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Double Doppler

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Everything posted by Double Doppler

  1. A battlEye that initializes in the lobby is what ArmA III needs, let alone ArmA II at the moment
  2. Does the server admin need any basic experience in SQL/languages other than SQF to use this on the server?
  3. Hi, is there any possible way to check if config entries (say, cfgPatches) are in an array? Something like cfgarray = ["CAData"]; isClass >> CfgPatches in cfgarray Perhaps finding if the next config entry is in the array, but with no set entry (counts all cfgPatches and returns if they are the array or not) If(isClass(configFile >> "CfgPatches" >> "(_cfg in cfgarray)")) Then {... ^ I need a function to get the next entry but without setting a specific text Obviously not in this syntax it would not work but I am just curious as to if any of you editing gurus have done something like this before?
  4. Double Doppler

    isClass in array?

    Actually I need it to do vice versa. The CfgPatches must be counted and if not in the cfgarray then it will return as true.
  5. {_x moveInCargo heli} foreach units CH1; player moveingunner heli; where heli is the name of the chopper you want to get into Its physical instead of a given SL command, but it might work.
  6. Double Doppler

    isClass in array?

    No, I want to check if all classes on the player's loaded game are in an array, and return true if one of them (or more) is not.
  7. why not execute a client loop? You could make an ID list serversided (using the serverside addon) and then get the client files to load that variable. Then set a script on a constant loop and if the player's ID doesnt match the ones in the variable list you could then implement your desired action. Make an array containing the classnames of the vehicles you want protected. Then a simple code: _uid = getPlayerUID vehicle player; If(((typeof vehicle player) in YourArrayName)&&!(_uid in Clanmemberlist) then { player action ["getOut", vehicle player]; }; I haven't tested it but it should work. Also try adding Demonized's code to turn off the engine in as well.
  8. Hi there, is there anywhere I can get a list of all the configs in ArmA II CO + BAF +PMC?
  9. where can I find the classnames for the Zargabad streetlamps and power lines? I searched the ArMaTeC classname list but it does not show OA ones. ---------- Post added at 05:01 PM ---------- Previous post was at 04:35 PM ---------- It has appeared I have not searched hard enough, lol. All is in here. http://forums.bistudio.com/showthread.php?t=120117
  10. Is it possible to use this as a clientside mod for use with unmodded servers?
  11. Double Doppler

    Community Modding Bible

    This is definitely going on my bookmark bar! Its nice to see techniques shared throughout the community
  12. Double Doppler

    Community Modding Bible

    This is definitely going on my bookmark bar! Its nice to see techniques shared throughout the community
  13. I would just like to point out to server organizers that it is not too hard to make your own V2 signatures, with the support of the new binPbo. I suggest making v2 sigs and putting them up to download on the servers website.
  14. Name: [CGC] CPT. D.Doppler Representing the: Crossfire Gaming Coalition, http://www.cgcoalition.com
  15. Double Doppler

    Creating a UV for a model.

    Its easy once you get the hang of it. I started out by mapping tyres. A quick search will help you find what you want. This topic is specifically useful http://forums.bistudio.com/showthread.php?t=76798&highlight=UV+mapping+how
  16. Just put "SLX_Cargunner.pbo" in your mod folder, it doesnt need any other files to work
  17. Double Doppler

    Syntax help pls!

    if ((taskState tskWestObj4) != "SUCCEEDED") then {player setCurrentTask tskWestObj4}; if ((taskState tskWestObj4) = "SUCCEEDED") then {nul = execVM "EndCam.sqf"}; Try the extra brackets. The condition code should be sent like an object, so you must make sure that the brackets cover it.
  18. Double Doppler

    victory dance script?

    This should go in the mission editing forum Also, try PlayMove http://community.bistudio.com/wiki/playMove
  19. Double Doppler

    Anyone Still Going to Play ARMA 2 when ARMA 3 Comes Out?

    There are alot of new modifications that will be released for ArmA II about the same time as ArmA III's release. I for one would probably still be playing ArmA II, as the mods I made would be for that, although I also hope that the mods will be easily portable.
  20. I thoroughly agree with this idea. Something like an ArmA II lite, like the BAF and PMC have done. It would increase utilization of CO more.
  21. Hi, I would like to know how to make some textures give off light (or atleast stay illuminated) at night (like the car light textures). And also I would like to know how to make transparent backgrounds (for creating car grilles, lights, etc.). I am new to texturing and I would appreciate it someone can help me out.
  22. Double Doppler

    Illuminated, transparent, grille textures etc.

    Thanks, but not necessarily what I had in mind. What I need to know is how to create light textures (Like the car light flares), and to make an area of the texture see-through, like a circular light on a box shaped face and to be able to use the texture with this SetObjectTexture.
  23. How do I get 4 identical selections to use the same UV map?
  24. Double Doppler

    E3 - Arma 3?

    Did anyone else notice the Iranian guy in the car at 0:52?
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