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Rich_R

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Everything posted by Rich_R

  1. Rich_R

    Arma Air Assault

    Latest Sunday practice This original mini-mission practiced our new formations
  2. This has been my thought, but I'm not sure the level of effort it requires.
  3. Thanks for the quick response. Tried finding them in the vanilla pack and couldn't see them. I''l keep looking.
  4. Our group wants to use the two mortar backpacks (plate and tube) but would also like the unit to carry extra stuff. I can increase the size of the bag and even reskin it, but the tube wont assemble with the custom plate. The custom tube will work with a vanilla plate, but not the custom one. The custom plate won't work with anything.....lol This what I've done in my config file class aaa_mortar21_supp_bagpack : B_Mortar_01_support_F { displayName = "AAA Whiskey Plate Backpack"; model = "\A3\weapons_f\Ammoboxes\bags\Backpack_Fast"; hiddenSelectionsTextures[] = {"\AAA_units\bags\BP_2_1_co.paa"}; side=1 scope = 2; maximumLoad = 280; mass = 50; class TransportMagazines { class _xx_100Rnd_mas_762x51_T_Stanag { magazine = "100Rnd_mas_762x51_T_Stanag"; count = 5; }; }; class TransportItems { class _xx_aaa_Delta02_Helmet_paint{ name="aaa_Delta02_Helmet_paint"; count = 1; };}; class TransportWeapons {}; }; class aaa_mortar24_bagpack : B_Mortar_01_weapon_F { displayName = "AAA Whiskey Mortar Backpack"; model = "\A3\weapons_f\Ammoboxes\bags\Backpack_Fast"; hiddenSelectionsTextures[] = {"\AAA_units\bags\BP_2_4_co.paa"}; side=1 scope = 2; maximumLoad = 280; mass = 50; class TransportMagazines { class _xx_100Rnd_mas_762x51_T_Stanag { magazine = "100Rnd_mas_762x51_T_Stanag"; count = 5; }; }; class TransportItems { class _xx_aaa_Delta02_Helmet_paint{ name="aaa_Delta02_Helmet_paint"; count = 1; };}; class TransportWeapons {}; }; Any ideas?
  5. Awesome...finally....women in the game It was getting creepy pulling patrols through male infested cities.... Who would think I would miss that strange jogging chick from Arma 2.....lol
  6. This looks like a great project. Unfortunately, in order to keep our mod pack size down our group doesn't use the A3MP. Looking forward to watching this progress though!
  7. Very nice. No Arma 2 dependencies?
  8. Rich_R

    HTTP redirect- is it possible?

    We use Arma 3 Sync...repositories are the way to go:)
  9. Rich_R

    Mobile Arma 3 Map Viewer

    This looks very nice!
  10. Rich_R

    CJTF101's EDITOR v1.1

    This is a must have mod for any mission makers...thank you for updating:)
  11. Rich_R

    High Quality Addons Project [HQAP]

    Black viper, it doesn't cost anything to have a blog, the only expense is time and effort.
  12. In the last week our server doesn't seem to 'see' our arma 3 profile with its custom settings. We have successfully used our Arma 3 profile to remove cross hairs, reports and death messages since December. But as of last Sunday (at least to where we noticed) this stopped working. We've tried to point the server start up to the profile in different ways since then, but nothing is appearing to work. Any idea's? Anyone else experiencing this? A work around or fix would be greatly appreciated. Also, while playing with this, we noticed the profile the game makes (in absence of having one) looks different from the used in Arma 2 and the 'how-to' thread on this forum.
  13. Rich_R

    Arma 3 Profile

    I believe so.
  14. Nice....roof access please (cough, cough) Air Assault..............
  15. Played with this...nice work again! Our group has been waiting for a good Chinook. Thanks for your efforts
  16. Rich_R

    Afghanistan Map - No Name.

    Thank you for that and of course your efforts on this map :)
  17. Rich_R

    Afghanistan Map - No Name.

    Meaning no disrespect to any other maps or mods, I hope this one will be a stand alone map. Looking forward to it!!!
  18. Thank you for stepping up and doing this....looks good!
  19. Nice mod....we're doing a group-wide test this weekend. Question and thought..............would it be possible (via script maybe) to start the GPS with a set of waypoints at the beginning of the game? This ouwl allow a mission maker to start everyone with preset waypoints. Nice mod that obviously had a lot of thought put into it. Well done!
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