-
Content Count
1606 -
Joined
-
Last visited
-
Medals
-
Medals
Everything posted by Rich_R
-
Latest Sunday practice This original mini-mission practiced our new formations
-
New WIP terrain : FSF Dariyah
Rich_R replied to makhno's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This has been my thought, but I'm not sure the level of effort it requires. -
Tinkering with the mortars
Rich_R replied to Rich_R's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Thanks for the quick response. Tried finding them in the vanilla pack and couldn't see them. I''l keep looking. -
Our group wants to use the two mortar backpacks (plate and tube) but would also like the unit to carry extra stuff. I can increase the size of the bag and even reskin it, but the tube wont assemble with the custom plate. The custom tube will work with a vanilla plate, but not the custom one. The custom plate won't work with anything.....lol This what I've done in my config file class aaa_mortar21_supp_bagpack : B_Mortar_01_support_F { displayName = "AAA Whiskey Plate Backpack"; model = "\A3\weapons_f\Ammoboxes\bags\Backpack_Fast"; hiddenSelectionsTextures[] = {"\AAA_units\bags\BP_2_1_co.paa"}; side=1 scope = 2; maximumLoad = 280; mass = 50; class TransportMagazines { class _xx_100Rnd_mas_762x51_T_Stanag { magazine = "100Rnd_mas_762x51_T_Stanag"; count = 5; }; }; class TransportItems { class _xx_aaa_Delta02_Helmet_paint{ name="aaa_Delta02_Helmet_paint"; count = 1; };}; class TransportWeapons {}; }; class aaa_mortar24_bagpack : B_Mortar_01_weapon_F { displayName = "AAA Whiskey Mortar Backpack"; model = "\A3\weapons_f\Ammoboxes\bags\Backpack_Fast"; hiddenSelectionsTextures[] = {"\AAA_units\bags\BP_2_4_co.paa"}; side=1 scope = 2; maximumLoad = 280; mass = 50; class TransportMagazines { class _xx_100Rnd_mas_762x51_T_Stanag { magazine = "100Rnd_mas_762x51_T_Stanag"; count = 5; }; }; class TransportItems { class _xx_aaa_Delta02_Helmet_paint{ name="aaa_Delta02_Helmet_paint"; count = 1; };}; class TransportWeapons {}; }; Any ideas?
-
Female heads Mod (yes, another one)
Rich_R replied to zeealex's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Awesome...finally....women in the game It was getting creepy pulling patrols through male infested cities.... Who would think I would miss that strange jogging chick from Arma 2.....lol -
New WIP terrain : FSF Dariyah
Rich_R replied to makhno's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This looks like a great project. Unfortunately, in order to keep our mod pack size down our group doesn't use the A3MP. Looking forward to watching this progress though! -
New WIP terrain : FSF Dariyah
Rich_R replied to makhno's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Very nice. No Arma 2 dependencies? -
Jalalabad, Afghanistan---By M1lkm8n and Smokedog
Rich_R replied to m1lkm8n's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Really looking forward to this! -
HTTP redirect- is it possible?
Rich_R replied to real meatshield's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
We use Arma 3 Sync...repositories are the way to go:) -
@A3CS - ArmA 3 Combat System
Rich_R replied to alduric's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Looking very nice! -
This looks very nice!
-
This is a must have mod for any mission makers...thank you for updating:)
-
High Quality Addons Project [HQAP]
Rich_R replied to BlackViperGaming's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Black viper, it doesn't cost anything to have a blog, the only expense is time and effort. -
Nice!
-
ArmA 2 C-130J and MV-22 Redux
Rich_R replied to sakura_chan's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Very nice! -
In the last week our server doesn't seem to 'see' our arma 3 profile with its custom settings. We have successfully used our Arma 3 profile to remove cross hairs, reports and death messages since December. But as of last Sunday (at least to where we noticed) this stopped working. We've tried to point the server start up to the profile in different ways since then, but nothing is appearing to work. Any idea's? Anyone else experiencing this? A work around or fix would be greatly appreciated. Also, while playing with this, we noticed the profile the game makes (in absence of having one) looks different from the used in Arma 2 and the 'how-to' thread on this forum.
-
I believe so.
-
Tenement building (work in progress)
Rich_R replied to argument's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Nice....roof access please (cough, cough) Air Assault.............. -
Looking good!
-
ArmA 2 US Helicopters Import to A3
Rich_R replied to Αplion's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Played with this...nice work again! Our group has been waiting for a good Chinook. Thanks for your efforts -
Afghanistan Map - No Name.
Rich_R replied to minimalaco's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Agreed -
Afghanistan Map - No Name.
Rich_R replied to minimalaco's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Thank you for that and of course your efforts on this map :) -
Afghanistan Map - No Name.
Rich_R replied to minimalaco's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Meaning no disrespect to any other maps or mods, I hope this one will be a stand alone map. Looking forward to it!!! -
Thank you for stepping up and doing this....looks good!
-
AN/PNC-212 : Simple Military GPS Receiver
Rich_R replied to [CORP] Sacha's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nice mod....we're doing a group-wide test this weekend. Question and thought..............would it be possible (via script maybe) to start the GPS with a set of waypoints at the beginning of the game? This ouwl allow a mission maker to start everyone with preset waypoints. Nice mod that obviously had a lot of thought put into it. Well done!