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hellsgate9999

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About hellsgate9999

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  1. hellsgate9999

    Medevac Module

    blah. Ok i erased the @ medvac from the arma folder and put it in the operation arrowhead folder and now i don't get that error anymore. I put the module done then sync it to the player and start but i do not get any radio commands. nothing pops up. at one point when i put it down a chopper spawned right next to my player 0_o but other then that nothing happens no radio command=no calling the chopper. Sugestions?
  2. hellsgate9999

    Medevac Module

    ok so yea i am using the launcher but my problem is still there. so what gives?
  3. hellsgate9999

    Medevac Module

    Link does not work =( i also have no idea what you mean when you say i have to change the class names? I have the arma launcher downloaded i used it to make a shortcut for CO are you saying i don't need to copy the text into the shortcut if i use the launcher?
  4. hellsgate9999

    Medevac Module

    Forgive me but i did not read all 61 pages of this so i am just gonna ask it. I followed the read me and i put the @medivac in my install directory and i put the userconfig in my install directory. I then add -mod=@Medevac in the short cut target line at the end so it looks like this "C:\Program Files (x86)\Steam\steamapps\common\arma 2 operation arrowhead\ArmA2OA.exe" "-mod=C:\Program Files (x86)\Steam\steamapps\common\arma 2;Expansion;ca"-mod=@Medevac when i start up in the editor and put a player and the module down then scync them i get a CTD and an error message that reads:include file userconfig\MM\unit_array.hpp not found. I checked and that file and path are both there so yea help? I am new at all this so i am sure i am missing something very simple and i am sure this may have been addreased in this topic all ready but 61 pages is alot to go through for something that may not even be there so please forgive me if this has already been talked about. Thank you for any assistance you can give.
  5. ty bootsy i actually was using that one but it was really a pain in the ass for me so i started using the waypoints but that was kinda a pain in the ass when making hostage Scenarios so after searching around a bit more i found this post in a forum. This code has worked amazingly for me. i do not remember where i found it i think it was on another site but if someone else wants to know how to do this then post this up because i have had no problems with it at all. :)
  6. really? I have to download a third party program just to run CO in windowed mode? wow. way to go steam <_<
  7. Ok this has been bugging the hell out of me. I got arma 2 on steam. i bought arma 2 and then just a while ago OA. The only way i can start combined ops is by going through steam. When i click play i get a few options. play arma 2 OA launch in windowed mode. and launch arma 2 combined oprations. the first 2 starts up OA but does not load any of the content from the original. which means i can not play in windowed mode and i can not fig out how to make a shortcut for Combined ops. I went into the install directory but still there was no icon to start combined ops. So how can i start combined ops in windowed mode? how can i make a shortcut for it? im going crazy trying to fig this out! 0_o
  8. epic got my load outs all fig'd out. Now a new one for you guys. how can i place units inside buildings? if i put them down on a building they just end up on the roof. Thoughts? googled it and found a thread or two so let me try the advice there.
  9. Awsome ty Zigzag. just copied them all down for easy referance. and now i am off to bed! gnight all. =) Ahh real quick i still don't see Satchel charges in the list. is the TimeBomb the satchel? that is the only thing in the list i seen that could be a satchel charge. anyway *yawn* Ok im out.
  10. awsome! ty i was just woundering about that. ty for the link boots i can not seem to find the nade ammo for the GL attachments. where can i find the nade ammo codes? i might have missed it but i went through everything in there and i was unable to find nades or sachel charges or anytihng like that ied's (if they are in the game even) and so on. did i miss them or are they found somewhere else?
  11. Hey i have another question lol could someone please link me to a complete weapon/ammo list. also could you please confirm i am doing this right. in a soldiers INi box to change his equipment i would post. removeallweapons this; To remove all weapons and then i would put in this addmagazine ""; with the mag name in between the " marks right? this addweapon ""; And then that for my wep right? just confirming i have the code right.
  12. Wow that was some really helpful info. Thank you =) i just got back from work but i am getting ready to play with it a bit. quick question what does Ambient civs (expansion) do? i think that is how it is listed anyway i will look in a min and confirm but what exactly is it? is it just a better version then ambient civs or does it add civs from OA? can i use the same code in it? Should i just use it or stick with the normal one?
  13. ty for the post. I appreciate it i am missing something i think cause when i put it down (I have not tried your advice yet) but when i put it down the civs it spawns just stand there i mean i have seen a couple walk back in there houses but they don't act like civs do when i manually put them down and waypoint them into dismiss. Any thoughts? also just so noone post is up i figed out how to loop waypoints was not too hard to figer out. off to bed. Cheers. o just to make sure i got this right. The INIT file i already have for ACM i can put the alice code in there and it wont mess eachother up? I just space a few times and copy it in and not have to worry about it? i also assume from the example you gave me the Alice mod would have to be named BIS_ALICE. right? i am not sure what you are talking about when you say i can put it in the INIT of the module itself. do you mean in the editor? In the initialization box? so to make more civs spawn i would put Or would it need to be like this? In the initialization box Right? Would i still have to name the module or no? ty again for the help.
  14. caught me a big ol cat =) anyways i am sad that i have no links. (Sniff) but im off to try to look up some toturials for Alice. soooo yea i will prolly be in here in a few hours crying about how i don't know whats goin on and this is all to hard before i get ****** up and go to bed to try again tomorrow after work.......fair warning. Alice help would be apriciated. OK so i got that module working i downloaded awile back but i still can't figure out how to make civs do stuff and spawn more with the ambient civ module i really require some guidence here.... Also another question. how do i loop waypoints? if i was a squad to sentry back and forth or in a circle how would i make the waypoint loop??
  15. ty servon after spending 5 more hours reading/testing i am rdy for bed again. Im gonna try and catch me some catfish tomorrow (wish me luck) then i will be back at it. I read the entire ACM thread and after lots of testing i figured out how to work it. (for the most part.) although all i am really doing is copy/pasting code allready written and changing the values when i look at he wiki i still get confused and i still don't know what it's talking about. what really got it for me was these posts here. All very informative and easy. wrote the code out and then explained what all of it did step by step. of course i had to wade through a whole bunch of gibberish to get there. this post really sums up how i felt at first. that being said are there similar threads or directions for the other modules on this forum? i will prolly start looking tomorrow (although i must admit having to wade through 30something pages to get what i want is not something i want to do again) but if you or someone could link me (i wont be on here till late tomorrow prolly) I would once again greatly appreciate it. the next module i want to figure out is Alice and the parked vehicle one. more specifically how to spawn more civs and make them walk around and do something besides just stand there lol. if there is a guide that list all the commands and how i should put them in that is simpler then that dang wiki link me up please. gnight.
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