Robster
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Everything posted by Robster
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Horrible, SIMPLY HORRIBLE TEXTURES! *sadface*
Robster replied to tusing's topic in ARMA 2 & OA - TROUBLESHOOTING
eee well, in that picture we are seeing low res pictures, which means that you are seeing lite version of some available DLC -which is paid- afaik this happens with some arma2free content -not so sure-, BAF, PMC and ACR. nothing related to your pc... those are blurry cause you haven't paid for better ones yet (!) EDIT: If those pics are from Chernarus, then do some search regarding AToC=0 to avoid watercolor drawings in game -
PC system crash on ArmA 2/:CO - Tried everything!
Robster replied to westomopresto's topic in ARMA 2 & OA - TROUBLESHOOTING
TROLLER LICENSE GRANTED ;) ok, i confess this time read no sh*t... but surely I can tell what's next (and undoubtedly wise): formatting c: drive in 3.. 2... 1... -
Model textures get replaced and lags game.
Robster replied to ZeakDK's topic in ARMA 2 & OA : MODELLING - (O2)
uv maps awaiting to be done? extremely high poly model? bad import/export method? wrong geolod properties? -
Ouya! Time for game Developers like BIS to move to an open platform?
Robster replied to walker's topic in OFFTOPIC - Games & Gaming
That's a wrong assumption... I do not think that. C'mon! I've ran on slackware and puppylinux! So, we barely tend to note that windows needs a lot of resources for itself, which means windows isn't necessarily better for stressing apps... but get to the point, my point: high end gaming machines on linux are somehow difficult to imagine... i.e.: do you know if latests GPUs drivers are available for ubuntu? Last time I worried about it, I did find nothing but some sort of a buggy -very buggy- patched app... that's what i'm talking about... linux can afford huge CPU consuming apps easily, but how many modern pc games rely on linux as a serious choice... I did notice, for instance, that WOW runs flawlessly on linux... but a whole new wow linux version is a different story... if BIS think it's worth the effort I will certainly move with them... so let's stay less off-topic and avoid turnarounds... @dear Walker: I'm still trying to figure out all what you mean... some remarkable members of game industry are moving out to new platforms... right... BIS isn't an exception... adapt/evolve/prevail they say... -
Ouya! Time for game Developers like BIS to move to an open platform?
Robster replied to walker's topic in OFFTOPIC - Games & Gaming
ok. BIS is already flirting with non windows based OS... remember arma shooting range, which means that they are aware about possible future markets... but when developing something like arma somewhere else is involved, i guess that some other questions should be answered before... i.e. how about linux being a serious industry gamer platform... afaik there are some compatibility issues that often times are not much easy to resolve... so difficulties of this kind may be a huge cost just to afford at current market stage... perhaps if we consider a product which can be sold for a medium class or common pc it could be interesting... of course, i would happily move to linux if a3 or even a4 would run on it, but it's quite difficult to imagine, and even more when you realise that BIS has set a high quality standard that community won't trade... so how could they be selling top pc games for pretty much high end machines over a non win based framework? perhaps you're thinking about an OFP likewise revival... an app less "hungry" which retains what may be offered by BIS... what do you say? saludines pepón! -
Problem with objects on my map
Robster replied to JustNothing's topic in ARMA 2 & OA : TERRAIN - (Visitor)
mmm... Strange... that's a familiar word between mappers... I guess engine displays some flickering objects when they are in a "bad" position just to say... I've seen BIS rocks models flashing a lot when placed near ponds... and, sometimes, moving objects a bit from here to there or making some little adjustments get those unwanted gaps fixed... many times it's just a matter of trial & error... until you find a solution... ;) -
Problem with objects on my map
Robster replied to JustNothing's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Two ways to walk around these issues: the first deal with position, the second, with heights... forget about that other way regarding render stages of a BIS model (canocclude, blah, blah)... you can't solve anything this way... FIRST APPROACH: 1. Are those bridge pieces near to left /bottom side of your map ? I would say that your chosen measures might be troublesome... so, try some adjustments at that level... perhaps, a bigger cell size or terrain size... 2. Are those bridges pieces facing straight north (zero degree) or, i.e., perhaps some in between 31º north ??? You might want to try some roundes values just to be sure if that helps... SECOND APPROACH: Otherwise, you could also try to change absolute height of your bridge 1. Check for scripts: show abs height and set abs height... then change them a bit and see if it solves the issue... Again, prefer round numbers to set your bridge height: i.e.: 10 meters, should be better than 9.76754863 m... got it? 2. Do something similar with your pbl file... preset max and min height, forcing these values to be rounded also... or just slight them a little bit... remember that you can use relative paste (SHIT+v) to avoid any modification regarding your objects already well placed... I do not posses any abs truth about these "results" we face when making a map... I'm just proposing to you some ways to deal with undesired effects... so, tell us if you get a solution for this specific issue since, afaik, some guys have never done it yet... and it would be nice to see if any of these pseudoscientific approaches help you out somehow... Saludillos washon! -
Terrain 6, 40km with 3.8 million objects
Robster replied to Snake Man's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hello everyone! Has this terrain solved that problem aforementioned by Bushlurker regarding null zones where objects can't be placed into 4096 grid format? If it did... kudos on the release and please tell us all how to deal with it -
GTX 560 Ti bottleneck - Extremely low FPS.
Robster replied to liamlight's topic in ARMA 2 & OA - TROUBLESHOOTING
My pal Minimalaco has the same GPU on an i7 with 6GB RAM and win7 x64... I remember he had the very same problem once... and he tried everything... before going mad he did a format (in fact he did three formats in a round, but it was his own noobish method :) well, the thing is that after a couple of non sleeping nights he magically recovered his PC working at 100%... never knew what was going wrong... and your config is pretty solid to have these kind of minimal performance... certainly is a driver or resident app conflict thing... SO, the relatively quick method to solve this is: format your main HDD and start fresh all over again ;) EDIT: Those guys talking about this are wrong: -maxmem=8192 It won't work since A2OA is a 32 bits app so, the only thing that will work regarding this command is: -maxmem=2048 saludos washo! -
Is it possible to use my USB headset for ARMA VON whilst still using my 5.1 for game
Robster replied to theukmoog's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
I've read before in these forum that guys talk about the theoretical use of two sound cards for simulating enviroment noises and ingame comms... if you search a bit certainly you'll find those posts... anyways I'm not so sure how it could work... saludos saludetes! -
MCAGCC 29 Palms (Island and Buildings) almost ready for Public BETA
Robster replied to phaeden's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Beautiful! -
trying to get rid of conflicts caused by my island (.rpt)
Robster replied to =kct=blackmamba's topic in ARMA 2 & OA : TERRAIN - (Visitor)
be it config.bin or config.cpp file doesn't matter at all... they both may be present in the same folder in p drive and if engine finds them both then it will prefer bin version and will discard unbinarized cpp file... that's all, whether these files share the same code or not -
Improved tone mapping for 1.61 proposal
Robster replied to maruk's topic in ARMA 2 & OA - BETA PATCH TESTING
Is this the same "light treatment" we actually see in Arma3 videos? Overall lightning looks so much natural whether it be day or night time... and is a great improvement IMO -
erm... i could notice that some time ago and I was asking for some improvements... This character soldier looks like he didn't have enough time to go to bathroom, you know... some sort of "constipated jogging" hahahaha... wn estÃtico
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Nope :) A mod manager for MP would be fine though. And a 64bits A3 version would be great... ;)
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erm why it's so difficult to get a 64bits version ? If I remember well Far Cry had one... and it was a long time ago... Does anyone know if we have some poll available to ask for a 64 bits version?... ArmA 3 deserves more power... if you know what I mean :)
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Arma 2 Oa Error compiling pixel shader PSSpecularAlpha:0
Robster replied to Banaenae's topic in ARMA 2 & OA - TROUBLESHOOTING
erm It would help to mention your PC specs -
Hello everyone, How can I get rid of these borders? I'm using a *_ca.paa file and I have changed size of alpha mask with no success... EDIT: Sorry, I did post in A1 forums befor by mistake... I guess that A2 has introduced some improvements regarding precisely trees/bushes models
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Transparency in trees/bushes models
Robster replied to Robster's topic in ARMA 2 & OA : MODELLING - (O2)
ok... I will test rvmat asap and report Those dry bushes are nothing but a bunch of planes... 48 polys on first ResLOD... so I can plant them all over the map and performance will be fine still... I tried to do as you teach, but I play on modo -3dsmax is a bit frightening to me- and I do not know how to make a proper render... in fact I'm quite ignorant using this stuff... so i just took pics from front, back, right, left and top views and then arrange these on PS + alpha mask... pretty amateur :p -
There is a confusion here... some guys says Limnos is 300 square kms... but Ivan Butcha when interviewed was saying 900 square kms map... 30kms x 30kms... Less off topic... you have not seen yet... so you do not chit chat unwisely...
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Are you going to upgrade because of ARMA 3?
Robster replied to Resilient's topic in ARMA 3 - GENERAL
@tremanarch: your question depends on how many cores you already have and their speed, but remember that whole performance includes RAM, OS and sometimes a good set of HDDs Do you have plenty of RAM and 2 cores CPU above 2.8Ghz???? go for a new GPU if your current GPU really sucks... Is your CPU a PITA? well, then you know what is needed... A2 does not require more than 2 cores... but speed matters so above 3.0Ghz would be sweet On the other hand, A3 requirements are very similar to those from A2 so there wouldn't be so much difference, Ivan Butcha confirmed them for E3 which just started today... and different graphics requirements are not essential... Anyways, if you have a decent GPU and enough CPU power you could have at least 4GB RAM @1333 GHZ+ on 64 bits OS to let things go -relatively- without bumps at all ... remember that any 32 bits app won't be able to use more than 2048 MB RAM... At the end of the day, overall performance will depend on your running apps = antivirus, resident programs, running services, TS, steam, etc... I'm running on AMD 6 cores + NV 460GTX 1GB DDR5 and 12GB RAM @1600Ghz but before I started with 4GB RAM @1600 Ghz and I could notice a difference, specially when creating what's in my signature :) -
Transparency in trees/bushes models
Robster replied to Robster's topic in ARMA 2 & OA : MODELLING - (O2)
erm... that didn't work as expected: I do not know what's that "treeCrown" thing... just reading a bit -and sometimes there's not much for reading on wiki- but most of the time learning by doing... I guess "AtoC" is used, but this picture does not tells too much about this dry bush experiment EDIT: Your eucaliptus are awesome... certainly it would be great to get them on armaverse ;) we have'em -imported- here in Chile also and anybody who's paid a visit to an eucaliptus forest will never forget how it smells mmm in fact many of my child forests memories are related to these trees which are very common in our central area coastal line -
erm tell me which apps you use and will I tell what kind of user you are :p From what I've read Pelham has been using my machine!!! but I do use notepad regularly also :)
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erm I don't know how much a terrain can grow... Once I did an empty map on 80x80 kms size (the whole Kunar Province) and it's huge but above all a never ending job to finish... if you have a tiny island you can place it in the middle and enjoy the surrounding ocean... I think if you search armaholic you'll find a lot of different flavours and surely some of them might suit your needs... anyways, if you want a "navy ops" map you could use a huge map ... cell size = 20 meters and grid size = 2048 x 2048px, so you could have more than 1600 sq.kms of useful ground! this means more than 994.193 square miles!!! perhaps no so "flat" and still you can place some platforms to make it more interesting for infantry... just an idea... and, last but no least, remember that BIS LHD is an static non moving object... which means you can drive it at all...