Jump to content

spitfirefrench

Member
  • Content Count

    38
  • Joined

  • Last visited

  • Medals

Everything posted by spitfirefrench

  1. spitfirefrench

    LIFTER for ArmA 3

    very nice addon raven, however our clan would like to begin using it but at the moment we are primarily using the lynx and merlin helis from Massi's UKSF pack (hellcat and mohawk reskins) and they are not functioning with the mod. Would be great if you could fix this :) Also it would be great if you could add some functionality for infantry to drag or move crates around (and possibly load them into land vehicles) like with BTC Logistic script. It would remove the need to run two things for logistics and would allow us to just use your mod. Thanks a lot and I understand if the logistics suggestions are beyond the scope of this mod.
  2. Very good work as per usual alduric, just two things, 1) Why not just add this pack to the original A3MP pack to save on multiple mods 2) FATA water issue has reared its ugly head again, the fix for arma 3 is on their forum thread, would you be able to implement this as part of the 'extras' pack? I hate running FATA for arma 3 because PWS forces me to use AIA which I do not want to do
  3. Sorry X39, having some major issues with the latest hotfix, namely the constant passing out and morphine always being extremely overdosed even when no morphine has been applied. We have an OP on sunday and I'm trying to convince us all to change over to this system, I'm out to impress and hope these issues can be resolved! Thanks
  4. Hey X39, is there a way to enable respawn before the timer runs out? I just got bandaged so stopped bleeding and then couldn't respawn for 10 mins or so Thanks
  5. It is not present in other medical/respawn systems that have been produced though...:confused:
  6. Not sure if anyone else has this problem but on respawn I lose my primary weapon and am left with a sidearm Sorry for stating the obvious if someone else has mentioned! Great work though, really loving this
  7. Hello Boys, as per our words earlier, it seems that the independent ally status is changed by MCC at the mission launch to attack everyone, as is the default setting inside the mission settings window in MCC. I would think MCC wouldn't change anything until the settings were changed inside the mission settings window, but this seems not to be the case. Anyway thanks for the wonderful tool! :cool: Frosty
  8. Oh lord is that what I sound like :/ Lol that was one intense day (of many) in cherno. Was running bCombat AI also, works a charm
  9. spitfirefrench

    No Mag Dropping!

    Due my unit's use of certain mods and magrepack by outlawled (fantastic if you haven't checked it out), I have been editing certain configs for our use and so they interact correctly with certain weapons. However, I would like to be able to change the way the game deals with reloading and instead of throwing away an old empty magazine, store it in the inventory like would happen if it had 1 or more rounds left. I have already made a functioning script that places a new empty mag in your inventory after reload but this is not compatible with MagRepack as it is not recognised in the UI. Is there another way? a CFG or something? as in, can anyone find a way of moving the 'old' magazine in the inventory instead of creating a 'new' one? (as much as the game does so already) Thanks for any help in advance:yay:
  10. spitfirefrench

    =BTC= Revive

    Hi guys, very sorry if this is a double post (there are over 100 pages :p) trying to set the respawn point on the Nimitz (deck height 18m), the respawn script takes the respawn_west marker to respawn to, however as markers are '2D' I can't set a height variable to land on the ship. already tried the good old method of changing the function to - player setposasl [getmarkerpos BTC_respawn_marker select 0, getmarkerpos BTC_respawn_marker select 1, 18] but no joy... Is there some kind of check to see if it is over water? Any help greatly appreciated!
  11. spitfirefrench

    ARMA II & Mac

    Thanks a lot guys. I know what you mean for the shit pricing of macs. I would rather have got a good PC laptop for Uni for half the price, however im doing music technology so Logic is a must... I was massively into OFP and got a bit into arma1 until shit computers brought me down again lol I'm gonna give it a try, when arma 2 was released i almost peed myself ---------- Post added at 10:29 PM ---------- Previous post was at 10:17 PM ---------- p.s. it should definately work on medium to low right?
  12. spitfirefrench

    ARMA II & Mac

    Hi guys from this thread its seems as if running on a MBP is kinda sketchy... I just bought a new one with the i7 processor, 4GB Ram, 7200rpm HD, NVIDIA GeForce GT 330M with 512 MB. Sound alright? its only the video card I am worried about really. Also..... Does bootcamp come with windows xp preinstalled or would I have to find an install disk etc?
×