GROM64
Member-
Content Count
101 -
Joined
-
Last visited
-
Medals
Everything posted by GROM64
-
ARMA 2: OA beta build 93825 (1.60 MP compatible build, post 1.60 release)
GROM64 replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Dear Sir, If your eyes don't adjust to light and darkness automatically, I recommend visiting eye care professional :p http://en.wikipedia.org/wiki/Human_eye#Dynamic_range -
Improved tone mapping for 1.61 proposal
GROM64 replied to maruk's topic in ARMA 2 & OA - BETA PATCH TESTING
Could someone please give me step by step instructions how to "Set the tone mapping to previous default values" or at least point me to a place where I can find out. Thx. -
Improved tone mapping for 1.61 proposal
GROM64 replied to maruk's topic in ARMA 2 & OA - BETA PATCH TESTING
93616_gamma=1.5: 93701_gamma=1.5: *when you increase monitor brightness, you will see details coming out on 93616 but not on 93701. Couple words about gamma adjustment: -
Improved tone mapping for 1.61 proposal
GROM64 replied to maruk's topic in ARMA 2 & OA - BETA PATCH TESTING
I have to say that after playing for 2 dayZ with new tone mapping I definitely do not like it The fact that the colors seems richer is countered by the fact that the contrast is set to high and shadows are way to dark. A lot of detail is simply lost in shady areas. Night time is a total screw up. The title of thread is misleading, the tone mapping is not improved. I dissaprove with all my heart. To all "realism freaks" :p : -
ARMA 2: OA beta build 93666 (1.60 MP compatible build, post 1.60 release)
GROM64 replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Advantage is what I'm aiming for. I'll use any kind to survive :p *I won't use any hacks, or disconnect in PvP but: If it's in the game settings, or If I'll find convenient exploit: like (gutting cow together yields more meat) I will take unfair advantage, especially with patch number 666 -
ARMA 2: OA beta build 93666 (1.60 MP compatible build, post 1.60 release)
GROM64 replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
I'm sorry. This is how it looks on 93616: I can make out some details of what's what. It's not complete pitch black on the ground. This is "Pitch Black" 93666: Both pictures taken with same video settings (HDR set to Very High) *If you can't see a difference turn monitor brightness up @Dwarden Lol, chemlights and flares gets you killed ;) -
ARMA 2: OA beta build 93666 (1.60 MP compatible build, post 1.60 release)
GROM64 replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
I loved new 93666 beta patch with new tone mapping, until nightfall. This is how night looks like now: Rolling back to 93616 for night play. -
ARMA 2: OA beta build 93415 (1.60 MP compatible build, post 1.60 release)
GROM64 replied to ArmAriffic's topic in ARMA 2 & OA - BETA PATCH TESTING
I think when people start farming items, and a lot of new items are spawned somewhere on the server, fps goes down very quickly then. -
ARMA 2: OA beta build 93398 (1.60 MP compatible build, post 1.60 release)
GROM64 replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
could You maybe just update the http://www.arma2.com/beta-patch.php so there will be no confusion -
ARMA 2: OA beta build 93398 (1.60 MP compatible build, post 1.60 release)
GROM64 replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Thank you God Bis. I was just praying looking for a fix to this what a coincidence :) -
That's great that six updater has it, but I/We would like all the players be put in queue not only the ones using Six. If you are in queue from a separate program u can wait forever. Created a ticked for it today: https://dev-heaven.net/issues/32240
-
ARMA 2: OA beta build 93153 (1.60 MP compatible build, post 1.60 release)
GROM64 replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
wow, that's quick. This is getting better and better :) Thanks Edit: One problem tho: solutions ? -
DayZ Zombie RPG (Unofficial Mod) Alpha
GROM64 replied to rocket's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I'm sorry, my bad. I always prefer to play in original language with subs. It's a theme from "Duty" base, in "STALKER" game. -
DayZ Zombie RPG (Unofficial Mod) Alpha
GROM64 replied to rocket's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
-
DayZ Zombie RPG (Unofficial Mod) Alpha
GROM64 replied to rocket's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I just watched really cool, solo, game play with kinda cautious approach. I enjoyed it, so here you go: -
ARMA 2: OA beta build 92767 (1.60 MP compatible build, post 1.60 release)
GROM64 replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Great News!!! And delivered to me quickly by Google chrome extension I found just yesterday. http://armalog.phpfogapp.com/extension -
Add FXAA support to OA and Arma3- Many AA bugs fixed
GROM64 replied to -=seany=-'s topic in ARMA 2 & OA - SUGGESTIONS
Excellent idea that blog, and all info you posted in FXAA Settings. I have some questions, though. Correct me if I'm wrong, but you don't seem to have sharpening filter enabled, in pictures you posted. Don't you like it ? I reduced in game texture settings from high to normal, and anitroscopic filtering to x4, that gave me some extra boost also. Are you planning to upload any files, with modified settings and explain why are your settings better then vanilla's ? I'm not trying to be picky, just asking. thanks. -
USMC Force Recon Desert Replacement AND Razor Team Replacement Packs(TF86 SEALS)
GROM64 replied to Drumheller's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Could you make a replacement config, that replaces USMC: a.) standard Force Recon (Woodland) -> AOR - 2 b.) and creates Force Recon (Desert) -> AOR - 1 So, I can have both, at the same time :pray: Because, having the Razor Team as AOR-2 and FR as AOR-1, does't really cut it :p -
Add FXAA support to OA and Arma3- Many AA bugs fixed
GROM64 replied to -=seany=-'s topic in ARMA 2 & OA - SUGGESTIONS
Hey, you can't have 2.5MB images in a post like that. Forum rules. I bet moderator's gonna take them down. Post just a link, or a thumbnail. -
Add FXAA support to OA and Arma3- Many AA bugs fixed
GROM64 replied to -=seany=-'s topic in ARMA 2 & OA - SUGGESTIONS
Oh, i think you just made that up. 1. regular download 2. Unpack archive, should be 2 folders and readme inside. 3. Content of d3d9 folder: d3d9.dll , Fxaa3_11.h , shader.fx , Sharpen.h Copy these 4 files to: a.) the main game directory, (the same where arma2oa.exe) is. b.) if you run beta patch, copy it also to expansion\beta\ 4.To enable sharpening filter, you have to modify: line 33 of shader.fx file, in main game directory (not the expansion\beta) so it looks like this: #include "Sharpen.h" //adds a sharpening pass -
Nvm then. I was thinking about situation,when AI comes up to the crate full of ammo. If there was a way, for It to choose tracer mag, over non tracer. thanks for your answers
-
Hi, I assume that if they stock up on tracer ammo, that's what ultimately they will have to use. And they would stock up on tracer ammo, because: maybe list of ammo could be provided to them in config file, and if some ammo type is first on that list and fits their rifle, then it would have higher priority for pickup. I'm sorry if, it's still unclear. It's kind of late here... tomorrow..
-
How about an option, that tells AI, to load up on tracer ammo (or other kinds), preferably. As an ACE feature ? What do you think ?
-
Add FXAA support to OA and Arma3- Many AA bugs fixed
GROM64 replied to -=seany=-'s topic in ARMA 2 & OA - SUGGESTIONS
As i have to wait 30 minutes before it lets me download beta8, I have some beta 7 pictures to comapre. Btw. it looks, that when running beta, you might have to have, files copied to both main and beta directory. To enable/disable sharpening filter, you modify file in main game dir. Loading screen empty world FXAA ON, Sharpening Filter ON: Utes - FXAA ON, Sharpening Filter ON: Utes - FXAA ON, Sharpening Filter OFF: Utes FXAA OFF, regular look, no AA: -
Does the AI handle sidearms properly now?
GROM64 replied to icewindo's topic in ARMA 2 & OA - GENERAL
They often get stuck with the pistol animation; beta 1.59.83363 Hopefully we get that fixed soon. http://dev-heaven.net/issues/16676 http://dev-heaven.net/issues/3168