hellsgate9999
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Everything posted by hellsgate9999
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Medevac Module
hellsgate9999 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
blah. Ok i erased the @ medvac from the arma folder and put it in the operation arrowhead folder and now i don't get that error anymore. I put the module done then sync it to the player and start but i do not get any radio commands. nothing pops up. at one point when i put it down a chopper spawned right next to my player 0_o but other then that nothing happens no radio command=no calling the chopper. Sugestions? -
Medevac Module
hellsgate9999 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
ok so yea i am using the launcher but my problem is still there. so what gives? -
Medevac Module
hellsgate9999 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Link does not work =( i also have no idea what you mean when you say i have to change the class names? I have the arma launcher downloaded i used it to make a shortcut for CO are you saying i don't need to copy the text into the shortcut if i use the launcher? -
Medevac Module
hellsgate9999 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Forgive me but i did not read all 61 pages of this so i am just gonna ask it. I followed the read me and i put the @medivac in my install directory and i put the userconfig in my install directory. I then add -mod=@Medevac in the short cut target line at the end so it looks like this "C:\Program Files (x86)\Steam\steamapps\common\arma 2 operation arrowhead\ArmA2OA.exe" "-mod=C:\Program Files (x86)\Steam\steamapps\common\arma 2;Expansion;ca"-mod=@Medevac when i start up in the editor and put a player and the module down then scync them i get a CTD and an error message that reads:include file userconfig\MM\unit_array.hpp not found. I checked and that file and path are both there so yea help? I am new at all this so i am sure i am missing something very simple and i am sure this may have been addreased in this topic all ready but 61 pages is alot to go through for something that may not even be there so please forgive me if this has already been talked about. Thank you for any assistance you can give. -
saved missions and general editing questions.
hellsgate9999 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
greetings i hope i am putting this in the right section. I will get right to the point. I want to edit a few of the offical missions that come with arma 2 OA where are those files saved at and how would i go about editing them? I like to play around with the editor alot but i absolutely hate populating the maps. It takes forever. since you can go into a random generated map and play sec ops im woundering if there is anyway you can populate a map in the mission editor like that? Like randomly generate a secops map then load it up in the editor some how to edit it and put your own special missions in? If you think of anything else that is relevent please share. I have much to learn. I have other questions about the editor like how to give your guys diff weps and stuff but im pretty sure i can find how to do that on my own but i could not find the above no matter how hard i looked so any info/help/advice would be much appreciated. Thank you for taking the time to read this. =) -
saved missions and general editing questions.
hellsgate9999 replied to hellsgate9999's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
ty bootsy i actually was using that one but it was really a pain in the ass for me so i started using the waypoints but that was kinda a pain in the ass when making hostage Scenarios so after searching around a bit more i found this post in a forum. This code has worked amazingly for me. i do not remember where i found it i think it was on another site but if someone else wants to know how to do this then post this up because i have had no problems with it at all. :) -
saved missions and general editing questions.
hellsgate9999 replied to hellsgate9999's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
really? I have to download a third party program just to run CO in windowed mode? wow. way to go steam <_< -
saved missions and general editing questions.
hellsgate9999 replied to hellsgate9999's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ok this has been bugging the hell out of me. I got arma 2 on steam. i bought arma 2 and then just a while ago OA. The only way i can start combined ops is by going through steam. When i click play i get a few options. play arma 2 OA launch in windowed mode. and launch arma 2 combined oprations. the first 2 starts up OA but does not load any of the content from the original. which means i can not play in windowed mode and i can not fig out how to make a shortcut for Combined ops. I went into the install directory but still there was no icon to start combined ops. So how can i start combined ops in windowed mode? how can i make a shortcut for it? im going crazy trying to fig this out! 0_o -
saved missions and general editing questions.
hellsgate9999 replied to hellsgate9999's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
epic got my load outs all fig'd out. Now a new one for you guys. how can i place units inside buildings? if i put them down on a building they just end up on the roof. Thoughts? googled it and found a thread or two so let me try the advice there. -
saved missions and general editing questions.
hellsgate9999 replied to hellsgate9999's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Awsome ty Zigzag. just copied them all down for easy referance. and now i am off to bed! gnight all. =) Ahh real quick i still don't see Satchel charges in the list. is the TimeBomb the satchel? that is the only thing in the list i seen that could be a satchel charge. anyway *yawn* Ok im out. -
saved missions and general editing questions.
hellsgate9999 replied to hellsgate9999's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
awsome! ty i was just woundering about that. ty for the link boots i can not seem to find the nade ammo for the GL attachments. where can i find the nade ammo codes? i might have missed it but i went through everything in there and i was unable to find nades or sachel charges or anytihng like that ied's (if they are in the game even) and so on. did i miss them or are they found somewhere else? -
saved missions and general editing questions.
hellsgate9999 replied to hellsgate9999's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hey i have another question lol could someone please link me to a complete weapon/ammo list. also could you please confirm i am doing this right. in a soldiers INi box to change his equipment i would post. removeallweapons this; To remove all weapons and then i would put in this addmagazine ""; with the mag name in between the " marks right? this addweapon ""; And then that for my wep right? just confirming i have the code right. -
saved missions and general editing questions.
hellsgate9999 replied to hellsgate9999's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Wow that was some really helpful info. Thank you =) i just got back from work but i am getting ready to play with it a bit. quick question what does Ambient civs (expansion) do? i think that is how it is listed anyway i will look in a min and confirm but what exactly is it? is it just a better version then ambient civs or does it add civs from OA? can i use the same code in it? Should i just use it or stick with the normal one? -
saved missions and general editing questions.
hellsgate9999 replied to hellsgate9999's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
ty for the post. I appreciate it i am missing something i think cause when i put it down (I have not tried your advice yet) but when i put it down the civs it spawns just stand there i mean i have seen a couple walk back in there houses but they don't act like civs do when i manually put them down and waypoint them into dismiss. Any thoughts? also just so noone post is up i figed out how to loop waypoints was not too hard to figer out. off to bed. Cheers. o just to make sure i got this right. The INIT file i already have for ACM i can put the alice code in there and it wont mess eachother up? I just space a few times and copy it in and not have to worry about it? i also assume from the example you gave me the Alice mod would have to be named BIS_ALICE. right? i am not sure what you are talking about when you say i can put it in the INIT of the module itself. do you mean in the editor? In the initialization box? so to make more civs spawn i would put Or would it need to be like this? In the initialization box Right? Would i still have to name the module or no? ty again for the help. -
saved missions and general editing questions.
hellsgate9999 replied to hellsgate9999's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
caught me a big ol cat =) anyways i am sad that i have no links. (Sniff) but im off to try to look up some toturials for Alice. soooo yea i will prolly be in here in a few hours crying about how i don't know whats goin on and this is all to hard before i get ****** up and go to bed to try again tomorrow after work.......fair warning. Alice help would be apriciated. OK so i got that module working i downloaded awile back but i still can't figure out how to make civs do stuff and spawn more with the ambient civ module i really require some guidence here.... Also another question. how do i loop waypoints? if i was a squad to sentry back and forth or in a circle how would i make the waypoint loop?? -
saved missions and general editing questions.
hellsgate9999 replied to hellsgate9999's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
ty servon after spending 5 more hours reading/testing i am rdy for bed again. Im gonna try and catch me some catfish tomorrow (wish me luck) then i will be back at it. I read the entire ACM thread and after lots of testing i figured out how to work it. (for the most part.) although all i am really doing is copy/pasting code allready written and changing the values when i look at he wiki i still get confused and i still don't know what it's talking about. what really got it for me was these posts here. All very informative and easy. wrote the code out and then explained what all of it did step by step. of course i had to wade through a whole bunch of gibberish to get there. this post really sums up how i felt at first. that being said are there similar threads or directions for the other modules on this forum? i will prolly start looking tomorrow (although i must admit having to wade through 30something pages to get what i want is not something i want to do again) but if you or someone could link me (i wont be on here till late tomorrow prolly) I would once again greatly appreciate it. the next module i want to figure out is Alice and the parked vehicle one. more specifically how to spawn more civs and make them walk around and do something besides just stand there lol. if there is a guide that list all the commands and how i should put them in that is simpler then that dang wiki link me up please. gnight. -
saved missions and general editing questions.
hellsgate9999 replied to hellsgate9999's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Update. Ok after getting nice and baked and getting a goods night rest i am rdy to try this again. Sorry for venting Lol anyways i sent a IM to the creator of JTD Ambient Civilian Traffic module to hopefully seek some guidence on the installation but i am also gonna try to troubleshoot here. also get a little bit more in depth of what i know and what i need help with so please if you have any advice/info feel free to share. I downloaded the JTD Ambient Civilian Traffic module and followed the read me @JTD Userconfig and key folders all in my arma 2 root folder which is steam/steamapps/common/arma 2 I then load arma 2 up both reg and combined forces and go into the editor i then (I think it's f7 but i would have to double check) click modules and put down the Ambient civilian module. i then double click and look for yours but it is not in there. at the very least it's not under Jtd anything. i checked double checked and checked again but it is not there. keep in mind i am new to all this so maby there is something that no one is telling me that should be common since that is not cause i am an idiot? Ok next up. I know how to do waypoints and i know how to put guys in cars and stuff i pretty much know all the basics. I also now how to make artillery work through a number of ways and paratroopers i learned how to do these through youtube vids when i look at directions like these. i can not make heads or tails of any of that. all it does is make me facepalm. I don't know what to type out and where to put valus or anything. please i know i am prolly making you all face palm too at my incompetence but please bare with me here. this for example What does that mean? I click modules and put down a ACM i then Sync it with player char ok i got that. "Make a script wait for the ACM to initialize" What does that mean??? where do i make a script?? how do i make a script?? what do i put in the script? then wait till acm initializes? when does it do that? how do i know when it does that? when i put it down on the map nothing happens. I am going back to finish reading that topic i posted earlyer but in the mean time if someone could dumb this down for me i would freaken love you. I know if i could just fig out a tiny bit of this i know i can do it i know i can fig the rest out. it's like if you know how to add 2+2 then you can fig out by yourself how to add 5678+6432/ u know what i mean? if i could just get the minimal basics down i am sure i could fig out the rest. Anyway i am really sorry to be bugging you guys with all these stupid questions. :( Ok another update after reading through a few things I understand that i need to make a txt document in the mission folder for some of this stuff. That helps. I have some lines of codes copied down and i am gonna test them in a little while after i am done reading through all of this. (It's starting to feel like i am talking to myself here) -
saved missions and general editing questions.
hellsgate9999 replied to hellsgate9999's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
:confused: ok hours of reading/testing has gotten me no where at all....... http://community.bistudio.com/wiki/Ambient_Combat_Manager http://forums.bistudio.com/showthread.php?t=73393&page=4 Only got to page 4 before punching myself in the face. http://forums.bistudio.com/showthread.php?t=89775&page=4 can't even get this to show up in the modules list wtf am i doing wrong?? i followed the read me to a T and put everything where it's supose to go! I have been reading guides and tutorials like you would not believe. And i got to the point where i am just ****** off. i know i should be understanding this. but it is all freaken giberish. All of it. please o please o please give me some links to "Modules for dumies" i beg you i am so aggravated it's pethetic. :( if anyone could send me some like idiot proof vids or sometihng i would love you forever and if after reading this you think im just to stupid to ever get this just tell me know so i can give up and not waste my time trying anymore. :( *sigh* im going to get stoned. gnight all. -
saved missions and general editing questions.
hellsgate9999 replied to hellsgate9999's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Woosh! Awsome. ty for the advice/info. you guys are awsome and get a cookie. =) Anything else anyone wants to add feel free I found info regarding Alice on google and i am now reading up on it. once again thank you guys. ---------- Post added at 08:59 AM ---------- Previous post was at 08:10 AM ---------- Oooooooooooo i c now it's in the modules. ok now i can narrow my search down by like alot lol. i was searching Alice thinking it was a program and i was googling things like "populating arma maps auto" no wounder i couldent find anything. I just wanted to update anyone reading this that i am an idiot lol. i was playing around with it just now and it does not spawn a whole lot and what Ai it does spawn just stands there so i am looking up some modules toturials now hopefully i will find everything i am looking for but if someone wants to post a tip or too feel free i need all the help i can get. =) -
saved missions and general editing questions.
hellsgate9999 replied to hellsgate9999's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
i searched Civilian Environment module but i am not finding anything i will google it next but could you post a link in case i don't find it i would appreciate it. ty again Kylania i am in the process of reading through the post's and stickys but i am still not finding answers to my above questions of course it is entirely possible that i am over looking it. I will keep looking but if anyone could give me a link to the answers to the questions i would very much appreciate it. really i am messing around with the editor alot but where it stands i don't have any urge to create a full mission yet. i am still playing with the basics and having fun with those but how to auto populate and edit the offical missions is something i really really want to know o_0 lol I am taking it slower then you might think ^_^ O also in case it matter (I am not sure if it does or not) but i am using the steam version and i have Arma 2 and OA both installed. -
wrong forum forgive me.
hellsgate9999 replied to hellsgate9999's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Ahh ty for the info how do i delete this thread? i will repost in the forum you linked ty for the helpful advice. =) -
nothing to see here wrong forum please forgive me. =(