

DAP
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Arma 2 - ai first aid support
DAP replied to DAP's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
AUTO-version requires CBA. No additional actions. Just add in modfolder and play :) If you use MODULE-version , then you must place into mission specific module (Module: AI First Aid support). You can find this module in section "modules", in editor. Place this module into mission and synchronize it with units. Difference is simple - Auto-version work on ALL units. Module-version - only on synchronized units. -
I created custom ammo with different variables for shotguns, wich based on buckshot ammo from OA.
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Arma 2 - ai first aid support
DAP replied to DAP's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
ADDON UPDATED Version 3.4 Changelog: - Optimized all scripts - Reworked FX - All features work in MP (Dedicated server 1.57/1.59 beta) Note: All links updated -
Unfortunately this addon based on standard ammo from PMC (AA-12). I don't know one thing - this ammo was added with latest patch for ARMA 2 or not.
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Work with this now. Use "this setVariable ["DAP_SLEEPTIMER_ON",1];" in your unit's init-string. I think will be better if mission-maker will do it by self :) Already fixed in new version, wich will be released soon. Medikit now can heal unit's legs and his hands. File is in right place. Just I set wrong path to file :) It already fixed and I will release updated mod soon. Thanks for bug-report :)
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Arma 2 - ai first aid support
DAP replied to DAP's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
ADDON UPDATED Version 3.3 Changelog: - Addon signed Note: All links updated -
Hi all. I have small problem with BinPBO too. When i pack my addon with this tool - all fine. All files moved into .pbo, but when i run game, i get error message ".."stringtable.csv" not found". But in options "*.csv" already placed. Where is problem?
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Arma 2 - ai first aid support
DAP replied to DAP's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
ADDON UPDATED Version 3.3 Changelog: - Fixed: removing event handler after first wound - Fixed: double running scripts - Fixed: stringtable errors Note: All links updated -
I found small bug in latest beta Here: ARMA 2 CO 1.57 + build 79224
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Also... can you remove numbers? :) They looks mirrored.. this is little wierd.
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Arma 2 - ai first aid support
DAP replied to DAP's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
How it work in MP? :) For AI and human players. I still do not have any info about any tests :D -
MOD UPDATED Changelog: - Added Attack FX for blind dogs and zombied stalkers - Reworked some anomalies - Updated Readme files DOWNLOAD
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1. For wakeup press and hold "move forward"-button (default -W) 2. Where? When you sleep? 3. Only when ALL content will be playable in MP. It not tested yet.
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Arma 2 - ai first aid support
DAP replied to DAP's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Ok :) All links updated :) Now i used Gamefront.com :) -
Arma 2 - ai first aid support
DAP replied to DAP's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
All links updated :) -
AK-101/105 have semi auto and full auto fire modes But... ÐК-101-2, ÐК-102-2, ÐК-103-2, ÐК-104-2 and ÐК-105-2 also have bust mode.
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Arma 2 - ai first aid support
DAP replied to DAP's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
ADDON UPDATED Version 3.2 Changelog: - Fixed: inability help by units from other allied groups - Fixed: side detection error - Fixed: debug message Note: All links updated -
Maybe Xeno just forget about small addon from devs-heaven, wich "fix" grenade bug in previos versions? :) I used this addon too and when i removed it - all become fine :) I used CO 1.57 + beta 78967. All fine.
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Arma 2 - ai first aid support
DAP replied to DAP's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
ADDON UPDATED Version: 3.1 Changelog: - Reworked medics heal (Script not work on medics, because this may cause script blocking by default medic's actions) - Added "escape" behaviour for captured enemy units - Changed some behaviour elements (units will not drag wounded if they in "SAFE" or "CARELESS" behaviour. Also they will not drag wounded unit, if they not in "COMBAT" behaviour and unit not in their side) Note: Tested in latest beta-patch All links updated -
How disable medic's healing ability?
DAP posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Anyone knows how disable medic's heal ability? Without additional config. With script commands or special variables. -
How disable medic's healing ability?
DAP replied to DAP's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
This is cause :) dVKWbSx3aPA Medic crash all system :) He interrupt script-commands and do what he want, but not what I want :) -
You need animation for this. I found only one, where unit stand with hands behind his head. Try add this into unit's init: this setUnitPos "UP'; this disableAI "ANIM"; this playMove "surrender"
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How disable medic's healing ability?
DAP replied to DAP's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Example: I send order to soldier(not medic) - "Heal that man", he run, try heal(but he use action "Heal") and nothing happens, no heal, no any specific animation. I send order to medic - "Heal that man", he run AND HEAL wounded soldier, with animation and health restore. I try make medic like first soldier - he run, use action and nothing happens. Anyone know how make it? Maybe special variable for medic or something else... -
Arma 2 - ai first aid support
DAP replied to DAP's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Here some progress with addon :) Now you can send order to heal ANY unit or do it by self :) If this unit is enemy, then he will be captured after healing. Also I removed "visual" limitations for all units and change some behaviour elements. Now I writing script for captured enemy units :) Main idea: "if enemy moved from my position, then i can escape" :) 9K8VPZCf3Fk -
I think about this too :) But haven't enough skills for this :)