exikutioner
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Everything posted by exikutioner
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Clafghan Map 20x20 Beta Release
exikutioner replied to minimalaco's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Tunnels are not really supported with Arma. The caves on the map are already a HUGE step. -
Editor-Like Topographies
exikutioner replied to mugaben's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
No problem. If I find an effective way to employ this, I will let ya know. Having the maps the way they are now is good for initial briefs and planning. Maybe have a second map (pack if one file is too large) that is on the 100/10m grids. -
Editor-Like Topographies
exikutioner replied to mugaben's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Show me how to do it in PS and I'm willing to help out. -
A.C.R.E - Advanced Combat Radio Environment - 1.3 Stable - Release Thread
exikutioner replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Much appreciated. Worked like a charm! Thanks for the additional thought. I constantly tell my unit members the same thing. Funny, another member of my unit is running his client in a 5.1 setup (with a stereo receiver) and never had the issues I did. Odd that this issue only pertains to headsets and not external speakers. -
Editor-Like Topographies
exikutioner replied to mugaben's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Would be even more helpful if you could add shadows to the terrain. Something like this or this. -
A.C.R.E - Advanced Combat Radio Environment - 1.3 Stable - Release Thread
exikutioner replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Using Six, version 1.3.12, I have deleted, reinstalled both ACRE and JayArma2Lib, and moved the dll files. Using the beta 1.6, and no beta, I have no directional. Any advice? -
Sattelite pictures
exikutioner replied to mugaben's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Could be a nice addition with this: http://www.theoverlaymaker.com/ -
MRAP - RG31 Mk5
exikutioner replied to ExplosiveAids's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Scroll Wheel > Eject > All Occupants Looks great! One comment though, is it me or do the tyres seem proportionally smaller than the rest of the vic? -
What kind of motherboard? It might not be F2 to get into bios. I have seen Del, F10 and F12 used to get to bios. Depends on the motherboard mfg.
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A.C.R.E - Advanced Combat Radio Environment - 1.3 Stable - Release Thread
exikutioner replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
That's how ACRE works. You need to use the radio for comms over 30 feet. -
Possible Location for Afghan Map???
exikutioner replied to soldier2390's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Khost would be bad ass! It's a larger city, but mostly covered with farmland, so it is do-able. -
Raunhofer's - Island Project 3
exikutioner replied to Raunhofer's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Looks amazing! Keep up the stellar work! -
After extensive searching via google, I am finally resorting to the community. Is there a way to spawn in a group of enemy and have them move to a set waypoint via a terminal (laptop, sign post, etc)?
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Spawn Group via Terminal
exikutioner replied to exikutioner's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Figured it out. Needed to have "_EastGrp01 createUnit" not "EastGrp01......" -
Spawn Group via Terminal
exikutioner replied to exikutioner's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ok, thanks for the help so far. Got this done, but still have an issue getting them to move to the waypoint: //Create Men EastGrp01 = CreateGroup East; _leader1 = EastGrp01 createUnit ["GUE_Soldier_AR", [(getMarkerPos "tank1") select 0,(getMarkerPos "tank1") select 1,0], [], 3, "FORM"]; _unit1 = EastGrp01 createUnit ["GUE_Soldier_AR", [(getMarkerPos "tank1") select 0,(getMarkerPos "tank1") select 1,0], [], 3, "FORM"]; _unit2 = EastGrp01 createUnit ["GUE_Soldier_AR", [(getMarkerPos "tank1") select 0,(getMarkerPos "tank1") select 1,0], [], 3, "FORM"]; _unit3 = EastGrp01 createUnit ["GUE_Soldier_AR", [(getMarkerPos "tank1") select 0,(getMarkerPos "tank1") select 1,0], [], 3, "FORM"]; _unit4 = EastGrp01 createUnit ["GUE_Soldier_AR", [(getMarkerPos "tank1") select 0,(getMarkerPos "tank1") select 1,0], [], 3, "FORM"]; _leader1 = leader EastGrp01; _newGrp1 = (group _leader); //Create Tanks _tank1 = "T72_TK_Ep1" createVehicle [(getMarkerPos "tank1") select 0,(getMarkerPos "tank1") select 1,0]; _leader1 assignAsDriver _tank1; _leader1 moveInDriver _tank1; _tank2 = "T72_TK_Ep1" createVehicle [(getMarkerPos "tank1") select 0,(getMarkerPos "tank1") select 1,0]; _unit2 assignAsDriver _tank2; _unit2 moveInDriver _tank2; _tank3 = "M113_TK_EP1" createvehicle [(getMarkerPos "tank1") select 0,(getMarkerPos "tank1") select 1,0]; _unit3 assignAsDriver _tank3; _unit3 moveInDriver _tank3; _tank4 = "T55_TK_EP1" createvehicle [(getMarkerPos "tank1") select 0,(getMarkerPos "tank1") select 1,0]; _unit4 assignAsDriver _tank4; _unit4 moveInDriver _tank4; _tank5 = "T75_TK_Ep1" createVehicle [(getMarkerPos "tank1") select 0,(getMarkerPos "tank1") select 1,0]; _unit1 assignAsDriver _tank5; _unit1 moveInDriver _tank5; //WayPoint _wp0 = _newGrp01 addwaypoint [getmarkerpos"WP1",0]; _wp0 setwaypointtype"Move"; _wp1 = _newGrp01 addwaypoint [getmarkerpos"WP2",0]; _wp1 setwaypointtype"Move"; -
Spawn Group via Terminal
exikutioner replied to exikutioner's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Tried that, and did not work. This is what I put in as the EnTank.sqf: EastGrp01 = CreateGroup East; _leader = EastGrp01 createUnit ["T72_TK_EP1", [(getMarkerPos "tank1") select 0,(getMarkerPos "tank1") select 1,0], [], 3, "FORM"]; _unit = EastGrp01 createUnit ["T55_TK__EP1", [(getMarkerPos "tank1") select 0,(getMarkerPos "tank1") select 1,0], [], 3, "FORM"]; _unit = EastGrp01 createUnit ["M113_TK_EP1", [(getMarkerPos "tank1") select 0,(getMarkerPos "tank1") select 1,0], [], 3, "FORM"]; _unit = EastGrp01 createUnit ["T72_TK_Ep1", [(getMarkerPos "tank1") select 0,(getMarkerPos "tank1") select 1,0], [], 3, "FORM"]; _leader = leader EastGrp01; _newGrp = (group _leader); Trying to use InfoStand2 with this: this addAction ["Live Enemy","EnTank.sqf"]; this enableSimulation false; this SetObjectTexture [0,"Live_Enemy.paa"]; What am I doing wrong? -
I was browsing the web and stumbled upon this program: http://shadermap.com/index.php It will create: Displacement Maps Normal Maps Ambient Occlusion Maps Specular Maps DUDV Maps (Yeah, I know its not used in Arma) As I am still trying to pick up the modeling hobby, would this be a better option as opposed to using Photoshop to create the maps?
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Physically marking buildings that are clear would be a HUGE addition to Arma!
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I'm assuming this affects ASR AI as well?
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Clafghan Map 20x20 Beta Release
exikutioner replied to minimalaco's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Great things come to those who wait. Final release will be well worth it. -
Ahh! This has been plaguing my Arma for the past 2-3 weeks now: Usually happens 2-4 hours in.
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WarFX : Blastcore
exikutioner replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yeah it is visible, if you like shooting like a Somail pirate with a stockless AK. No explanation needed. You summed that up yourself. Mainly, due to the fact that your reasons are ridiculous. Round impacts in FLIR are hard to see if your using anything less than 20mm. Your request for round impacts so you can snipe with TWS...wow. It's no bug. -
WarFX : Blastcore
exikutioner replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Excited for the final result OS! Hope it's out soon! -
USEC Parachutist/H.A.L.O. Series
exikutioner replied to rocket's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Looks amazing Rocket! Can't wait for the release. Hater's gonna hate, so keep up the thick skin! -
ArmA 2 Game Launcher
exikutioner replied to SpiritedMachine's topic in ARMA 2 & OA : Community Made Utilities
Really simple fix. click on the arrow in the bottom right corner, in the start bar. You will see Arma launcher listed as a running program. Right click the program icon and "reset window position". Should fix your problem.