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mcmatrix

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About mcmatrix

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  1. Thanks Kills...replied to this yesterday but not showing ..o well...take 2 Windows installation from Disc. Never used Steam - probably never will.. Had original Arma II on disc then bought OA both istalled into the same directory and have done all official updates. ls result for /home/me/arma2 arma2oa_manual.pdf @fallujah1_1 log.2302.txt @sigsound a2oa-server-1.57.76894.tar.bz2 arma2oaserver @ghillies_for_a_change logo-paul.bmp @slx a2oa-server-1.57.77737.tar.bz2 basic.cfg @helmand_valley a2warmod battleye install tolower @a2warmod bis.url @islands missions tolower.c @aaw_oa campaigns @jayarma2lib mpmissions @trsm_tracked_vehicles @ace @cba jayarma2lib.log @nightstalkers ts3 plugin dsound dll @acex @cba_oa @jsrs-e @ogn @uns @acex_pla cba_v0-7-2 @panthera userconfig @acex_ru common player @vte @acex_sm configtest.cfg @proper @warfx_particles @acex_usnavy configtest.txt @jsrs-v readme_oa.txt x @acre core @jsrs-vw @xdf_oa addons @csm2 @jsrs-w @rug_hd @xdf_v2 @anzac @csm2baf @jtd scripts @zcommon_ace @anzins dta keys server @zeu_ai @arma1 @duala @khpack server.cfg arma2.cfg @eliassound2oa @khpackoa server_console.log arma2oa.cfg expansion lang.ini setup readmes ARMA_DIR=/home/me/arma2 CONFIG=basic.cfg Used a2oa-server-1.57.76894.tar.bz2 expansion/dta/product.bin is there.. although I have a dta with product.bin as well. Will run some tests and see what happens TRIX
  2. G"day Kills * Is your Windows installation a Steam one, a "from DVD" installation or from some other download service like Sprocket or Gamersgate? DVD for Basic ARMA2 and Sprocket downloads for all patches and OA etc. * Is your Windows installation an ArmA II:Combined Ops installation where ArmA II was first installed followed by an Arrowhead installation into the same folder? (Steam installations aren't like this, AFAIK) Yes exactly that.... * Show us the contents of your Linux ArmA II server directory, ie the output from doing Code: ls /path/to/your/arma2dir Contents as printed... 2302.run arma2oa_manual.pdf @ghillies_for_a_change logo-paul.bmp @slx a2oa-server-1.57.76894.tar.bz2 arma2oaserver @helmand_valley @mattest suspect files a2oa-server-1.57.77737.tar.bz2 basic.cfg install mattest stuff tolower a2warmod battleye @islands missions tolower.c @a2warmod bis.url @jayarma2lib mpmissions @trsm_tracked_vehicles @aaw_oa campaigns jayarma2lib.log @nightstalkers ts3 plugin dsound dll @ace @cba @jsrs-e @ogn @uns @acex @cba_oa j.s.r.s. patch 1.0 to 1.1 @panthera userconfig @acex_pla cba_v0-7-2 j.s.r.s. patch 1.1 to 1.2 player @vte @acex_ru common j.s.r.s. rc1.0 @proper @warfx_particles @acex_sm configtest.cfg @jsrs-v readme_oa.txt x @acex_usnavy configtest.txt @jsrs-vw readme.txt @xdf_oa @acre core @jsrs-w @rug_hd @xdf_v2 addons @csm2 @jtd scripts @zcommon_ace @anzac @csm2baf keys server @zeu_ai @anzins @duala @khpack server.cfg @arma1 @eliassound2oa @khpackoa server_console.log arma2.cfg expansion lang.ini setup readmes arma2oa.cfg @fallujah1_1 log.2302.txt @sigsound * What's in the "configuration parameters" part of the arma2oaserver script? It's the part that looks like this before any edits have been made: Code: ARMA_DIR= CONFIG= PORT=2302 PIDFILE=${ARMA_DIR}/${PORT}.pid RUNFILE=${ARMA_DIR}/${PORT}.run LOGFILE=${ARMA_DIR}/log.${PORT}.txt SERVER=${ARMA_DIR}/server OTHERPARAMS=-cpucount=2 ARMA_DIR=/home/myfile/arma2 CONFIG=basic.cfg the rest left as is... * Which of the Linux dedi server archives did you use? (What specific ***.tar.bz2 file did you use?) a2oa-server-1.57.76894.tar.bz2 * Does the file expansion/dta/product.bin exist? Yes - did this from one of your previous posts. Is there supposed to be a bin directory as shown in the installation notes? I have no bin directory anywhere. Cheers TRIX
  3. Having the same problem, Blokes, of huge error list - have done as the instructions say - been at this for days and cannot get anywhere after reading lots of posts... have removed BAF and PMC directories, have loaded all "Expansion" directories as instructed into "expansion" have check for Capitals in every file and sub directory... Tried it all There is a problem somewhere and it has me stumped! I have all the official latest upgrades and the latest official version of the linux server arma2oa.... Game runs fine on client pc but this linux server has me stumped.
  4. Firstly many thanks to @Mondkalb for all the effort that has gone into this tutorial. There are a few points however that I would like to make to help new 3D modelers like myself from getting very frustrated... Firstly be patient and be prepared to spend some time getting used to O2...it is a challenge at times... Secondly in Step Four: Creating the UV-Map.. The tute reads..."Now load a texture to the UV-Editor. To do so, click on „Filter“ -> „Browse new texture...“. Select your „TUT_Wand1_CO.paa“. There is no „TUT_Wand1_CO.paa“ this is incorrectly written - it should be „TUT_Wall_CO.TGA“ . What I did notice was once you have loaded the "TUT_Wall_CO.TGA" into O2 as written, it does convert to the .PAA extension as written however in UV Editor when you browse for the Filter there is no „TUT_Wand1_CO.paa“ and there is no explanation on how to save the TGA as a .paa. I used the original „TUT_Wall_CO.TGA“ and eventually got the EMF exported. The screenshots are in German which are reasonably easy to guess what it is all about as long as you are using Photoshop. I have tried this using GIMP 2 and it is very difficult to work with the examples given in German photoshop screens...especially when one does not understand what is being done - perhaps a brief outline of the principles...so it is not so product dependent. I have not read any comments from anyone yet who has finished this from start to finish but perhaps some of the more experienced modelers can assist in editing this article to help us beginners... Once again I would like to express my thanks to @Mondkalb for sharing this extremely important and valuable article. TRIX
  5. mcmatrix

    US Soldier Template

    G'Day All, I got the same thing as johncage... the texture .paa does not load in Buldozer but it is in the P: drive and I can view it in TexView. the pho works in the Game editor... help! :eek: BTW Thanks Bink for doing the hard work...this Arma modelling stuff is a mysterious art and without the likes of Yourself, Gnat, Lennard etc we could all die dumb ...
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