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Robster

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Everything posted by Robster

  1. Hola mis guachas! Actually we have gone troughout the whole rough experience and still keeping alive... but noobs :butbut: We have defined our road network yet, thus we can place some road pieces on our map (terminators, straight and curves parts). We understand that key parts must be settle down within Visitor3 (V3) and... At this very moment we assume that RPT (a finest app BTW) comes in handy just to fill the gaps between key parts previously displayed into V3 but... (yes, there's always a "but" in our case) We don't know HOW TO MANAGE THE DATA derived from the Road Painter Tool app (RPT). And a little help would be nice... 1.- Do we have to enter the resulting coordinates X,Y "manually" within Visitor3? 2.- Can we import to V3 info related to X and Y road placement positions automatically? 3.- Is there some special feature within V3 dealing with outcoming RPT files? Don't laugh at us and be polite pleeease... Eso era no mah. Chabela! y no me webeen por el inglés XSM :)
  2. Hello folks, It's me again trying to give a hand to my pal Minimalaco who is badly confused about pboing (BTW we do not live in the same city and we are 500 kms away from each other)... Anyways, he sent me a huge pew file to binarize and I made it with no issues (and this is really amazing considering that by last friday I had no idea about map edition, tools and bis stuff... hehehe) The matter is Minimalaco can not get a PBO following the same procedure I followed according to his own directions... pretty strange huh? Comments, jokes, tips and serious advice will be welcome... Cheers PD: There it goes my Second one :D ---------- Post added at 10:42 PM ---------- Previous post was at 10:12 PM ---------- For the sake of truth... just a second ago my pal told me he did the (in)famous pbo file... He just marked a ticket on "Create log file"... and then he made it... So... you all just know what not to do ... And Minimalaco is Flying all over his promising map :)
  3. Awesome!!!! It did the trick !!! And you made my day :D
  4. Thanks buddy, Let's see: 1º.- When coming to Tools -> Import Satellite + Mask following exactly instructions I can't get the photo like view coming from the Sat pict (within Visitor3). 2º.- Running Bulldozer is the only way I can see the sat drawings (i.e.: airport grounds, some traced paths and things like that). 3°.- In Visitor 3 I tried all and every possible view but still no pict seems to be imported at all... :confused:
  5. Hello everyone, I am a newbie and I need to know what I am doing wrong with BIS tutorial http://community.bistudio.com/wiki/ArmA_2_Terrain_Tutorial My problem is that I can not see the sat map view on Visitor 3... but I can see it on bulldozer... weird All I got in V3 is that sort of height map but nothing else... no airport nor anything... :( I tried with a pretty big map (about 20 square kms.) and it not just did the sat map but also i could made my pbo and fly around this map in game editor... So, does anybody knows what's wrong with these pngs and cfgs from TUT_SampleMask... Thanks in advance PD: I am just trying to help a friend of mine with this huge map and actually I need a little one to learn the basics and test some ideas dealing with roads particularly...
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