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stormridersp

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Everything posted by stormridersp

  1. Is it possible? if not, can it be done via scripting? In every apache simulator I know of, it is possible to switch inflight freely from gunner to pilot and back. Really miss it in arma.
  2. stormridersp

    Helo Switch position?

    thanks mate, gonna try it!
  3. stormridersp

    maps under construction:

    Great job Bad Benson, its looking pretty damn good and very authentic! Cant wait for it!
  4. stormridersp

    Tex Mask

    is 6 the limit of colours? I thought it was 4.
  5. I have a question but I dont know if it belongs here or Map Editing forum. It may belong to both so here it comes. I´m currently developing a Musa Qaleh custom map. I´m trying to be as close as possible to the real thing and that includes agriculture. Helmand is heavy dependent on agriculture, puppy fields, corn, whatever it be, it fills the green zone. But as already tested, if I fill even a small portion of its planted fields with objects (vegetation) the map gets already unusable. Adding tall grass and trees to the equation is out of question. My work around is to make heavy use of clutters, to reduce the map fixed object quantity. Clutters are "virtual objects", so it may helps. My question come when it relates to AI. Is the AI clutter sensitive? Or can they see through clutters? I know that clutter provides no cover from bullets, but how about cover from AI view? cheers
  6. stormridersp

    Bamian Map

    60km? mmm, be careful with the vegetation. I am currently trying error a Musa Qaleh map, 10km x 10km with 3 different crops. I gave up the idea of having lushy green fields after Visitor refused to work with that many objects. Note that Musa Qaleh is only a thin strip of green zone, and still with all the fields "planted" its was already unusable. My work around was to create a few layer masks inside world tools and visitor´s masks to reduce the object quantity (Fields are filled with stripes instead of full filling colour). Now I´m erasing all the tall grass that usually grow around fields specially where there is fresh running water, and in its place there will be clutters. Anyway, crops that looks like the real thing are very hardware demanding!
  7. stormridersp

    New project: Fallujah

    I´ve first noticed this bug after the PMC patch was installed.
  8. stormridersp

    Visitor 3 Crash Win 7

    Did it crashed while completing the tutorial using its own files, or were you trying to do it using your custom ones? If so, I'd recommend you go the whole process a few times before attempting it with new ideas. I also have W7 here, I'm even running it via bootcamp without a glitch. Its probably a small mistake or misconfigured parameter somewhere there at your files. Remember, even the smallest of mistakes will render your project unusable!
  9. http://www.simhq.com/_commentary/all_106a.html
  10. stormridersp

    ZGM Mapmaking Tutorial

    Regarding Global Mapper, do as much as you can now! I recommend exporting the same map in different sizes, in case for example like happened to me, I ended up with a map bigger than ideal, with way too much objects required to fill the sat map correctly...A performance hunger! As Bush recomended 2 posts above, there is a very handy program called L3DT. There you can modify your map with a few different tools and filters, but also, you can preview your map in 3d mesh, and also, using your satmap or whatever. If that's not enough, you can also export it directly to XYZ, tho it cannot import from XYZ.
  11. stormridersp

    ZGM Mapmaking Tutorial

    First of all, I think, just like I was, you are running way too fast, trying to accomplish things in way no time. Making a map is a months work, maybe more, god only knows what time eating schedules you have like girlfriends for example. Make sure you start with the basic tutorial. You need to be very comfortable with the overall structure and workflow. Get a ridiculous simple map, following the simple map tutorial, loaded up in Arma just to start up with. If you can do that, then you're still not even 1/10 closer to finishing your map, but you're closer. One step closer. Then be comfortable with the other working tools, Global Mapper, UMD, L3DT, Photoshop... For example, youre trying to use UMD, inputing your coordinates, but you forgot to read its documentation (if theres one anyway), or explore it. There is a tool inside the program called Coordinate Conversion Tool. It will convert your coordinate to the coordinate system required by UMD. But anyway, why are you trying to use a HiRes Sat map if you cant even load up your XYZ properly into Visitor. Dont skip steps. Get the first tutorial done perfectly, do it as many times as you want; after you finish it once, try adding something yours to it, maybe your xyz, or you satmap, but 1 thing at a time. Even the tiniest of mistakes will render your map unusable! I know it can be very frustrating...We're working with improvised tools, even Visitor is an Improvised Tool. But at least we got one to play with. And more important we've got each other here! There's always someone willing to help, just come by, post your question; we're not going anywhere! ;)
  12. stormridersp

    Mission Editor Templates

    You might want to take a look at these thread: http://forums.bistudio.com/showpost.php?p=1815113&postcount=59 cheers
  13. stormridersp

    Tanks

    1991 Gulf War Propaganda. They killed by thousands iraqi inferior and old, outdated tanks. ---------- Post added at 07:18 PM ---------- Previous post was at 06:48 PM ---------- Well, if we're discussing a MBT, which is the main weapon in a conventional war (against other tanks and armour), then silence is not much use at all. Then you can say that a diesel engine runs far cooler, wastes far less fuel, are far more reliable and by miles, easier to repair and maintain. Now thats for me is a real benefit in a conventional theater. Other than that, you dont see many MBTs operating against militia and unconventional warfare. Thats why nations also possess cheaper APCs, IFVs, Jackals... and Infantry after all.
  14. I have one suggestion that may help you follow another path. You may want to follow the great tutorial provided ZeroG: http://forums.bistudio.com/showthread.php?t=109978 and even if you dont plan using a real life heightmap, to use a XYZ heightfield format to avoid having to fill in a terrain.pbl Other than that, I might recommend you to try changing the SquareSize to a number multiple of your terrain gridsize. For example 25.600 instead of 20.000
  15. stormridersp

    OA Pbo's for mapping

    I´m having problems running ConvertP3d.exe, to convert type 49 back to 48. Can someone help? ConvertP3d Error Report by rider.storm71, on Flickr
  16. Does anybody knows of any tutorial regarding clutters or would like to share some ideas and infos on that? Its a great feature, very helpful but somewhat hard to work with. cheers
  17. L3DT is a very handful toy to work with heightmaps. Its easy and straightforward, you edit the terrain in a good realtime 3d environment with 3d mesh view available and you can export it to XYZ via plugins. The only problem is that you cannot import XYZ...Thereafter, correct me if I'm wrong, exporting from GM as whatever image, png, bmp, whatever IMAGE format L3DT support, you end up loosing some of the benefits that the XYZ format allows us with visitor3. Im personally waiting anxious for a L3DT XYZ import plugin so I can go back there and shine up my heightmap a little bit.
  18. stormridersp

    Adding terrain details to the Satmap

    I tried some of the programs that youve mentioned but still quite dont understand how to use them. Do you create a straight new heightmap pattern and then merge it to your layered map via, say, photoshop, or is it possible somehow to import your heightmap to one of those programs and from there, create realistic looking erosions? thanks mate str
  19. Try waiting. With me it takes ages, it even says the program is not responding, then, out of nowhere, its there.
  20. stormridersp

    maps under construction:

    Those are new ideas for me. Very, very helpful indeed, thank you for sharing them!
  21. stormridersp

    skype group

    Its a good idea, the only problem I see is that the discussions and more important, the conclusions wont be registered in the forum for others to see!
  22. stormridersp

    maps under construction:

    Wow Tupo, that's looking great!!! Are you using RTE to place objects?
  23. I´m having problems after jayarma2lib updated itself last night while loading the game. As soon as I enter the editor or preview (cant remember), I get a message: No Script Found or something like that. Then I Pause and execute RTE from the menu, but it cant connect to pipe. It was working before jayarma2lib updated. Either ARMA2 and Jayarma2lib are running as @mod_folders.
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