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tvig0r0us

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Everything posted by tvig0r0us

  1. tvig0r0us

    [MP][TVT/COOP] Total Conquest for Arma III

    Sorry to those looking forward to the release of 006. I've been bogged down with getting myself ready to go back to school and I just haven't had the time to finish up and get it out. I'm hoping I'll have an opportunity to get it finished up and uploaded soon. Cheers :D
  2. tvig0r0us

    Don't Tread on Me! co08_DTOM

    Does it ever. Is this a training simulation??? xD
  3. tvig0r0us

    My report.

    Try Urban Conquest. Stand around and look at the ground in that one and you'll be dead!
  4. tvig0r0us

    Arma 3 bots, looting.

    IMHO it's best to leave this scripted or maybe make a module or something to do it. If it's incorporated into the ai's fsm's then mission developers will be in a constant battle against yet another issue that makes the ai run off to do what they want. Things like asr were nice but had to be applies as a mod to be used. I don't think it would be too far fetched to set up a few scripts that could be worked in at the mission creator's own accord. At least then it wouldn't require a mod to make it happen. Just my 2 cents ;) Cheers :D
  5. Man, seems like alot of people are a bit harsh in their assesment of this software. It's a process that takes time and a learning process for the end user as well. Give it time for gods sake. I, for one, have found su to be particularly useful even though it tooksome time to learn how to use it. With many advanced tools comes a learningcurve. It's a trade that usually must be made for advanced features. Since I've become more familiar with play with six, I can see the potential for advanced functionality along with a streamlined interface, just give it time to develope. Keep up the good work Sick! Cheers :D
  6. In the latest dev version the blufor marksman has no ammo. Not sure about the rest of the classes. edit- Just double checked this and it seems they have the wrong ammo type for their given weapon.
  7. tvig0r0us

    Character Customization

    Just a guess, but he probably just went straight from the config file. It probably isn't too hard to write up something that prints all/parts of the config to the rpt. I haven't done it yet, but I'd take a look into Dslyecxi's code and see how he queried the class names. You can also have a look here. Cheers :D
  8. tvig0r0us

    [MP][TVT/COOP] Total Conquest for Arma III

    Not sure which one you were playing, but the arrows are still in 005. 006 is scheduled for release some time in the next couple days. I just fixed the code errors and need some testing time. The ports are pretty easy for all the locations, but I think there will be fewer map locations with this release. I can't wait until we get the big map!! There just aren't too many good options for this mission on Stratis, but I'm sure the Atlis or whatever it is will be loaded... then the custom maps too! Cheers :D
  9. tvig0r0us

    [MP][TVT/COOP] Total Conquest for Arma III

    LOL.. that just reminded me... those arrows are no longer in the game. I found something else to use for my vehicle spots ;) Cheers :D
  10. tvig0r0us

    No ammo for blue marksman!

    Found ticket and voted up this morning. Hopefully it will be fixed in the next dev update. Cheers :D
  11. tvig0r0us

    [MP][TVT/COOP] Total Conquest for Arma III

    I have a couple of code corrections to make that were discovered a couple of nights ago in an online session. Other than that, it's about ready. Here's a little list of highlights from the update. - added task for each zone and assigned an arbitrary name to each zone so the player can now set a zone for current task and get a waypoint in the gui - tasking changes as the game progresses to reflect the status of each zone - added zone control display in the scoreboard using the following values - B = Blufor - O = Opfor - I = Independent (In anticipation of independent units being added to the game) - X = Disputed - N = Neutral - removed CP size selection from the params - added irregular zone size and shape to conform to the geographical variations in the map Here's a screenie to show off some of the changes listed above. Shouldn't be too long :) Cheers :D
  12. tvig0r0us

    PhysX processer

    This has nothing to do with the discussion, but that avatar makes me laugh my ass off every time I see it GossamerSolid :D Carry on.
  13. This is depressing. Everyone else seems to have gained a performance advantage while the game is practically unplayable now on my pc. I just don't get it. I have quite a bit of experience tweaking arma games btw and nothing I do seems to help with these last couple of dev updates. I hope this is only a temporary setback.
  14. I wish I was getting a better frame rate. The last xfouple of dev versions I took a big hit in overall framerate and have stutters that almost make it unplayable. HD6950 2gig @ 840mhz core 1325 mem Phenom965b @ 4ghz 12gig ddr 3 system memory Everything was prettys good until the 3/28 dev build. I hope they can find a formula that works for everyone. Cheers :D
  15. Sounds great! Looking forward to seeng the overhaul. As far as startup params go, I thought that being able to create multiple profiles and assigning them to mod sets like in su was great. As an example, I have a second computer that I play the game on, but I sometimes run it as a dedicated server for testing my creations. It was very convenient to have two independent profiles, a server and client setup. Then I can start the preconfigured profile of my choice without having to set any parameters. I'm going to mess with it some more today so if I've missed the ability to do this, please forgive me. I hope this helps illustrate the type of functionality I'm asking for. Thanks again :) Cheers :D
  16. Thanks for the response. I tried the latest build lastnight and got the hang of it. I think it is certainly moving in the right direction. I couldn't figure out how to create custom mod sets. I could however load a mod without selecting a predefined set and it would start a new one, but was unable to rename it. I also didn't see any way to start the game with customized startup options other than the one you set for the flavor of the game itself you would like to run. Are there any plans to work multiple custom game profiles into the mix?? Other than those two items I thought the interface was very slick and useable once I figured out what everything was. That's all I've got. Keep up the great work!! Cheers:D
  17. First off I want to say excellent work Sick. I've been using su for quite some time now and am totally familiar with how it works. Am I understanding correctly that there will not be an su for arma 3?? I have attempted to use PWS but was unable to find my way around the interface to accomplish what I wanted. For that reason I'm partial to the form and function of su. Is there any chance you will continue updating it? In any case I salute you for your outstanding work with all of the aspects of the game you are involved in. You've made my experience with arma a much more pleasurable one. Cheers :D
  18. tvig0r0us

    [MP][TVT/COOP] Total Conquest for Arma III

    Update to v006 will be coming with some MAJOR improvements!! Cheers :D
  19. tvig0r0us

    [MP][TVT/COOP] Total Conquest for Arma III

    I want a function that will return all objects in a trigger, not just units. Cheers :D
  20. tvig0r0us

    [MP][TVT/COOP] Total Conquest for Arma III

    Thanks :) I have a question. Does anyone know if it's possible to query the objects in a trigger?? I don't want to query them by distance, but rather by object or object type. For example, buildings. Thanks in advance. tvig
  21. Wasn't sure where to post this since I don't know the cause. Running the latest dev update I have had 2 CTD's over the last couple of hours. Both generated dump files which I've uploaded here. The following was found in the .rpt from the second crash, but both are pretty much the same: Exception code: C0000005 ACCESS_VIOLATION at 009CC833 Allocator: D:\Program Files (x86)\Steam\steamapps\common\Arma 3\dll\tbb4malloc_bi.dll graphics: D3D11 resolution: 1600x900x32 Addons: A3_Structures_F_Civ_Statues in a3\structures_f\civ\statues\ A3_Structures_F_Naval in a3\structures_f\naval\ A3_Structures_F_Ind_Shed in a3\structures_f\ind\shed\ A3_Weapons_F_Pistols_P07 in a3\weapons_f\pistols\p07\ A3_Air_F_MH9 in a3\air_f\mh9\, A3_Missions_F in a3\missions_f\ A3_Soft_F in a3\soft_f\, A3_Structures_F_Civ_Market in a3\structures_f\civ\market\ A3_Weapons_F_Rifles_TRG20 in a3\weapons_f\rifles\trg20\ A3_Animals_F_AnimConfig in a3\animals_f\animconfig\, A3_Map_Data in a3\map_data\ A3_Modules_F_Supports in a3\modules_f\supports\, A3_Signs_F in a3\signs_f\ A3_Static_F_Mk6 in a3\static_f\mk6\ A3_Structures_F_Civ_Garbage in a3\structures_f\civ\garbage\ A3_Structures_F_Mil in a3\structures_f\mil\ A3_Structures_F_Mil_Bunker in a3\structures_f\mil\bunker\ A3_Characters_F_Heads in a3\characters_f\heads\ A3_Characters_F_BLUFOR in a3\characters_f\blufor\, A3_Music_F in a3\music_f\ A3_Soft_F_Quadbike in a3\soft_f\quadbike\, A3_Soft_F_Offroad in a3\soft_f\offroad\ A3_Static_F in a3\static_f\ A3_Structures_F_Civ_Accessories in a3\structures_f\civ\accessories\ A3_Structures_F_Civ_SportsGrounds in a3\structures_f\civ\sportsgrounds\ A3_Structures_F_Ind in a3\structures_f\ind\ A3_Weapons_F_Rifles_SDAR in a3\weapons_f\rifles\sdar\ A3_Weapons_F_Pistols_Rook40 in a3\weapons_f\pistols\rook40\ A3_Weapons_F_Machineguns_M200 in a3\weapons_f\machineguns\m200\ A3_Boat_F_Speedboat in a3\boat_f\speedboat\ A3_Characters_F_Common in a3\characters_f\common\, A3_Data_F in a3\data_f\ A3_Functions_F in a3\functions_f\, A3_Modules_F in a3\modules_f\ A3_Structures_F_Bridges in a3\structures_f\bridges\ A3_Structures_F_Walls in a3\structures_f\walls\ A3_Structures_F_Civ_Dead in a3\structures_f\civ\dead\ A3_Structures_F_Mil_Radar in a3\structures_f\mil\radar\ A3_Structures_F_Mil_Offices in a3\structures_f\mil\offices\ A3_Weapons_F in a3\weapons_f\ A3_Modules_F_GroupModifiers in a3\modules_f\groupmodifiers\ A3_Roads_F in a3\roads_f\, A3_Soft_F_Hunter in a3\soft_f\hunter\ A3_Structures_F_Civ_BellTowers in a3\structures_f\civ\belltowers\ A3_Structures_F_Civ_Camping in a3\structures_f\civ\camping\ A3_Structures_F_Households_House_Small01 in a3\structures_f\households\house_small01\ A3_UI_F in a3\ui_f\, A3_Animals_F_Rabbit in a3\animals_f\rabbit\ A3_Anims_F_Config_Wmn in a3\anims_f\config\wmn\, A3_Editor_F in a3\editor_f\ CALanguage_missions in ca\languagemissions\ A3_Modules_F_Misc in a3\modules_f\misc\ A3_Modules_F_LiveFeed in a3\modules_f\livefeed\ A3_Modules_F_Intel in a3\modules_f\intel\ A3_Structures_F_Households_House_Small02 in a3\structures_f\households\house_small02\ A3_Structures_F_Ind_DieselPowerPlant in a3\structures_f\ind\dieselpowerplant\ A3_Structures_F_Ind_AirPort in a3\structures_f\ind\airport\ A3_Structures_F_Ind_ReservoirTank in a3\structures_f\ind\reservoirtank\ A3_Anims_F_Config_Sdr in a3\anims_f\config\sdr\ A3_Boat_F_Assault_Boat in a3\boat_f\assault_boat\ A3_Modules_F_DynO in a3\modules_f\dyno\ A3_Structures_F_Civ_Lamps in a3\structures_f\civ\lamps\ A3_Structures_F_Training in a3\structures_f\training\ A3_Structures_F_Dominants_Lighthouse in a3\structures_f\dominants\lighthouse\ A3_Structures_F_Households in a3\structures_f\households\ A3_Structures_F_Households_House_Small03 in a3\structures_f\households\house_small03\ A3_Structures_F_Ind_PowerLines in a3\structures_f\ind\powerlines\ A3_Structures_F_Ind_SolarPowerPlant in a3\structures_f\ind\solarpowerplant\ A3_Structures_F_Ind_Cargo in a3\structures_f\ind\cargo\ A3_Weapons_F_Rifles_Khaybar in a3\weapons_f\rifles\khaybar\ A3_Weapons_F_Ammoboxes in a3\weapons_f\ammoboxes\ A3_Animals_F_Fishes in a3\animals_f\fishes\ A3_Animals_F_Snakes in a3\animals_f\snakes\ A3_Characters_F_Civil in a3\characters_f\civil\, A3_Sounds_F in a3\sounds_f\ A3_Structures_F_Civ_PlayGround in a3\structures_f\civ\playground\ A3_Structures_F in a3\structures_f\ A3_Structures_F_Furniture in a3\structures_f\furniture\ A3_Structures_F_Households_Stone_Big in a3\structures_f\households\stone_big\ A3_Structures_F_Households_House_Shop01 in a3\structures_f\households\house_shop01\ A3_Structures_F_Ind_FuelStation in a3\structures_f\ind\fuelstation\ A3_Structures_F_Mil_Helipads in a3\structures_f\mil\helipads\ A3_Weapons_F_Launchers_LAW in a3\weapons_f\launchers\rpg32\, A3_Air_F in a3\air_f\ A3_Animals_F_Kestrel in a3\animals_f\kestrel\ A3_Characters_F_OPFOR in a3\characters_f\opfor\ A3_Dubbing_Radio_F in a3\dubbing_radio_f\ A3_Structures_F_Naval_Piers in a3\structures_f\naval\piers\ A3_Structures_F_Naval_RowBoats in a3\structures_f\naval\rowboats\ A3_Structures_F_Dominants in a3\structures_f\dominants\ A3_Structures_F_Households_Addons in a3\structures_f\households\addons\ A3_Structures_F_Households_WIP in a3\structures_f\households\wip\ A3_Structures_F_Households_House_Shop02 in a3\structures_f\households\house_shop02\ A3_Weapons_F_Launchers_NLAW in a3\weapons_f\launchers\nlaw\ A3_Weapons_F_EBR in a3\weapons_f\longrangerifles\ebr\, CAData in a3\ A3_Anims_F in a3\anims_f\, A3_Boat_F in a3\boat_f\, A3_Misc_F in a3\misc_f\ A3_Misc_F_Helpers in a3\misc_f\helpers\ A3_Structures_F_System in a3\structures_f\system\ A3_Structures_F_Civ_Constructions in a3\structures_f\civ\constructions\ A3_Structures_F_Civ_Calvaries in a3\structures_f\civ\calvaries\ A3_Structures_F_Households_House_Big01 in a3\structures_f\households\house_big01\ A3_Structures_F_Ind_Transmitter_Tower in a3\structures_f\ind\transmitter_tower\ A3_Structures_F_Mil_Cargo in a3\structures_f\mil\cargo\ A3_Weapons_F_Items in a3\weapons_f\items\ A3_Weapons_F_Explosives in a3\weapons_f\explosives\ A3_CargoPoses_F in a3\cargoposes_f\, A3_Plants_F_Bush in a3\plants_f\bush\ A3_Rocks_F in a3\rocks_f\ A3_Structures_F_Households_House_Big02 in a3\structures_f\households\house_big02\ A3_Structures_F_Ind_Pipes in a3\structures_f\ind\pipes\ A3_Animals_F in a3\animals_f\ A3_Data_F_ParticleEffects in a3\data_f\particleeffects\ A3_LanguageMissions_F in a3\languagemissions_f\ A3_Modules_F_Skirmish in a3\modules_f\skirmish\ A3_Signs_F_AD in a3\signs_f\signs_ad\, A3_Soft_F_Ifrit in a3\soft_f\ifrit\ A3_Structures_F_Civ in a3\structures_f\civ\ A3_Structures_F_Civ_InfoBoards in a3\structures_f\civ\infoboards\ A3_Structures_F_Mil_TentHangar in a3\structures_f\mil\tenthangar\ A3_Structures_F_Mil_Barracks in a3\structures_f\mil\barracks\ A3_UIFonts_F in a3\uifonts_f\, A3_Weapons_F_Rifles_MX in a3\weapons_f\rifles\mx\ A3_Animals_F_Seagull in a3\animals_f\seagull\, A3_BaseConfig_F in a3\baseconfig_f\ A3_Characters_F in a3\characters_f\, A3_Language_F in a3\language_f\ A3_Map_Stratis in a3\map_stratis\ A3_Modules_F_ObjectModifiers in a3\modules_f\objectmodifiers\ A3_Modules_F_Events in a3\modules_f\events\ A3_Modules_F_Sites in a3\modules_f\sites\ A3_Structures_F_Items_Vessels in a3\structures_f\items\vessels\ A3_Structures_F_Items in a3\structures_f\items\ A3_Structures_F_Households_Stone_Small in a3\structures_f\households\stone_small\ A3_Structures_F_Households_Stone_Shed in a3\structures_f\households\stone_shed\ A3_Structures_F_Mil_Fortification in a3\structures_f\mil\fortification\ A3_Structures_F_Wrecks in a3\structures_f\wrecks\, A3_Air_F_Ka60 in a3\air_f\ka60\ A3_Animals_F_Turtle in a3\animals_f\turtle\ A3_Characters_F_Proxies in a3\characters_f\proxies\ A3_Structures_F_Civ_Pavements in a3\structures_f\civ\pavements\ A3_Structures_F_Civ_Chapels in a3\structures_f\civ\chapels\ A3_Structures_F_Households_Slum in a3\structures_f\households\slum\ A3_Weapons_F_Acc in a3\weapons_f\acc\ Mods: A3 Distribution: 0 Version 0.53.103478 Fault time: 2013/03/26 12:29:59 Fault address: 009CC833 01:005CB833 D:\Program Files (x86)\Steam\steamapps\common\Arma 3\arma3.exe file: UC_v006_A3_3_Point world: Stratis Prev. code bytes: 40 04 FF B0 40 04 00 00 E8 68 75 D9 FF 89 45 F0 Fault code bytes: 8B 80 30 01 00 00 80 B8 98 07 00 00 00 59 74 13 Registers: EAX:00000000 EBX:3A3A4080 ECX:579CC080 EDX:549E7600 ESI:01C3F630 EDI:1BD9A2A0 CS:EIP:0023:009CC833 SS:ESP:002B:01C3F530 EBP:01C3F558 DS:002B ES:002B FS:0053 GS:002B Flags:00010246 My system specs: AMD Phenom 965 black OC'd 4ghz 12 GB DDR 3 1333Mhz memory Radeon HD 6950 OC'd to 840Mhz core w/ 2GB GDDR5 Memory OC'd to 1325Mhz Liquid cooled and stable all day long. Hope this helps track it down. Cheers :D tvig
  22. tvig0r0us

    [MP][TVT/COOP] Total Conquest for Arma III

    The dev version of Urban Conquest should work with the Arma 3 alpha 052 update.
  23. Has anyone noticed wether or not setOvercast is working?? I've not been able to use my weather randomization script to change the overcast, but the rain and fog seem to work fine. Just wondering if anyone else has seen this. Thanks :)
  24. tvig0r0us

    [MP][TVT/COOP] Total Conquest for Arma III

    That is an unusual problem indeed for this particular mission. Usually they shoot your ass off before you even see them. However, that really has nothing to do with Urban Conquest itself. You might try turning down the number of AI, that sometimes makes them more responsive. Remember also that the game is alpha so there's a long way to go with the fine tuning of the game. Anyhow, give it a try on some dedicated servers with some humans mixed in there, I guarantee a good time ;) Cheers :)
  25. tvig0r0us

    [MP][TVT/COOP] Total Conquest for Arma III

    Can you tell me which map layout you're getting the error on? Edit- just ran a test on Agia Marina without a hitch. Tried several configs in the params including unlimited score and time. If you tried to enable the resistance side it could have caused this to occur as there are no resistance units available in the game yet. Please try again with the default parameters. Let me know if you are able to run the mission from there. If you still encounter problems, please let me know what map layout you are using. I'll test all the others in the meantime. Thanks Cheers :D
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