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Twonk_Strilo

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About Twonk_Strilo

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  1. Twonk_Strilo

    Project Reality - WIP Discussion

    The RPK sounds SUPER AWESOME OMG :bounce3:
  2. Twonk_Strilo

    Project Reality - WIP Discussion

    When it's done! :rolleyes:
  3. Twonk_Strilo

    Project Reality - WIP Discussion

    Uk_Force, is it possible for you to enable the "Full Size" button for everyone on the picture album?
  4. Twonk_Strilo

    Project Reality - WIP Discussion

    I usually see the manual as "the last way out"... :) Before I google/try to find a manual for something I usually just try to figure it out by my self, using logic! But yeah... that's me, and everyone aint the same. @Coopr I remember when I was new to ArmA 2... Took me some time to realize that a green circle means that you can join the server, a red circle means that you´re missing addons & a orange circle means that you need a password. Some time = 1 day or 3.. :p anyhow, to stay on topic, an easy set up file wont hurt Project Reality, because it's a new ArmA2 community? And I'm pretty sure the majority are going to like it in the end! EDIT: @Coopr (again) New vids/photos and/or walls of text are probably beeing made at the moment... For PR:Bf2 they have this chart on the forum... I think the same should be done for Pr:ArmA2... Feels like we're at OMG judging by the posts on this thread hehe
  5. Twonk_Strilo

    Project Reality - WIP Discussion

    Great! :) Now lets stop this forum war, arguing on the internet is probably one of the hardest and complicated things to do... was meant to be directed to everyone, not just you! (edited the post after you quoted, seems like we've got the same opinions in the end)
  6. Twonk_Strilo

    Project Reality - WIP Discussion

    Look, if you don't want to play with people that you believe will be "ignorant" and etc. Then don't play? If you would show some respect, however, you could at least bother to download this mod when it gets released. Then, once you've downloaded it, test it! If the servers are full of ignorant people, fine, if they aren't and you enjoy the mod, yay! It's really that simple, like it- play it, don't like it- don't play it. The only complicated thing is if you like the actual mod, and don't like most of the people playing it. But you shouldn't worry about that, because in the end you'll probably find a server to your liking! (or you'll become "ignorant" your self) The "ignorant" people will stay on the mod that they like, while you wont... And they wont destroy your good 'ol community because they're to busy creating their own, so why even bother bringing them up in this discussion? Now there is a certain word that sort of describes you GossamerSolid, lets see if you can find out which word it is, you've used it quite often. Lets stop this forum war, arguing on the internet is probably one of the hardest and complicated things to do...
  7. Sweet map! Could we get some kind overlooking map of it, and the map of the area that you used? :)
  8. Twonk_Strilo

    Project Reality - WIP Discussion

    Stepping over can be done in the air on an empty, open, field, kind of looks like a victory jump then. But if you want to climb oversomething you actually have to grab it. In otherwords, Stepping over doesn't require you to grab anything, manteling does...?
  9. Hi, the download links on your website seems to be down! :/ Can't download the patch or the mod!
  10. Twonk_Strilo

    Project RACS

    Stuff's looking great!
  11. Twonk_Strilo

    Project Reality - WIP Discussion

    Here's a sum of all the news post on the realitystudios forums! http://www.realitymod.com/forum/f380-project-reality-news/77777-project-reality-arma2.html - PR:A2 Announced to be WIP http://www.realitymod.com/forum/f380-project-reality-news/78655-pr-arma2-highlights-reel-1-a.html - PR:A2 Highlights Reel #1 http://www.realitymod.com/forum/f380-project-reality-news/85421-pr-arma2-highlights-reel-2-part-1-a.html - PR:A2 Highlights Reel #2 (pt1) http://www.realitymod.com/forum/f380-project-reality-news/85569-pr-arma2-highlights-reel-2-part-2-a.html - PR:A2 Highlights Reel #2 (pt2) http://www.realitymod.com/forum/f380-project-reality-news/85802-pr-arma2-highlights-reel-2-part-3-a.html - PR:A2 Highlights Reel #2 (pt3) http://www.realitymod.com/forum/f380-project-reality-news/85968-pr-arma2-highlights-reel-2-part-4-a.html - PR:A2 Highlights Reel #2 (pt4) http://www.realitymod.com/forum/f380-project-reality-news/88061-pr-arma2-highlights-reel-3-a.html - PR:A2 Highlights Reel #3 http://www.realitymod.com/forum/f380-project-reality-news/93393-pr-arma2-highlights-reel-4-a.html - PR:A2 Highlights Reel #4 http://www.realitymod.com/forum/f509-mini-updates-team/86865-1-sep-10-a.html - Mini-updates #1 http://www.realitymod.com/forum/f509-mini-updates-team/87251-2-sep-10-a.html - Mini-updates #2 http://www.realitymod.com/forum/f509-mini-updates-team/88764-3-mastiff-update.html - Mini-updates #3 (which you should've seen already the other links- this was the first post of the finished model) http://www.realitymod.com/forum/f509-mini-updates-team/88824-4-wardak-map-update.html - Mini-updates #4 http://www.realitymod.com/forum/f509-mini-updates-team/89440-5-pr-arma2s-micro-terrain.html - Mini-updates #5 http://www.realitymod.com/forum/f509-mini-updates-team/89960-6-entry-testing-micro-terrain.html - Mini-updates #6 http://www.realitymod.com/forum/f509-mini-updates-team/91394-7-wardak-map-update-2-a.html - Mini-updates #7 http://www.realitymod.com/forum/f509-mini-updates-team/92135-8-pr-arma2-podcast.html - Mini-updates #8 Anyhow, school starts again tomorrow & I'm off for another semester! Cya when the mod is out hopefully, or when I get some sparetime to check these forums. EDIT: Edited post to avoid drama-war! EDIT2: Expect this in PR:A2 MZMlITOAMpw ggiBdI7orAI _iPlXQeG1y4
  12. Twonk_Strilo

    Project Reality - WIP Discussion

    True! But I'm speculating some because I've forgotten how it's been said exactly! :P I can't run around saying that they'll have an PR:A2 Launcher similar to a typical ArmA 2 launcher when I'm unsure if that's what they actually said ,or if they said that they would just was a simple .exe shortcut for PR:ArmA2. And since I'm not an R-Dev I can't really say what's 100% sure or what's not 100% sure, since it's discussed behind closed doors. But I can use what I've read from other posts by them on both this thread and the threads on the realitymod website!
  13. Twonk_Strilo

    Project Reality - WIP Discussion

    I don't know. If it'll be possible to fool around in the editor for singleplayer use, I'm pretty sure that it will be added if it's possible to split multiplayer and singleplayer in some way. And as I mentioned earlier, ArmA 2 assets will be used in PR:ArmA2- but most likely as placeholders for future assets to replace them! (And the future might be all from 1 to 100 years) Don't forget that if this mod happens to become very popular within the ArmA 2 community, then other faction creators might hop on the train and cooporate with the R-DEV team to make new factions! Just like the Russian, Canadian, German, French, Norwegian, Dutch, African, New Zealand, Brasilian, Australian, Finnish, Polish, Israeli, Hamas, Private Sec. Contr. and in the future maybe Swedish, forces have been made from the Project Reality Community for PR:BF2. @Ray243 Doesn't a mod have to be in the mod folder in order to work? But anyhow PR:A2 might have it's own ArmA2 launcher (call it Project Reality launcher?) or shortcut. The installer will most likely be a typical .exe or .bat file that installs it to the folder for you. EDIT: Oh and avenger, the plan is to make it as you say, a mod that works on its own. And I should tell you that I believe that the R-DEV might look in to the fact of using the BiS US ARMY vs BiS Russian Forces on some maps in the future, the first release focuses on British Armed Forces vs. Taliban with the map/island Wardak, featuring somewhat typical PR gameplay and serving as a taste of what's to come in the future months/years from the PR:ArmA2 team.
  14. Twonk_Strilo

    Project Reality - WIP Discussion

    As you've mentioned, very little gameplay footage has been shown in terms of picture and video. And I think I know the reason for that. When I was testing for the mod we were very few testers on the sessions (this was early this atumn, 2010). The problem then was that the US testers had timezone problems with the european testers. And during tests you usually focused on one main area. However that was in early stage, I don't know how testing is moving along now! All I can say is that we managed to get gameplay test session a couple of times with 5 vs 5 - 10 vs 10 when we were focusing on the gameplay modes (Counter Insurgency(CI), Assault And Secure(AAS) and Advance and Defend(AAD). Those times were a great ammount of fun. Even though we weren't able to use all the assets that has been displayed now at that time. Now that they've added more stuff for the testers I'm pretty sure that you'll see a GOOD gameplay video before the release. I can agree with you, the last 2 gameplay videos were lame and they didn't really display the actual amount of fun/real gameplay that I and many others had while testing the game modes. The videos mostly showed us how stuff works. But you're also wrong in your post! the R-DEV team has shown some gameplay scripts and stuff, it's just that most of it is written in text and gameplay photos isn't the same ammount of "eye candy" that models are. (because gameplay is mostly something that you need to feel or watch in videos) What's the first thing you focus on when reading a text with pictures? The pictures of course! Some pictures are looking prettier than the others, then you focus on the pretty pictures, just as you're focusing on this bold text, because its unique! :) Here's some gameplay things they've shown and/or have told you about so far: - IEDs in various forms - Close Support Bridges - Game modes; Mainly Assault And Secure(AAS) and Counter Insurgency (CI) but they've also written about Insurgency(I), Command & Controll (C&C) and Assault and Defend(AAD) which they are working on. - The use of Firebases, Rally Points & Logistics Transportation - Your team will be devided into Squads in the numbers of 8 players (if i remember correctly?) - Battlefield 2 stylish Commo-rose with many options such as placing move markers, Landing Zones, healing friends, setting up static objects and spotting enemies for your team. - No 3rd person view in ANY vehicle or body - Teamwork and at some level reality based gameplay - Focused-destruction-on-objects (or how to put it out for you) basically destruction focused on one point. Like one hole in the wall where I just dropped my granade, not the whole wall falling down like in regular ArmA 2. - Last but not least Micro Terrain! if you're making maps you'll know what I'm talking about. (both focused-destruction and micro terrain is displayed in this video: and of course there are side effects with these cells, but it's all about how you use them)To sum things up for you. Gameplay things has been announced, but they don't get the same attention as the eye candy pictures, because pictures are prettier than words! And from my testing experience, the game play is actually very good. Especially the Counter Insurgency mode since it's the first time I've played it for ArmA 2 ;) I should point out that I'm not a tester anymore and I haven't been since mid atumn 2010- Had to much school and other stuff to to take care off! I should probably change my signature. I suggest you to read this interview again, it sorts some of the gameplay questions that some of you guys might have: http://battle.no/?section=news&nid=596
  15. Twonk_Strilo

    Project Reality - WIP Discussion

    It's not the support cause that's the greatest cause. I believe that what PR want to achieve is a some what more easy-to-join mod for ArmA 2. You could call it player friendly in terms of realism/teamwork or Stand alone mod for ArmA 2. What whomever said "We're doing it for a support cause" meant is that this mod will ALSO make support easier. Because if a problem happen to occour, then the R-DEV can easily point out that it's something wrong within PR, and not something from another mod that's not cooporating with PR. However, as I mentioned. The mod is, in one direction, suppoused to be working as a "stand alone mod/easy-to-join mod" for ArmA2.
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