Pantheraguy
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10 GoodAbout Pantheraguy
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ArmA 2 Game Launcher
Pantheraguy replied to SpiritedMachine's topic in ARMA 2 & OA : Community Made Utilities
how about progress? me still needing it. -
ArmA 2 Game Launcher
Pantheraguy replied to SpiritedMachine's topic in ARMA 2 & OA : Community Made Utilities
++ Push ++ Me waiting also for your upgrate to ArmA III. Simply loved your AII version! -
Yap, true. I agree to that. Guess, decreasing the blurry rate a bit won't change the Raven Project way apart from the main thing.
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How about "don't tell my Daddy I got lost, he's gonna be here shortly" or "I'm not playing with strangers" ... I admire how fast you add the battery modules beside a lot of other wishes. but one thing still worries me, was the view quality in your last vid. It seems to be still quite blurry. I guess it's intended to be close to real FPV aerial optics. The downside is the depreciation of the viewers pleasure while watching a big fight from distance. This joy by reducing little of the "real Raven optics looklike-filter thing" would be fine, until you'll release it shortly. that'll make it complete for spectating
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Hi Feint, hope it's oke to ask you about visual improvements found it's place in v1.2 regarding the blurriness factor. I personally would prefer a less blurry optic more, to enjoy and observe distant fights from above. :don3: I Love your addon!
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TPW HOUSELIGHTS - automatic house light addon
Pantheraguy replied to tpw's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yeaai! Thanks Alex72. Manage to use it now! [execVM Very Happy!] :o -
TPW HOUSELIGHTS - automatic house light addon
Pantheraguy replied to tpw's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hello tpw! I am very interested in your "house lights Simple script". Unfortunately I have no idea how to run scripts at all. :386: Would it be possible, to upload a short example mission within you did use the script? Located in the great Aliabad-Region. Then I could peek out how to run scripts at all . Thanks for the script and for your help! -
VTS3.5 - Live Multiplayer coop mission editor
Pantheraguy replied to gonza's topic in ARMA 2 & OA - USER MISSIONS
Need to know.. since the Project doesn't seem to get continued. if it is possible to use the GUI with its funktions separately for each running game. how do I get it separate from the VSTMissions it runs in. I want to use it as a mod funktion .pbo file. and start it "@-ed" with the game just like "lokis mod" for example. So I can choose "T" from action menu in every match and bring up the GUI whenever I want and need to. Hope I can find some Help -
VTS3.5 - Live Multiplayer coop mission editor
Pantheraguy replied to gonza's topic in ARMA 2 & OA - USER MISSIONS
..mmh ya thats what I thought. But how do I get rid of the registry mark to decrypt a VST-Mission first - in order to get in touch with the mission.sqm via cpbo? EDIT: pboView did it. -
VTS3.5 - Live Multiplayer coop mission editor
Pantheraguy replied to gonza's topic in ARMA 2 & OA - USER MISSIONS
Uhh ! I love my favorite Toy! BUT is it possible to add Game-Logic's like the "NIM Dynamic Weather" or "Thirsk Weather" to have some snow falling down while VST-Playing? I just want to add snowfall in my missions. How can I do that?