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SOT

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10 Good

About SOT

  • Rank
    Private First Class
  1. SOT

    co20 Skirmish Devils

    I have down- loaded and looked at a lot of user made missions (50 or more). Not only to play but to look at in the editor in order to learn about all this scripting and mission making stuff. This is one of the best made missions with lots of unique features I have seen to date!! Well Done !!
  2. I am having trouble getting the revive to work in F2. Either won’t work and defaults to standard mode or says when spawning that the soldier is unconscious choose another playable slot. Is there a F2 mission that I can Dnload with Norrins active so I can see whats wrong? Or is there advise that can help with this? SOT
  3. Does this mean that with a gunner it should work? ---------- Post added at 03:38 AM ---------- Previous post was at 02:59 AM ---------- Oh My God it works with a gunner. All this time I thought I needed a script to get it to work!! All I needed was a gunner. This is what happens when you are a Noob.
  4. I have made a mission & my missiles on my rotary $ fixed wing wont lock and track. I have tryed to add Mando missiles with no luck. Is there a simple solution to my problem? Iam a little slow so simple is good.
  5. Let me introduce myself I am ={TX-SG}=SOT of the Texas State Guard. I have been playing Arma2 for about 3 mos. I have been around a number of clans some good & some not so good. The not so goods inspired me to edit a xeno mission and start my own server. So I am looking for a group of easy going players to have fun with. I have a small 12 man Arma2 Operation Arrowhead server at this time that can be expanded if needed. I also have training missions that can help with the basics of the game. Our Server Rules are as follows: ONLY PILOTS CAN FLY HERE!! ({TX-SG} Members Have Priority as Pilot's) 1. No Swearing, Racial, or Vulgar Language (On Comms or in Text) 2. No Threatening, Harassing, or Insulting Admins or other Players 3. No Chat Spamming (verbal or text) No Music! 4. No Intentional Team Killing 5. No Firing on Base except when Enemy is attacking it 6. No Disruptive Behavior @ all( Server Sabotage Activities Prohibited 7. No Hacking or (Pouching ={TX-SG}= Clan Tag = Perma Ban!!) **First Offense: Verbal warning . You have to comply with the warning otherwise the violation will count as a second offense. **Second Offense: Kick from server. If you return and still refuse to comply you will be considered a repeat offender. **Repeat Offender: Banned from server. Ban may be temporary or permanent depending on the severity of the offense. Minimal Requirement: 1. Minimum age is 17 (Mature) 2. You must have a mic 3. Must have TeamSpeak3 4. Must have Steam (just for communacation of whos online) 5. Must have (Arma2 Operation Arrowhead) 6. Must be willing to play in a Semi Realism unit 7. Must be willing to get along with others 8. Must be active on the forums at least bi-weekly If you’re interested in applying go to: http://texasstateguard.freegametalk.com/ and register. Thx
  6. SOT

    Server .cfg Help.

    Low Ping Game Servers = provider Public Ftp access i have. I did not take it off and edit it in note pad. Thats the problem i think. thx for the advise.
  7. SOT

    Setting Up a Server

    Why, I just wanted to see how long it would take for someone to criticize my post. A select few troll the forums just to put people dn. Did not take long to figure that out in these forums !!
  8. SOT

    Setting Up a Server

    I sent you a PM on that.
  9. SOT

    Server .cfg Help.

    Thx for the input Jman. I quess my game server provider does not allow that change to 1.5. Server would not allow anyone in. (
  10. SOT

    Server .cfg Help.

    Thx CK-Claw for the advise. That did not work tho.
  11. I wont to turn off voting & timer on voting. I also wont only my edited mission to select from not all those official missions. I have looked at a lot of example server cfg's in the forums and cant find a answer. Please understand Iam a moron at this stuff. Can anyone help me? My Server cfg: // GLOBAL SETTINGS hostname = "={TX-SG}="; // The name of the server that shall be displayed in the public server list password = ""; // Password for joining, eg connecting to the server passwordAdmin=""; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz' reportingIP="arma2oapc.master.gamespy.com"; // This is the default setting. If you change this, your server might not turn up in the public list. Leave empty for private servers logFile="myserver.log"; // Tells ArmA-server where the logfile should go and what it should be called // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[] = { "Welcome to ={TX-SG}= Texas State Guard Server !!", "", "", "", "", "", "", "", "", "", "", "", "", "", "", }; motdInterval = 30; // Time interval (in seconds) between each message maxPlayers = 12; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing. verifySignatures = 0; // Verifies the players files by checking them with the .bisign signatures. Works properly from 1.08 on // VOTING voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective // INGAME SETTINGS disableVoN = 0; // If set to 1, Voice over Net will not be available vonCodecQuality = 6; // Quality from 1 to 10 persistent = 0; // Persistent mode is not allowed, if changed to 1 the server will be disabled. // SCRIPTING ISSUES onUserConnected = ""; // self-explaining onUserDisconnected = ""; doubleIdDetected = ""; regularCheck = "{}"; // some ArmA specific stuff - signature verification onUnsignedData = ""; // unsigned data detected onHackedData = ""; // tampering of the signature detected onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected BattlEye = 1; //Server to use BattlEye system
  12. Thx Anarcho for your help !!
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