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Everything posted by Double Doppler
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Arma 2 Addon request thread
Double Doppler replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Starlight city? I used to love that map!!! It would be great if someone could port/make an ArmA equivalent for ArmA2 !! the good old days lol :cheers: -
UV mapping cloned selections
Double Doppler replied to Double Doppler's topic in ARMA 2 & OA : MODELLING - (O2)
I made a UV map for one wheel, and want to apply it to the others. I am making a car. -
Consisten World/MMO/Stat saves?
Double Doppler replied to acoustic's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
This is all very interesting. I am curious to how this is done too. My group are working on an RPG and look to saving stats after the server restart. There are many ways it can be done, but most of them require time and effort and a little bit of external coding AFAIK. -
Buldozer: "Cannot load texture"
Double Doppler replied to Myn's topic in ARMA 2 & OA : BI TOOLS - TROUBLESHOOTING
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Buldozer: "Cannot load texture"
Double Doppler replied to Myn's topic in ARMA 2 & OA : BI TOOLS - TROUBLESHOOTING
Hey I have the same problem! When I try to load textures of a model, even ready made ones with the textures already in paa and assigned, it still refuses to load! -
nice map dude
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Attachto with classname
Double Doppler posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Is it possible to attach an object through the vehicle's init with just the classname? The reason for this is I have a dynamic mission I am working on where the vehicle has its init set before being bought by a player. like instead of _l1 = createvehicle "red_light" [this,[0,0,0]]; could be: createvehicle "red_light" [this,[0,0,0]]; Or somthing like that so I dont have to name stuff (it gets messy when a unit buys a vehicle if objects are named..) Remember I want to do this in the vehicle's init only with out naming objects preferably. Just by classname. I would be greatly pleased if someone would help out! -
Attachto with classname
Double Doppler replied to Double Doppler's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Will not work! gives me a missing bracket error. And If I reverse createvehicle and "red_light" it will give me a "Error Type Object, expected number before the "createvehicle" space. these syntax errors driving me nuts! -
Steel (ahem..take inspiration) from the popular mods!
Double Doppler replied to -=seany=-'s topic in ARMA 3 - GENERAL
AI features from the SLX mod should be intergrated too. And the wounding system -
Skoda Octavia Addon
Double Doppler replied to marseille77's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Tried this out, the variety of police cars is nice. -
Anyone for the idea of more realistic 'destroyed' vehicle models?
Double Doppler replied to Sky999's topic in ARMA 3 - GENERAL
Offtopic but I have to say that the soldier in the first pic is almost invisible! Ontopic: It would be hell for addon makers being how demanding it is to make addons for Arma 2 as it is... -
From what I can gather, BIS might be making a new Chernarus campaign with Czech in it and possiblly a summer Chernarus to make things more exciting. Either way, Chernarus is without doubt, my favourite map in the ArmA series, and seeing it in summer vegetation and moving back to the "in" crowd would be awesome!
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Is this a mod or actually in game now?
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Those tanks look like Israeli Merkava IVs to me...
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Squint - the sqf editor and error-checker
Double Doppler replied to sbsmac's topic in ARMA 2 & OA : Community Made Utilities
I am using Windows 7 and it had an error "squint has stopped working" There is a button called "View problem details" the choices are limited, the information it contained is what I posted above. -
Looking fantastic! Cant wait!
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Haha I know what you mean SimCopter was fun back in the day!
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Squint - the sqf editor and error-checker
Double Doppler replied to sbsmac's topic in ARMA 2 & OA : Community Made Utilities
The signature of the error that my windows reported Problem signature: Problem Event Name: CLR20r3 Problem Signature 01: squint.exe Problem Signature 02: 1.0.0.0 Problem Signature 03: 4ced817f Problem Signature 04: mscorlib Problem Signature 05: 4.0.0.0 Problem Signature 06: 4d53693b Problem Signature 07: 3dab Problem Signature 08: 105 Problem Signature 09: System.IO.DirectoryNotFound OS Version: 6.1.7600.2.0.0.256.4 Locale ID: 2057 Additional Information 1: 0a9e Additional Information 2: 0a9e372d3b4ad19135b953a78882e789 Additional Information 3: 0a9e Additional Information 4: 0a9e372d3b4ad19135b953a78882e789 -
I want to retexture my units in my mission by classname so that they are retextured automatically whenever any script calls them (be it buying a unit, or respawning as one). I know in a way that this might be possible, but I do not know what parameters to set. I am hoping to make it in a trigger, that is JIP compatable. Like if "BAF_Soldier_DDPM" was set to retexture automatically using SetObjectTexture, so that it would never show its original textures for the duration of the MP mission. I really need to be pointed in the right direction, I have been trying this for some time and getting it to work :confused:
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Reskin by classname
Double Doppler replied to Double Doppler's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
The thing is that the unit I want to retexture doesn't have an init (I want to set a command in the mission, perhaps by trigger, so that if that unit is called in when bought by a player, it automatically reskins it). What I am trying to do is reskin normal vehicles to be ,say woodland LAVs into Desert LAVs for a warfare mission. Then If I buy them in the game, they turn into desert ones as the command automatically retextures them by the paa in the mission file. -
ArmA2 Persistent Database Scripts - WIP
Double Doppler replied to [kh]jman's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Looking forward to this! just what my mission in progress needs :) -
Squint - the sqf editor and error-checker
Double Doppler replied to sbsmac's topic in ARMA 2 & OA : Community Made Utilities
yeah I tried repairing it too no effect :confused: -
Squint - the sqf editor and error-checker
Double Doppler replied to sbsmac's topic in ARMA 2 & OA : Community Made Utilities
Hi I want to use this great tool but I get a System.IndexOutOfRangeException error everytime I launch the installer or launcher :confused::confused::confused: -
SetObjectTexture for respawn?
Double Doppler replied to Double Doppler's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I tried this with a friend in a mission later on and it seems it only affects the players model so the player will see his unit retextured but his friends remain untextured but they see themselves as re-textured :confused: -
SetObjectTexture for respawn?
Double Doppler replied to Double Doppler's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I tried the first method that Celery suggested, and put "IsKindof ""players'model"" " into the condition and it did just what I wanted. Though I suppose it will cause alot of lag when the players join the mission. What I want it to do is to retexture specific units when they die, so they keep the texture all round, preferably defined by the unit's name. Maybe an event handler could do the trick.