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BobcatBob

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Everything posted by BobcatBob

  1. BobcatBob

    ArmA 3 will be available on Steam?

    I bought A CSS pack a while ago (had some other parominent valve games) and upon installing learned I had to install Steam to play. I did but there was an error, (i dont remember what) and I looked up the lisitng of the error on the troubleshoot page and did what it said to do. It didn't work. So I started the process over. Twice. Same issue. (Then on top of that my gaming computer died shortly after, but that's another story) so basically steam prevented me from playing the games I payed for intially and it kind of irks me that such prominent,required service should just fuck up like that leave me no oppourtunity to enjoy my purchase(s).
  2. BobcatBob

    Bring back the music from OFP/ArmA/ArmA2/OA

    Anyone know any good Greek music to put into the game? We could suggest tracks.
  3. BobcatBob

    Cliffs, abseiling and caves

    Is absieling just fancy talk for sliding?:) Just curios.
  4. BobcatBob

    Stealth Kills?

    It wont matter if his mouth/throat is being clenched;) there should be a distinction between STEALTH melee kills and just regular meele kills/knockdowns if it were to be implemented though.
  5. :confused: Good news, but first I heard of it!:)
  6. BobcatBob

    FCS for helicopters.

    "3...TARGET-THAT RABBIT!":p
  7. BobcatBob

    Realtime immersive - Militar simulator cryengine

    Are there any plans to make a VBS 3 in a couple of years?
  8. Does this mean if we e-mail you questions we will get answers?:o
  9. OMG Thanks so much for that!!!!:D You are a beast!!!!!:bounce3:
  10. BobcatBob

    ArmA3 Interview with Ivan Buchta by nordrassilradio

    Why did he get mad? "Brotherly love" resulted in project differences??:p
  11. BobcatBob

    ArmA3 Interview with Ivan Buchta by nordrassilradio

    What is this about:confused: Who is this Suma of which you speek?
  12. Im curios about the video interviews on this site http://doupe.zive.cz/doupecz/arma-3--invaze-do-recka--preview--videa/sr-1-sc-108-a-141566, can anyone translate them?
  13. BobcatBob

    Scopes

    When you say tiring do mean it gives or a headache or actually makes you feel drowsy?
  14. BobcatBob

    Development Blog & Reveals

    Am I to assume that these pictures are all taken with the highest graphics settings on? Also, how much work is being done on the graphics of the game, they look like they could be done right now, but we are to expect certain parts of the landscape to look much nicer in the final build a year from now?
  15. BobcatBob

    What is Canon, and What isn´t?

    I bet they come in as civilian contractors who will fly supply shipments in an area of future arma conflict! AMIRIGHT???? Maaybe whee gets to rescue them???:cool:
  16. BobcatBob

    Scopes

    The game-world itself is still modeled in 3d so I don't see why not (if you have a 3d monititor, maybe one that is curved wouldn't it look fine with 3d enabled? TBH I've seen several movies that have conivincing 3d that actually adds to the experiance that are not displayed on a huge OR curved screen like in iMAX)
  17. BobcatBob

    All the Bis game have Counter Strike sounds

    If you pay attention to the gun sounds in the BCD A3 preview by gamespot you can tell(despite the fact that a recorded sound being recorded doesn't sound as good as the sound itself) that the gun sound have an approtite snappy punch to them (even silenced) and they dont sound anything like garbage.
  18. BobcatBob

    ArmA3 Wishlist and Ideas

    jumping+ledge hang ---------- Post added at 04:13 PM ---------- Previous post was at 03:36 PM ---------- jumping is useful for jumping from one roof-top to another (seriously) troops did that alot in iraq where the buildings were close together. Also jumping combined with ledge grab could be used to travesre medium-high walls like in smk animations (higher walls with a running start), a buddy-jump system for pretty high walls like MOH would also put an emphasis on teamwork. all this would be tied into a complex fatigue system relating to how much gear the person has and what their individual stamina is (SF should=more stamina b/c they are trained to put mind over matter and push boundaries reg. infantry cant whereas reg infantry should have more stamina than civvies) if the jumping animation is done realisticly it wont look arcady at all, just strange if in a combat situation. when you jump your accuracy would obviously go down the toilot from the instance of preparing to jump through to the end of you landing/recovery (your feet would hardly leave the ground anyway unless an object is available for your character to grab onto and you do so by pressing the jump key agian mid-air). This combined with the fact that you couldn't jump forever do to exhaustion (also slowing down your speed when moving/reloading and your accuracy long after you finish jumping for an extended period of time) I think it's a fine feature.
  19. BobcatBob

    ArmA3 Wishlist and Ideas

    They say on the website that you get encumbered, so I assume that means that means speed reduction/fatiuge depending of wieght of gear(again this is a WISH LIST so its entirely possible that this system won't be available in arma 3, Im just saying that there is no reason it would brake the game in a sense:) Also yes, again in previous post there are comfirmed stories of soldiers doing this thing (I think you MIGHT find it descrided in "House to House" if you want to find a source other than google)
  20. not quite, what I mean is if you press the button just in the middle of an open field you or on any flat surface you will jump realistic height(distance too if you are running) and if you press the jump button again (mid air) and are next to a ledge wilst in mid air you will grab the ledge that you jump up to (W key would make you climb over the edge of the ledge, A and D are L/R for slow movement along the ledge ofcourse and S would be drop back down, if you hang on too long you will fall from exhaustion) if you press the jump button twice and are away from a ledge then you will just jump normally. Basically: U wont grab if there is nothing to grab onto. I think the aiming/fatiuge hinderances I suggested in my previous jumping post prevent it from being overly exploited, don't you?
  21. jumping is useful for jumping from one roof-top to another (seriously) troops did that alot in iraq where the buildings were close together. Also jumping combined with ledge grab could be used to travesre medium-high walls like in smk animations (higher walls with a running start), a buddy-jump system for pretty high walls like MOH would also put an emphasis on teamwork. all this would be tied into a complex fatigue system relating to how much gear the person has and what their individual stamina is (SF should=more stamina b/c they are trained to put mind over matter and push boundaries reg. infantry cant whereas reg infantry should have more stamina than civvies) if the jumping animation is done realisticly it wont look arcady at all, just strange if in a combat situation. when you jump your accuracy would obviously go down the toilot from the instance of preparing to jump through to the end of you landing/recovery (your feet would hardly leave the ground anyway unless an object is available for your character to grab onto and you do so by pressing the jump key agian mid-air). This combined with the fact that you couldn't jump forever do to exhaustion (also slowing down your speed when moving/reloading and your accuracy long after you finish jumping for an extended period of time) I think it's a fine feature.
  22. BobcatBob

    Scopes

    What about when you play a game in 3D?
  23. BobcatBob

    Buildings

    BIS alreadly said ALL BUILDINGS WILL BE ENTERABLE:) in there E3 interview (its in the confirmed features thread) so.......YAY!!!
  24. you know if they do relesase arma3 offically as a public/payed for beta community members can help bug-hunt for like 8-months until the official release. (That way bugs wont reflect of review scores and the community can have more input earlier as well as have fun!)
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