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tvig0r0us

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Everything posted by tvig0r0us

  1. I think of all of the suggestions I've seen in these forums, this one is among the best ideas out there to make the game a bit more enjoyable to play. I've pondered this kind of idea many times myself. For those making the realism argument, I really don't see that as a valid argument given the backdrop of unrealistic game elements that exist outside of this suggestion. If you're like me you might find yourself driving to a spot, then jumping into the gunner's position, then back to driver and so forth. What is the realism in that?? I don't see how this would effect realism in any way that would degrade the already unrealistic elements of the game. And by the way, this is a game, played for enjoyment, so for goodness sake why not try to make it more enjoyable. Just my two cents. Cheers :D Voted up on tracker... Thanks for the ticket ProGamer.
  2. I'm just curious if anyone knows if the current state of scripted overcast changes is permanent. As it currently stands you have to do a skip time for the setOvercast command to take effect. Even using this hacked method I can't get it to work properly. As a result I'm unable to even get a static random weather setting to be effective at the beginning of my missions, let alone a dynamic weather system to properly operate. This also creates problems syncing weather across clients and JIP issues. I can get rain to fall out of a clear blue sky, which tells me that internally the overcast setting must be sticking somewhere, but it's not nearly as interesting in the game when you can't see the actual changes in the sky. I was hoping a dev or someone with ties to the dev team might be able to comment on this and give us some indication as to the long term prognosis for this situation. FYI- This issue has been on the tracker since alpha. Thanks in advance.
  3. tvig0r0us

    Is the overcast going to get fixed??

    Thank you for the speedy response. I really hope there is some way to improve on this as it severely limits our ability to create dynamic/random weather systems for missions. I appreciate your efforts regarding the matter. Keep up the great work! Cheers :D
  4. tvig0r0us

    [MP][TVT/COOP] Total Conquest for Arma III

    Thanks for checking out UC everyone. I appreciate all of the kind comments and especially appreciate njmatrix setting up a dedicated server to run it. I hope it gets plenty of traffic. @griffz I am aware of the stuck issue regarding ai and have implemented code to try to address it. In the end it's something that BIS will need to fix, but I'm pretty sure it's really low on the priority list as it never did get fixed for A2. As far as AI bugs go, I just tell them where to go and do the best I can to find ways to mitigate the bugs. The rest is on BIS. I'm sure as time goes by they will fix some of the problems (crosses fingers). Cheers :D
  5. tvig0r0us

    Bennys warfare

    I don't think anyone here is saying that Benny doesn't allow people to modify Warfare BE. The point is that people are loading their modified versions of the mission to Steam workshop and not mentioning Benny or his team at all. It's just a bit fucked up to not at least make mission of the guy that did 99% of the work when you post it to the workshop. Cheers
  6. tvig0r0us

    Bennys warfare

    For the amount of work that I know it takes to create something like this I think it's a complete insult that the Steam workshop submission of this mission doesn't even mention Benny and his team anywhere. There has to be something that can be done to prevent things like this from happening.
  7. tvig0r0us

    [MP][TVT/COOP] Total Conquest for Arma III

    I've updated the existing layouts to conform to my current 1.00 code. All map layouts are current so I can start to build from here. All the updates have been pushed to the Steam workshop and I've uploaded a package containing the existing map layouts to media fire and added a link to the OP. Also updated the OP with my tentative plans for the future of UC. UC v1.00 package A download - Agia Marina - Katalaki Bay - Kavala - Airfield
  8. tvig0r0us

    [MP][TVT/COOP] Total Conquest for Arma III

    As soon as I have all of them up to snuff I will release them all together. Until then I find workshop to be a pretty good testing platform because I can push updates directly through it along with changelogs and all. It won't be too long though :) Cheers :D
  9. tvig0r0us

    [MP][TVT/COOP] Total Conquest for Arma III

    I have updated one of the existing layouts on Steam workshop and added a new preliminary layout with v1.00 code. Changes: - Added view distance script by Tonic (Thanks Tonic for your excellent work with this script) - Adjustments to the task updating when joined to another player's group - Changed vehicle spawning scripts to handle the way arma 3 detects location logics - Some minor layout adjustments The airfield layout is the first of the arma 3 versions to include planes, at long last!! It's kindof huge so I enabled 1 group of defenders for zones to prevent you from being able to just waltz into and capture a zone unchallenged. I have not resized or given proper names to the zones yet because I would like some feedback about the game play in such a large area. Instead of giving links to each workshop project I just linked my workshop page in the OP. I hope you all enjoy it!! http://steamcommunity.com/id/tvig0r0us/myworkshopfiles/?appid=107410 <<My workshop page. Cheers :D
  10. tvig0r0us

    [MP][TVT/COOP] Total Conquest for Arma III

    Yes. I'm currently getting the additional layouts worked out and making some final code adjustments. As soon as I'm satisfied with the state of the missions I will post a non workshop download package. Thanks for carrying this on Armaholic Big, your support is greatly appreciated. Cheers :D
  11. tvig0r0us

    [MP][TVT/COOP] Total Conquest for Arma III

    Ran some tests on this earlier. I found that setting them to brain dead does diminish their skills. The ai in Arma 3 is extremely deadly right now. Try setting them to brain dead and playing a round, then try them on the default. They are much harder on the default difficulty. I won't crank them up any higher than that because you practically can't get a shot off. I think I'm going to keep it as is for now. They are just rough, which I kinda like tbh. I have already updated the scripts to add binoculars to soldiers that aren't already equipped with them or a range finder. I'm also pondering some kind of random ammo crate generation, but I'm on the fence with that. I'll keep you all posted. For now I intend to get some more layouts set up and update some of the Stratis layouts. Cheers :D
  12. tvig0r0us

    [MP][TVT/COOP] Total Conquest for Arma III

    Agreed. I've had a look at it already and it's really not jumping out at me what I need to do to make 'em a little easier. They are certainly ultra perceptive and deadly accurate. I'll keep looking. In the mean time, Agia Marina is up. Here's the link + link was added to OP. http://steamcommunity.com/sharedfiles/filedetails/?id=177959649 <<< CTI48 A3 UC v009 Agia Marina Cheers :D
  13. tvig0r0us

    [MP][TVT/COOP] Total Conquest for Arma III

    Ahh, didn't know that. I'm not too crazy about the agreement either, but oh well. First two missions are posted on workshop and will update OP links to steam workshop pages. I will also post a compilation of the v009 missions as soon as I get them all together as a separate download from moddb. Thanks for all the support throughout my trials and tribulations with this. I still think that whole nil script error thingy is a bad move, but oh well. Here are the links. http://steamcommunity.com/sharedfiles/filedetails/?id=177941258 <<< CTI48 A3 UC v009 Kavala http://steamcommunity.com/sharedfiles/filedetails/?id=177940829 <<< CTI48 A3 UC v009 Katalaki Bay More to come... Cheers :D
  14. tvig0r0us

    [MP][TVT/COOP] Total Conquest for Arma III

    That's what I was thinking. Workshop it is. I'll be uploading the 2 I have done for Altis soon and the rest will follow in time. See you all on the battlefield! Cheers:D
  15. tvig0r0us

    [MP][TVT/COOP] Total Conquest for Arma III

    I uploaded 2 missions to teamspeak. Do you guys think I should put them up on the Workshop or keep pushing them out through moddb?? Thanks in advance. Cheers :D
  16. I suppose I'll throw in my 2 cents on this topic too. I remember when Arma 2 was released I went to the store and bought it as soon as I could get box copy of it. I remember my complete disappointment when I couldn't even get the game to run. Arma 2 sat on a shelf for a long time before I tried it again, but when I did it was working, albeit not very well, but good enough to get a play. Over time I did buy every dlc that came out for it and kept my beta up to date along the way. From the point it was when it came out and today there are miles worth of improvements and I can't even begin to say that I'm disappointed with the game. BIS never left it alone and even though it took quite some time, it is among the best games of all time for me. I am totally satisfied by the fact that A3 has made improvements over A2 even in its current state. We have so far to go before we see this game live up to its full potential and I think it's a big mistake to write it off or get too upset over what it looks like on day one. If BIS lives up to the previous level of commitment, we will certainly see many of the issues being raised in this thread worked out. As a mission developer, I can honestly say that the type of perfection some people expect just doesn't happen over night. Sometimes you think you have the solution, sometimes it's hard to find the solution but it's out there and I believe that if BIS finds a way to improve something in Arma 3, they will do it. IMHO we will have a top notch game in a few years the likes of which we might have never seen before. Try to be patient. Cheers
  17. tvig0r0us

    [MP][TVT/COOP] Total Conquest for Arma III

    Will do. Code is fixed enough to work well. Have 2 versions on Altis and need to update Stratis layouts. Cheers
  18. tvig0r0us

    "Arma 3 has stopped working"

    I'm having this kind of crash too almost every time I play the game. It always sights the memory allocator dll as the faulting module. What I think is noteworthy is that the beta for arma 2 is also doing the same thing. They've done something to the memory allocators or something that is causing this in both games. I hope they get to the bottom of it soon.
  19. tvig0r0us

    [MP][TVT/COOP] Total Conquest for Arma III

    Found solution, will update soon Cheers
  20. tvig0r0us

    [MP][TVT/COOP] Total Conquest for Arma III

    Does anyone know if this whole thing with reporting nil variable as a script error is going to be permanent?? @Raws You are failing to understand what nil means. An undefined variable is nil. You don't define a variable by giving it a nil value. Trust me, I've been working this principle in scripts for quite a while. What BIS has done would be similar to having the engine throw a debugging error if you declared an empty string. They've taken a valid coding concept and turned it into a scripting error. I've examined my code and there is no way I'm going to be able to fix this. It will require me to rewrite half of the scripts. I'm very disappointed in the entire development because they've taken a concept from scripting 101 and turned it into an error, it's not like they just changed the way one of the commands work. I truly hope this is a temporary issue.
  21. tvig0r0us

    [MP][TVT/COOP] Total Conquest for Arma III

    Enabling that warning destroys my work. The hell with it.
  22. tvig0r0us

    [MP][TVT/COOP] Total Conquest for Arma III

    Why in the name of god did BIS decide it would be a good idea to throw a scripting error when a nil variable is detected?? Half of my code logic is centered around testing for a nil variable. Nil is a value in and of itself if you understand how to use it. If this remains in the game, Urban conquest is going to be scrapped for sure because of the amount of scripts that will need to be entirely rewritten to avoid this blunder. It's not at all that the scripts are failing, but you can't play the game with a damn script error message on the screen the whole time. This is absolutely ridiculous. Please remove this crap!!
  23. tvig0r0us

    [MP][TVT/COOP] Total Conquest for Arma III

    Oh dear god. I just tried to run it and whatever they changed has it throwing out errors all over the place. This is futile. edit - I looked through the error logs and inspected some of my code. There are things going on that I don't fully understand as some of the commands have changed. Frankly I just don't have the time or desire to go through all 60 something scripts every time they update the game and change things that have been the same since day one. To make a long story short, this is probably the end for this mission. I'm so disgusted right now that I don't feel like devoting any more of my time to it. Sorry all, I'm done.
  24. tvig0r0us

    [MP][TVT/COOP] Total Conquest for Arma III

    To be honest, I haven't had a chance to play it but twice since I posted the new version of Agia Marina. I'll have to check it out, but I did notice another post about the AI in general being just rediculous. Cheers :D
  25. tvig0r0us

    Game freezes and crashes

    Yes. System Specs: ASRock z77 mobo I7 3770k oc 4.3 ghz 16 gig crucial sport 1600 Radeon 6950 2 gigs ram
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