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Sisko!

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About Sisko!

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  1. Probably silly but maybe make the independent units, emulate civilians. And have the players who were going to play as the independents play as civilians , this way avoiding civilian AI? :o
  2. I enjoy coop too , full on pvp is generally pretty bad in arma but domination tvt works well I think. It's a nice mix of both worlds. I dunno anything about tweaking settings or whatever you mean there , I assumed everyone on the server shares the same such settings. I just get the impression a lot of people in can't take getting killed by human players and prefer the soft fluffy predictable world of coop to save a bruised ego. My whats 'wrong' with people comment was more towards those already playing tvt domination who when faced with aggressive blood thirsty human opponents, instead of meeting them with the same vigor , run away or rage quit etc etc. Never to try team domination again :( @ Durka, that sounds pretty interesting. Anyway I was just wondering if theres a more general explanation for the hate for tvt domination. This threads more about editing domination so I don't wanna drag it off topic.
  3. Why don't people like Team V Team Domination? Some of the best games I've had involve me and a friend joining a tvt dom server , with everyone on bluefor and me and my mate being the only ones man enough to join opfor and waging a guerrilla campaign against the blufor team and their MHQ's and transport heli's as well as trying to take the towns ourselves. Hugely fun. But then the other team eventually gets sick of getting destroyed by two guys and inevitably change the server back to coop 1 team domination :rolleyes: zzzz Whats wrong with people? TVT domination is so much better. Far more intense! It's gotten to the stage where we join empty servers and vote for a tvt domination match. And wait for ages till someone finally joins the server and joins the other team. But sometimes instead of joining the other team they join us. wtf? I really don't understand it. If I joined a tvt dom server and there was 50 guys on 1 team and no one on the other I would instantly join the empty team, more people to kill.
  4. Any help guys? What I'm looking to do is actually similar to the 'hold' game mode I guess, cept they don't have to be in order.
  5. Nah I like this way , in means intense combat and not the constant searching for a fight style thing we get in a lot of other tvt missions.
  6. Well I'd have only very basic understanding in that I've been editing missions since arma 1 but they'd generally be straight forward enough. Till now if there was something I needed to do or add in, some googling and reading of threads on forums such as this and some tweaking with scripts mentioned in such threads was all I needed. I wouldn't have the knowledge to come up with my own scripts but I've experience tweaking and implementing them for sure. I'm fully aware from reading many threads over the past 2 years that there is no quick answer to what I'm asking. But its from threads such as these that a lot of people learn how to edit more complex missions in this game so hey may as well give it a shot eh? :o
  7. Cheers guys. @Decerto thanks m8 yeah thats one aspect of all this I'll need so now I can tick that box. N1. @ everyone else: That mission looks very interesting, its not what I was talking about at all though so I'm still interested in info on how to set up control points as I was asking in the OP. But I shall deffo be trying that mission out for sure!
  8. Looks very interesting, I like how it can be altered for smaller servers. I hope server owners choose the sizes wisely as its getting tiring joining servers and playing missions meant for 60 players with only 6-7 guys on the server.
  9. Hi, long time lurker 1st time poster. I've a fair bit of experience making missions at this stage but they're all mostly short coop 5 player style missions for myself and friends to play. TLDR: ----------------- Looking for help on how to create capture points. Where one team must capture a control point, of which they can spawn on when they take it. A point where empty vehicles and static defenses spawn when the point is taken. And re spawn (after a few minutes) when they are destroyed. I don't know whats possible and whats not but in an ideal world I'd like to have these points have a neutral stage (where no one controls it and can spawn on it). And I need to know how to make a ticket system, say where each side starts off with 1000 points, and if OPFOR has 2 control points and BLUFOR only has 1, BLUFORS tickets will bleed. 1st team whose tickets reach 0 loses. Can anyone please point me the right way or help me with any of these things? I've seen elements of some of these in different missions I've played. Thank you. ----------- I've found satisfying team versus team style gameplay hard to come by from servers I'd be joining. I was a big fan of the mod called Desert Combat (BF1942 mod) back in the day and I can't help but crave for a conquest style mission to play team v team on that doesn't require 60+ players to enjoy :o In fact I'd love nothing more then if some old desert combat fans remade some of those old maps onto one island and hosted it on a dedicated Desert Combat style tvt server. But thats just a dream. So I've decided to try and make my own conquest style mission with the goal of emulating the kind of game play DC had on say... el alamein. Two main bases, and 3 control points to capture. For me and my mates to play with the hopes of randomers joining and finally getting some good tvt gameplay going. I've come across servers hosting 'battlefield 2' style missions but it didn't work. They scatter tons of bases all over the map and fill it with bots making really messy and laggy game play. These people making missions assuming 60 people will be on the server playing but thats never the case. To be realistic your talking 5-10 people. 3 capture points makes for a better battle. Imo its where bf2 messed up also adding too many capture points compared to 1942/DC. I can't be the only one out there who think the smaller scale conquest style mission would work really well for tvt arma2/OA ?
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