DarkLabor
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Posts posted by DarkLabor
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Outstanding Fail Cakes!
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Well STALKERGB, two things:
A: Totally awesome! :cc:
And B: The commander's observation unit looks not enough oblong.
As you can see here, the top nearly reach the top of the opened commander's hatch.
To save polys, you can reduce your model into simple shapes.
By example, you can use a simple cylinder to model the smoke evacuator and then use transparency to be able to see inside the gun tube.
The inner part of the gun tube can be simplified into a cone, long enough to give the appearance of a tube.
The turret basket can be modeled with a squarred cross section.
Keep going! :ok:
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what he means is that although you are working with ngons, DX9 uses solely triangles for rendering purposes...all in all your polycount will be higher than what you have atm. But don't worry, you can still model in ngons afaik, the model will be triangulated on 3ds export anywaysHa yes! I know!
It's not really a wireframe representation neither a render.
It's sketchup...
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Why does it have no inner edges? Interesting vehicle nontheless and a deviation into support territory is always a great thing.No inner edges? What do you mean? :confused:
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Thanks!
We'll see what A3 will bring us, but yeah!
A fully fonctional recovery vehicule would be awesome! :mwah:
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I'll make smaller pictures as soon as I'll be on my workbench.
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Happy new year to you as well, treadheads and the others! ;)
Your BMP2M's turret is freaking gorgeous! :dance:
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depends on if it looks good or not. :plol! :D
Arma 2, Google Sketch up And Oxygen 2
in ARMA 2 & OA - GENERAL
Posted · Edited by DarkLabor
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