","bravo_7","bravo_8","charlie_1","charlie_2","charlie_4","charlie_5","charlie_6","charlie_7","charlie_8","delta_1","delta_2","delta_3","delta_4","delta_5","echo_1","echo_2","echo_4","echo_5","echo_6","echo_7","echo_8","pilot_1","pilot_2","pilot_3","pilot_4"]

    };

    case (__OAVer): {

    ["RESCUE","RESCUE2","alpha_1","alpha_2","alpha_3","alpha_4","alpha_5","alpha_6","alpha_7","alpha_8","bravo_1","bravo_2","bravo_3","bravo_4","bravo_5","bravo_6","bravo_7","bravo_8","charlie_1","charlie_2","charlie_3","charlie_4","charlie_5","charlie_6","charlie_7","charlie_8","delta_1","delta_2","delta_3","delta_4","echo_1","echo_2","echo_4","echo_5","echo_6","echo_7","echo_8"]

    };

    default {

    ["RESCUE","RESCUE2","alpha_1","alpha_2","alpha_3","alpha_4","alpha_5","alpha_6","alpha_7","alpha_8","bravo_1","bravo_2","bravo_3","bravo_4","bravo_5","bravo_6","bravo_7","bravo_8","charlie_1","charlie_2","charlie_3","charlie_4","charlie_5","charlie_6","charlie_7","charlie_8","delta_1","delta_2","delta_3","delta_4","delta_5","delta_6","echo_1","echo_2","echo_3","echo_4","echo_5","echo_6","echo_7","echo_8"]

    };

    };

    Aha, thanks again for helping me guys!

    I could remember the code line but I couldn't remember what file it was in, there's so many files :S

    Thanks!


  2. Excellent, thanks. I'll give that a try.

    In your server cfg put persistent=1; in there if it is not already in there. If it's at 0, set it to 1.

    Ah right! Thanks again!

    Does anyone know why some names are not showing up on the map as well? When you set Show player names and stuff in status to "show names" only certain people show up. Is there a way to fix that issue?

    Thanks to everyone who has helped so far!


  3. I'm using Takistan for this example but it's easy to modify. Assuming we're going with the one-team version here, go down for the very bottom of x_client\x_setupplayer.sqf and look for

    #ifndef __TT__

    d_player_base_trig = createTrigger["EmptyDetector" ,d_base_array select 0];

    d_player_base_trig setTriggerArea [d_base_array select 1, d_base_array select 2, d_base_array select 3, true];

    Here is what I changed it to in my test:

    #ifndef __TT__

    d_player_base_trig = createTrigger["EmptyDetector" ,(getmarkerpos "start")];

    d_player_base_trig setTriggerArea [200, 450, 60, true];

    That changes the satchel placement trigger area to be a 200x450 rectangle at a 60 degree angle centered on the yellow "Start". It covers the entire base and kicks anyone trying to place a satchel in that area.

    Now for my own question. Has anyone come up with a cleanup script to occasionally get rid of all the dropped weapons on the ground? It gets out of hand at times and servers need all the help they can get with Domination.

    Ah sweet, nice one man. I'll try it out. I'll report back!

    Can't thank you enough. Works fine. So happy there will be no more noobs blowing the base up.

    Can I just ask also, maybe a nooby question but how do you keep your server running when everyone leaves? When everyone is finnished playing on my server the map will end and it will make the server go back to "creating" again instead of just waiting were the last people left off. Thanks again!


  4. @mycatsaid

    Are they able to plant at your flagpole or near it as well or are they doing it at more of a distance?

    Look for this in your discription.ext file:

    };
    
    class GVAR(player_kick_shootingbase) {
    	title = "Kick players shooting at base:";
    	values[] = {2,3,5,10,20,30,1000};
    	default = 20;
    	texts[] = {"2 Shots","3 Shots","5 Shots","10 Shots","20 Shots","30 Shots","No kick"};
    };
    
    class GVAR(kick_base_satchel) {
    	title = "Kick for base satchel:";
    	values[] = {0,1};
    	default = 0;
    	texts[] = {"Yes","No"};
    };
    

    Make sure kick_base_satchel default setting is at "0". If they are doing it further out I am not sure how to help you. I will test this on my server and see if I cannot be more helpfull.

    -Nuke

    Yeah that's what I've got and still they can plant outside the flag just not near that area. I might just go have a look at other maps and see if their version works, if it does it may save time to do what others have suggested and use someone elses. But it's strange that I'm using one of the updated versions from the domi site and it didn't work :S


  5. Sounds like a great idea, but I'm afraid I don't have the time to take on another project. Sorry.

    ---------- Post added at 17:12 ---------- Previous post was at 17:10 ----------

    It works for me. Sorry that doesn't help you much. Is there anything of interest in the server RPT?

    Sorry I don't quite understand what you mean.

    People are doing it all the time to my server. Just annoying that its not kicking people planting around the whole base.


  6. newest official version is 2.57, options for satchel kick can be set by Admin in lobby or changed in scripts to be preset.

    Afaik v2.57 always kicks when satchel option is enabled/on.

    It kicks people, but it doesn't cover the whole baseline area, it covers the flag and where people spawn but it doesn't stop people putting them down near the heli or other vehicles. The kick option is set on I've done that but is there anyway to make it kick in a larger area.


  7. yeah my bad, jumped to a conclusion.

    latest official domination is 2.57, also 3PARA clan and many others have many public updated and modified/unmodified versions of domination with fully working lift scripts.

    You can just join a public server, play the mission and get your own free working copy in your arma directory/MPmissions and use a unpbo or something to extract it if you want to edit it further.

    Hm, ok thanks, I'll just do that then.


  8. learn to use the search button on forums.

    1 time search for lift yielded several results, including:

    http://forums.bistudio.com/showthread.php?t=108310&highlight=Lift

    Yeah, that's the one I downloaded ¬_¬

    I did say I've alreayd looked but I don't know how to get them into my already made DOMI mission.

    I got the one you linked me to and I tried to pick out the code and I couldnt get it to work.

    Can you help me out?


  9. Hello

    What ver Domi are you working with and is it a modded map you are starting with?

    Hi I'm not so sure of the version. It's on Takistan just standard version of it pretty much.

    I have the scripts for the lift ect that came with it.

    x_heli_action.sqf

    x_heli_release.sqf

    x_helilift.sqf

    x_helilift_wreck.sqf

    I just don't know how to make them run from the init.sqf I think.


  10. Hi, I've been looking at getting the heli lift to work in Domi, for some reason it's not working on mine.

    I've downloaded multiple standalone ones and I have noticed there is a lift script in the map folder already.

    Can anyone give me either a script or tell me how to get the current domi one working? Everytime I try to edit the init.sqf my map won't load.

    Could you give me a decent explaination on where to put the code because it just breaks my mission everytime I try.

    P.s. I have searched the forums, I looked in that "How to expand domi thread" didn't really find anything.

    Thanks!


  11. go down a few posts in this link and it shall all be revealed ;)

    http://forums.bistudio.com/showthread.php?t=89912&page=233

    It's not exaclty like that addon though, it doesn't change your hud or anything, it's just the standard display but when you target a vehicle using the tab key you can just fire the hellfire and it guides it like you have a gunner but there is only yourself in the pilot seat.


  12. Quick blast video comparison:

    Base BAF

    made by a guy called jakf101.

    CSM2 for ArmA 2: British Armed Forces

    <object width="480" height="385"><param name="movie" value="http://www.youtube.com/watch?v=aDkMPDGd82Q?fs=1&hl=en_GB"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=aDkMPDGd82Q?fs=1&hl=en_GB" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

    Protegimus

    Hello, thanks for putting my vid on here, nice to get noticed. :P Pretty much after I did that video I started using the CSM2 sounds along with VOP. Great addon, makes the game so much better. Just to say I've also noticed sometimes the SA80 when firing in full auto but a single shot, it releases a burst distance bg sound like it's firing multiple shots.

    afRAAAYJSyI

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