DAP
Member-
Content Count
724 -
Joined
-
Last visited
-
Medals
Everything posted by DAP
-
eject dead crews from vehicles
DAP replied to pcc's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
while {true} do { [color="Red"][b]_vehicle[/b][/color] = _this select 0; [i]- this is vehicle with assigned script (this)[/i] [indent][color="Red"][b]_crew = crew _vehicle;[/b][/color][/indent] if [b][color="Red"](!(alive _crew))[/color][/b] then { unassignVehicle (_x); [color="Red"][b](_x) setPos (getPos (vehicle _x));[/b][/color] //sleep 1; } foreach [color="Red"][b]_crew[/b][/color]; [b]sleep 1;[/b] }; -
Arma 2 - ai first aid support
DAP replied to DAP's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
All versions check units specific variable :) You can use all versions as you want, they will not interfere each other :) -
Thanks :) Fixed :)
-
Arma 2 - ai first aid support
DAP replied to DAP's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Difference is simple: DAPMAN(module) runs via module, which placed in mission. DAPMAN(auto) runs via unit's init string (automatically with mission start or creating this unit during mission). -
Thanks :) I will add this for ACE :) If you want be a part of vehicle crew, then just wait until vehicle will respawn. Then you will have 25 seconds to take place in vehicle (maybe need increase this value, I think about this). After this AI units will take all empty positions in vehicle (exclude cargo) and vehicle will be fully operable (if it is land vehicle - then you can control it via simple commands, if it is air vehicle - then driver (AI or Player) will be assigned as commander.) About additional squad in SP. Maybe :) I already have request about this feature and now I trying implement this in current script-system :) Now I think about mission for I44 (Battle of the Bulge as example) ;) Some info :) Now this pack updated with new missions (1 Utes, 1 Chernarus, 2 Thirsk (Summer/Winter)), added few fixes for MP, added different names for missions (e.g. Operation "Red Dawn" ;) ). When all tests will finished, then this pack will be released :)
-
It ready but not released yet :)
-
It is already ported to Utes and Chernarus (USvsRU). Also I search additional Islands for porting. Now main targets is Duala, Lingor and Kunar Province. I have some ideas about some winter islands but I don't know any really good units in winter camo for both sides. About increasing numbers of units... heh :) It can be good for small maps, like Desert, but not for Takistan or Chernarus. They already have option for spawning additional squads at captured flags (6-8 units, so you need really good PC for it :) ). I try make all missions more stable for all kind of systems (even low-end PC :) ) This limitation only for better perfomance :)
-
Seems that all works ends in this month :) As I hope.. :) I complete most of my other projects and now I can concentrate on this :) Still have some kind of problems, but "core" is ready :)
-
Hmmm... :) It works fine for me :) Try this sequence: - stay at base and wait until transport come back. - wait until transport land and turn his engine off (it can take some time) - Open support menu (0-8) and call transport via "Transport request". Don't forget: you must be a squadleader or commander, and cursor must be far from base (better if you set coordinates via map) - You must get radio message ("Vehicle on the move" - if transport ready or "Unable to comply" - if not) - if transport is ready - then jump in :) if not - then wait some time and repeat request :) About ambulance and trucks :) They are here only as decoration :)
-
:D You will have a lot things for investigations and dark story ;)
-
Apache is real evil :D In Desert I tried supress him with static Igla behind TKA base, but seems it isn't enough :D About transport. What map you played? Are you got any messages from HQ about transport state? Also.. you can call transport only if it ready (In those missions all helicopters also transporting another squads from base to combat) Maybe they just works? :) Also they need some time to reach your position :) Here is no "magic" transports, which "come from nowhere" :) All transports stay at base :) If they alive, of course :)
-
Ok :) Ticket created. Let's see what devs can say about this :) To everyone: Can anyone confirm broken camera for Su-25 after several hours of flying with different maneuvering?
-
Only if it will be confirmed as bug :) Right now I can't confirm this :)
-
I'm too :D About camera: maybe it just "overload" at the maneuver? :) Do you have any flight expirience? :)
-
I manage this project :) Some coop missions already done. But they will out with next update of this mod.
-
English only, please :) And not "approach" :) Use "zoom" :) That will be more correct :)
-
DAPMAN (script version) already included :)
-
Already done. Wait for release.
-
I recommend use WarFX Blastcore for more immersion :) Artillery mission looks epic :)
-
Nice, but explosions sounds a bit hushfully :)
-
Arma 2 - ai first aid support
DAP replied to DAP's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
I mean, that I still have no idea, how create my own mirror for Six Updater :D Even after reading his documentation :D -
Arma 2 - ai first aid support
DAP replied to DAP's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Only if someone will say me, how exactly it works :D Six Updater documentation was useless for me :D -
Old good RO :D Don't worry about 32vs32, when game will be released you will see this on most of servers ;) This is first gameplay video, what I saw and I can say "Good, they save RO gameplay". Even artillery sound is same :D
-
Is the Arma Communtiy getting too obsessed with legal issuse such as EULA's ?
DAP replied to rhaggan's topic in ARMA 2 & OA - GENERAL
But there is no law, which regulate this question and set any limits :) Never-ending circle? Of course we can use "analogy of law", or "spirit of law", but it can cause more problems than solutions. -
Is the Arma Communtiy getting too obsessed with legal issuse such as EULA's ?
DAP replied to rhaggan's topic in ARMA 2 & OA - GENERAL
This is not about using the product as part or a basis for some another product with same class and aims. This is about management of using product within the limits of main purposes of this product. Without any changes and modification this product itself. Seems, only that limit, which can regulate this question - is common sence.