Jump to content
🛡️FORUMS ARE IN READ-ONLY MODE Read more... ×

gazzthompson

Member
  • Content Count

    48
  • Joined

  • Last visited

  • Medals

Everything posted by gazzthompson

  1. gazzthompson

    Project Reality - WIP Discussion

    Amazing, great work!
  2. gazzthompson

    Project Reality - WIP Discussion

    Why are we discussing something that has no actual DEV quote and is probably made up bullshit?
  3. gazzthompson

    Project Reality - WIP Discussion

    Guys we have a rule of thumb on the PR forums. Unless you have a direct quote from a DEV treat it as utter bullshit.
  4. gazzthompson

    Project Reality - WIP Discussion

    http://www.realitymod.com/forum/f380-project-reality-news/98008-update-pr-arma2-highlights-reel-5-a.html Check the "British Army Soldier" section and "What does it mean to the Community?" Mainly point 1:
  5. gazzthompson

    Project Reality - WIP Discussion

    I play, and still play PR:BF2 for the last 4 years. If you have been waiting on rumours then that's your own problem to be fair. Eitherway, its not vaporware
  6. gazzthompson

    Project Reality - WIP Discussion

    2 Years? http://www.realitymod.com/forum/f380-project-reality-news/77777-update-project-reality-arma2.html "03-12-2010" (american dates, 1 year, 3 months) :j:
  7. gazzthompson

    Project Reality - WIP Discussion

    PR:BF2 Deviation = weapon sway, ArmA has weapon sway so PR:ArmA will not have excessive deviation like PR:BF2.
  8. gazzthompson

    Project Reality - WIP Discussion

    The PR team have numerous military personnel who's sole purpose is advise the team on matters such as this, assume with ArmA's more flexible engine that a more realistic system (if any system at all on this subject) is implemented.
  9. gazzthompson

    Project Reality - WIP Discussion

    PRs decision to completely remove ability to use them was because most if not all of what you said is not possible to implement in BF2 , and as i said if some sort of system does come to ArmA assume it will be more complex and realistic like you have suggested. PMCs wont be PR:ArmAs goal for a long time, if ever. expect focus on other teams first. Though some community members are making a faction to implement into PR:BF2.
  10. gazzthompson

    Project Reality - WIP Discussion

    The PR team recently released the change log for the PR:BF2, in this they removed the ability to use "special" kits (MG's, heavy AT, snipers etc). Here is why: http://www.realitymod.com/forum/f196-pr-highlights/88565-changelog-project-reality-v0-95-features-list-18.html#post1462396 Now of course, this does not mean Arma will have the same type or any system at all like this, but it gives you an idea of the PR management teams thinking on the subject.
  11. gazzthompson

    Project Reality - WIP Discussion

    Project Reality v0.95 Preload Notice the bit i highlighted ;)
  12. gazzthompson

    Project Reality - WIP Discussion

    Not PR:ArmA specific, but for those who dont read the PR forums all the time: http://www.realitymod.com/forum/f380-project-reality-news/88000-initial-results-pr-soundtrip-2010-a.html
  13. gazzthompson

    Project Reality - WIP Discussion

    DaSquade you are talking about the AT4-CS (confined space) , uses salt water as a counter balance which means it can be fired in... well, confined spaces. As for the FGM-172 SRAW, it can be fired in confined spaces: http://www.fas.org/man/dod-101/sys/land/sraw.htm (source) the soft launch allows it to be fired in rooms.
  14. gazzthompson

    Project Reality - WIP Discussion

    No one has confirmed or denied whether or not the DEVs are going to implement a "bf2 style" pick up system where you pick up the whole kit (and tbh, its very unlikely they will)
  15. gazzthompson

    Project Reality - WIP Discussion

    well im not sure about the DEVs ideas on picking up stuff. but im sure you are aware that picking up all or nothing in bf2 is an engine limitation, as far as i know anyways.
  16. gazzthompson

    Project Reality - WIP Discussion

    we dont want everyone running around with snipers and javelins do we :P
  17. gazzthompson

    Project Reality - WIP Discussion

    Having some sort of dumb AI take over your body when you are "critical beyound healing" or something that can then be commanded and then evacuated by MERT team and RTB'ed where the AI disappears or something would be good no? maybe have it so your team gets tickets for this? im just thinking out loud here as im bored at work.
  18. gazzthompson

    Project Reality - WIP Discussion

    This has been suggested numerous times for PR:BF2 , the DEVs have always rejected the idea of different "versions" of PR. I would imagine (tho im not sure) the same would apply to PR:ArmA2
  19. gazzthompson

    Project Reality - WIP Discussion

    No idea frankly as i haven't used it yet. The only public info about it is in the link i posted Which from your description of ACRE, does sound similar.
  20. gazzthompson

    Project Reality - WIP Discussion

    I believe the; "a commercial branch of Project Reality " Applies to PR2 , which is more of a pre-alpha/Proof of concept stand alone game project for realitystudios based on a game engine called "C4" The only publicly released info on PR2: http://www.realitymod.com/forum/f10-pr-bf2-general-discussion/64205-pr2-faq.html And so far the PR team has been very hush-hush about any info regarding PR2 apart from the above FAQ.
  21. gazzthompson

    Project Reality - WIP Discussion

    One of the main problems in PR:BF2 with this was limited to zero inter squad communication options, short of typing, used on public servers. Long story short Alot (but not enough ;) ) of PR players use a 3rd party VoIP program called 'mumble' now; Example^. This allows for proximity and Squad leader radio talk. Now with ArmAs more complex and complicated in built VoIP (and hopefully PR will develop its own one in future) Coordination should be more easy in ArmA between squads.
  22. gazzthompson

    Project Reality - WIP Discussion

    - The PR team is looking into its own Radio system: http://www.realitymod.com/forum/f380-project-reality-news/78655-pr-arma2-highlights-reel-1-a.html "PR Exclusive - TS3 Plugin (Using British Bowman Radio Models)" not sure how "acre" works, but yeah.
  23. gazzthompson

    Project Reality - WIP Discussion

    Feel free to PM me with examples of "calling out" the PR team and their "fanboys". But it would seem everyone has gotten bored of the insults and stopped now, i request you do the same.
  24. gazzthompson

    Project Reality - WIP Discussion

    Thanks for the support dunedain and Pain0815 But lets just drop it completely now and not respond as its going nowhere. . sommergemuese, if you could PM me a link to the people "trolling with PRM" that would be great, if they are infact members of the community then im sure they will be delt with back on the PR forums. If any one else has questions regarding PR/PR:bf2/PR:Arma, please do ask. ill do my best to respond (NDA willing of course)
×